Handbook of research on human-computer interfaces, developments, and applications:
"This book concentrates on Human Computer Interfaces, focusing mainly on the Interaction, and state of the art applications, research and trends, having in mind three major sub-areas...gesture interaction, augmented reality, and assistive technologies"...
Gespeichert in:
Weitere Verfasser: | , , , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Hershey, PA
Information Science Reference
[2016]
|
Schriftenreihe: | Advances in human and social aspects of technology (AHSAT) book series
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Zusammenfassung: | "This book concentrates on Human Computer Interfaces, focusing mainly on the Interaction, and state of the art applications, research and trends, having in mind three major sub-areas...gesture interaction, augmented reality, and assistive technologies"... |
Beschreibung: | Auf dem Cover: "Handbook of Research on" |
Beschreibung: | xxix, 663 Seiten Illustrationen, Diagramme 29 cm |
ISBN: | 9781522504351 |
Internformat
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Datensatz im Suchindex
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adam_text | Table of Contents
Foreword.....................................................................xxiii
Preface........................................................................xxv
Acknowledgment................................................................xxix
Chapter 1
A Comparative Study of Machine Learning Techniques for Gesture Recognition Using Kinect.1
Rodrigo Ibanez, ISISTAN (UNICEN-CONICET) Research Institute, Argentina
Alvaro Soria, ISISTAN (UNICEN-CONICET) Research Institute, Argentina
Alfredo Raul Teyseyre, ISISTAN (UNICEN-CONICET) Research Institute, Argentina
Luis Berdun, ISISTAN (UNICEN-CONICET) Research Institute, Argentina
Marcelo Ricardo Campo, ISISTAN (UNICEN-CONICET) Research Institute, Argentina
Chapter 2
Dynamic Motion Analysis of Gesture Interaction...........................................23
Toshiya Naka, Kyoto University, Japan
Toru Ishida, Kyoto University, Japan
Chapter 3
Developing 3D Freehand Gesture-Based Interaction Methods for Virtual Walkthroughs: Using an
Iterative Approach.......................................................................52
Beatriz Sousa Santos, Universidade de Aveiro, Portugal
Joao Cardoso, Universidade de Aveiro, Portugal
Beatriz Quintino Ferreira, Universidade de Aveiro, Portugal
Carlos Ferreira, Universidade de Aveiro, Portugal
Paulo Dias, Universidade de Aveiro, Portugal
Chapter 4
Using a Hands-Free System to Manage Common Devices in Constrained Conditions.............73
Pedro Cardoso, University of Algarve, Portugal
Joäo Rodrigues, University of Algarve, Portugal
Jänio Monteiro, University of Algarve, Portugal
Luis Sousa, University of Algarve, Portugal
Chapter 5
Remote Gripping for Effective Bilateral Teleoperation.......................................99
A.M. Harsha S. Abeykoon, University ofMoratuwa, Sri Lanka
R.M. Maheshi Ruwanthika, University ofMoratuwa, Sri Lanka
Chapter 6
Multimodal Feedback in Human-Robot Interaction: An HCI-Informed Comparison of Feedback
Modalities..................................................................................135
Maria Vanessa aus der Wieschen, University of Southern Denmark, Denmark
Kerstin Fischer, University of Southern Denmark, Denmark
Kamil Kukliński, Białystok University of Technology, Poland
Lars Christian Jensen, University of Southern Denmark, Denmark
Thiusius Rajeeth Savarimuthu, University of Southern Denmark, Denmark
Chapter 7
PRHOLO: 360° Interactive Public Relations...................................................162
Joao Rodrigues, University of Algarve, Portugal
Ricardo Alves, University of Algarve, Portugal
Luis Sousa, University of Algarve, Portugal
Aldric Negrier, University of Algarve, Portugal
Janio Monteiro, University of Algarve, Portugal
Pedro Cardoso, University of Algarve, Portugal
Paulo Felisberto, University of Algarve, Portugal
Mauro Figueiredo, University of Algarve, Portugal
Bruno Mendes da Silva, University of Algarve, Portugal
Roberto Lam, University of Algarve, Portugal
Jaime Carvalho Martins, University of Algarve, Portugal
Miguel Gomes, SPIC - Creative Solutions, Portugal
Paulo Bica, SPIC - Creative Solutions, Portugal
Chapter 8
Sixth Sense Technology: Exploring Future Opportunities in Human Computer Interaction........188
Zeenat S. AlKassim, United Arab Emirates University, UAE
Nader Mohamed, United Arab Emirates University, UAE
Chapter 9
Interacting with Augmented Reality Mirrors..................................................216
Cristina Portales, Universitat de Valencia, Spain
Jesús Gimeno, Universitat de Valéncia, Spain
Sergio Casas, Universitat de Valencia, Spain
Ricardo Olanda, Universitat de Valencia, Spain
Francisco Giner, Universidad Politécnica de Valencia, Spain
Chapter 10
Augmented Reality for Smart Tourism in Religious Heritage Itineraries: Tourism Experiences in
the Technological Age....................................................................245
Célia M.Q. Ramos, University of Algarve, Portugal
Cláudia Henriques, University of Algarve, Portugal
Robert Lanquar, La Rochelle Business School, France
Chapter 11
Organizing Contextual Data in Context Aware Systems: A Review............................273
Umar Mahmud, Foundation University Islamabad (FUI), Pakistan
Chapter 12
Using a Design Science Research Approach to Develop a HCI Artifact for Designing Web
Interfaces: A Case Study.................................................................304
Muhammad Nazrul Islam, Military Institute of Science and Technology, Bangladesh
Franck Tétard, Uppsala University, Sweden
Chapter 13
Implications of Similarities in Instructional Design, Learner Interface Design and User Interface
Design in Designing a User-Friendly Online Module........................................321
Titilola T Obilade, Virginia Polytechnic Institute and State University, USA
