The interactive past: archaeology, heritage & video games
The Interactive Past' brings together a diverse group of thinkers - including archaeologists, heritage scholars, game creators, conservators and more - who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking abo...
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Weitere Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Leiden
Sidestone Press
[2017]
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Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | The Interactive Past' brings together a diverse group of thinkers - including archaeologists, heritage scholars, game creators, conservators and more - who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa |
Beschreibung: | 235 Seiten Illustrationen, Diagramme |
ISBN: | 9789088904363 9789088904370 |
Internformat
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264 | 4 | |c © 2017 | |
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336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
520 | 3 | |a The Interactive Past' brings together a diverse group of thinkers - including archaeologists, heritage scholars, game creators, conservators and more - who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa | |
650 | 4 | |a Archäologie | |
650 | 4 | |a Gesellschaft | |
650 | 0 | 7 | |a Interaktive Medien |0 (DE-588)4642838-0 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Archäologie |g Motiv |0 (DE-588)4517455-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Virtuelle Realität |0 (DE-588)4399931-1 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
653 | 0 | |a Archaeology / Computer games | |
653 | 0 | |a Virtual reality in archaeology | |
653 | 0 | |a Video games / Social aspects | |
653 | 0 | |a Interactive multimedia / Social aspects | |
653 | 0 | |a Archaeology | |
653 | 0 | |a Interactive multimedia / Social aspects | |
653 | 0 | |a Video games / Social aspects | |
653 | 0 | |a Virtual reality in archaeology | |
653 | 6 | |a Computer games | |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Archäologie |g Motiv |0 (DE-588)4517455-6 |D s |
689 | 0 | 2 | |a Virtuelle Realität |0 (DE-588)4399931-1 |D s |
689 | 0 | 3 | |a Interaktive Medien |0 (DE-588)4642838-0 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Mol, Angenitus Arie Andries |d 1984- |0 (DE-588)1137283939 |4 edt | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe, PDF |z 978-90-8890-438-7 |
856 | 4 | 1 | |u https://www.sidestone.com/books/the-interactive-past |x Verlag |z kostenfrei |3 Volltext |
912 | |a ebook | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-029693456 | ||
942 | 1 | 1 | |c 930.1 |e 22/bsb |
Datensatz im Suchindex
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any_adam_object | |
author2 | Mol, Angenitus Arie Andries 1984- |
author2_role | edt |
author2_variant | a a a m aaa aaam |
author_GND | (DE-588)1137283939 |
author_facet | Mol, Angenitus Arie Andries 1984- |
building | Verbundindex |
bvnumber | BV044289319 |
classification_rvk | NF 1129 |
collection | ebook |
ctrlnum | (OCoLC)992511613 (DE-599)BVBBV044289319 |
discipline | Geschichte |
format | Book |
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id | DE-604.BV044289319 |
illustrated | Illustrated |
indexdate | 2024-07-10T07:48:50Z |
institution | BVB |
isbn | 9789088904363 9789088904370 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029693456 |
oclc_num | 992511613 |
open_access_boolean | 1 |
owner | DE-29 DE-12 DE-188 |
owner_facet | DE-29 DE-12 DE-188 |
physical | 235 Seiten Illustrationen, Diagramme |
psigel | ebook |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | Sidestone Press |
record_format | marc |
spelling | The interactive past archaeology, heritage & video games edited by Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos Leiden Sidestone Press [2017] © 2017 235 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier The Interactive Past' brings together a diverse group of thinkers - including archaeologists, heritage scholars, game creators, conservators and more - who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa Archäologie Gesellschaft Interaktive Medien (DE-588)4642838-0 gnd rswk-swf Archäologie Motiv (DE-588)4517455-6 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Archaeology / Computer games Virtual reality in archaeology Video games / Social aspects Interactive multimedia / Social aspects Archaeology Computer games Computerspiel (DE-588)4010457-6 s Archäologie Motiv (DE-588)4517455-6 s Virtuelle Realität (DE-588)4399931-1 s Interaktive Medien (DE-588)4642838-0 s DE-604 Mol, Angenitus Arie Andries 1984- (DE-588)1137283939 edt Erscheint auch als Online-Ausgabe, PDF 978-90-8890-438-7 https://www.sidestone.com/books/the-interactive-past Verlag kostenfrei Volltext |
spellingShingle | The interactive past archaeology, heritage & video games Archäologie Gesellschaft Interaktive Medien (DE-588)4642838-0 gnd Archäologie Motiv (DE-588)4517455-6 gnd Virtuelle Realität (DE-588)4399931-1 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4642838-0 (DE-588)4517455-6 (DE-588)4399931-1 (DE-588)4010457-6 |
title | The interactive past archaeology, heritage & video games |
title_auth | The interactive past archaeology, heritage & video games |
title_exact_search | The interactive past archaeology, heritage & video games |
title_full | The interactive past archaeology, heritage & video games edited by Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos |
title_fullStr | The interactive past archaeology, heritage & video games edited by Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos |
title_full_unstemmed | The interactive past archaeology, heritage & video games edited by Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos |
title_short | The interactive past |
title_sort | the interactive past archaeology heritage video games |
title_sub | archaeology, heritage & video games |
topic | Archäologie Gesellschaft Interaktive Medien (DE-588)4642838-0 gnd Archäologie Motiv (DE-588)4517455-6 gnd Virtuelle Realität (DE-588)4399931-1 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Archäologie Gesellschaft Interaktive Medien Archäologie Motiv Virtuelle Realität Computerspiel |
url | https://www.sidestone.com/books/the-interactive-past |
work_keys_str_mv | AT molangenitusarieandries theinteractivepastarchaeologyheritagevideogames |