The interactive past: archaeology, heritage & video games

The Interactive Past' brings together a diverse group of thinkers - including archaeologists, heritage scholars, game creators, conservators and more - who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking abo...

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Bibliographische Detailangaben
Weitere Verfasser: Mol, Angenitus Arie Andries 1984- (HerausgeberIn)
Format: Buch
Sprache:English
Veröffentlicht: Leiden Sidestone Press [2017]
Schlagworte:
Online-Zugang:Volltext
Zusammenfassung:The Interactive Past' brings together a diverse group of thinkers - including archaeologists, heritage scholars, game creators, conservators and more - who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa
Beschreibung:235 Seiten Illustrationen, Diagramme
ISBN:9789088904363
9789088904370

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