Chapter 14
HCI and E-Learning: Developing a Framework for Evaluating E-Learning.....................340
Titilola T. Obilade, Virginia Polytechnic Institute and State University, USA
Chapter 15
Interface for Distributed Remote User Controlled Manufacturing Manufacturing and Education
Sectors Led View.........................................................................363
Vesna K. Spasojevic Brkič, University of Belgrade, Serbia
Goran D. Putnik, University of Minho, Portugal
Zorica A. Veljkovic, University of Belgrade, Serbia
Vaibhav Shah, University of Minho, Portugal
Chapter 16
Developments of Serious Games in Education...............................................392
Luis Sousa, University of Algarve, Portugal
Mauro Figueiredo, University of Algarve, Portugal
Jânio Monteiro, University of Algarve, Portugal
José Bidarra, Universidade Aberta, Portugal
João Rodrigues, University of Algarve, Portugal
Pedro Cardoso, University of Algarve, Portugal
Chapter 17
User Interfaces in Smart Assistive Environments: Requirements, Devices, Applications.......420
Laura Raffaeli, Università Politecnica delle Marche, Italy
Laura Montanini, Università Politecnica delle Marche, Italy
Ennio Gambi, Università Politecnica delle Marche, Italy
Susanna Spinsante, Università Politecnica delle Marche, Italy
Chapter 18
Robotic Assistive System: Development of a Model based on Artificial Intelligent Technique.444
Ku Nurhanim Ku Abdul Rahim, Universiti Technologi Petronas, Malaysia
I. Elamvazuthi, Universiti Technologi Petronas, Malaysia
P. Vasant, Universiti Technologi Petronas, Malaysia
T Ganesan, Universiti Technologi Petronas, Malaysia
Chapter 19
Immersive Virtual Reality as a Non-Pharmacological Analgesic for Pain Management: Pain
Distraction and Pain Self-modulation.......................................................478
Diane Gromala, Simon Fraser University, Canada
Xin Tong, Simon Fraser University, Canada
Chris Shaw, Simon Fraser University, Canada
Weina Jin, Simon Fraser University, Canada
Chapter 20
Advergaming - How Does Cognitive Overload Effect Brand Recall? Differences between In-
Game Advertising (IGA) and Advergames......................................................501
Ayşegül Sağkaya Güngör, Işık University, Turkey
Tuğçe Ozansoy Çadırcı, Yıldız Technical University, Turkey
Şirin Gizem Köse, Yıldız Technical University, Turkey
Chapter 21
Towards an Inclusive Walk-in Customer Service Facility................................525
Tiago Cinto, Telecommunications Research and Development Center, Brazil
Chapter 22
Identity Assurance through EEG Recordings.............................................545
Massimiliano Zanin, Innaxis Foundation Research Institute, Spain
David Papo, Universidad Politécnica de Madrid, Spain
Chapter 23
Interactive/Autoraated Method to Count Bacterial Colonies...............................556
Fernando C. Monteiro, Polytechnic Institute of Bragança, Portugal
João Ribeiro, Polytechnic Institute of Bragança, Portugal
Ramiro Martins, Polytechnic Institute of Bragança, Portugal
Compilation of References...............................................................578
About the Contributors................................................................. 648
Index...................................................................................660
Handbook of Research on
Human-Computer Interfaces,
Developments, and Applications
Human Computer Interaction (HCI) is easy to define yet difficult to predict.
Encompassing the management, study, planning, and design of the ways in which
users interact with computers, this field has evolved from using punch cards to
force touch in a matter of decades. What was once considered science fiction
is now ubiquitous. The future of HCI is mercurial, yet predictions point to the
effortless use of high-functioning services.
The Handbook of Research on Human-Computer Interfaces, Developments,
and Applications is primarily concerned with emerging research regarding
gesture interaction, augmented reality, and assistive technologies and their
place within HCI. From gaming to rehabilitation systems, these new technologies
share the need to interface with humans, and as computers become thoroughly
integrated into everyday life, so does the necessity of HCI research. This handbook
of research benefits the research needs of programmers, developers, students and
educators in computer science, and researchers.
Topics Covered:
■ Bilateral Teleoperation
■ Context Aware Systems
■ Dynamic Motion Analysis
■ E-Learning
■ Gesture Recognition
■ Gesture-based Interaction
■ Machine Learning
■ Pain Management
■ Smart Tourism
■ Virtual Reality
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title | Handbook of research on human-computer interfaces, developments, and applications |
title_auth | Handbook of research on human-computer interfaces, developments, and applications |
title_exact_search | Handbook of research on human-computer interfaces, developments, and applications |
title_full | Handbook of research on human-computer interfaces, developments, and applications João Rodrigues, Pedro Cardoso, Jânio Monteiro, Mauro Figueiredo (University of Algarve, Portugal) |
title_fullStr | Handbook of research on human-computer interfaces, developments, and applications João Rodrigues, Pedro Cardoso, Jânio Monteiro, Mauro Figueiredo (University of Algarve, Portugal) |
title_full_unstemmed | Handbook of research on human-computer interfaces, developments, and applications João Rodrigues, Pedro Cardoso, Jânio Monteiro, Mauro Figueiredo (University of Algarve, Portugal) |
title_short | Handbook of research on human-computer interfaces, developments, and applications |
title_sort | handbook of research on human computer interfaces developments and applications |
topic | User interfaces (Computer systems) Handbooks, manuals, etc Mensch-Maschine-Schnittstelle (DE-588)4720440-0 gnd |
topic_facet | User interfaces (Computer systems) Handbooks, manuals, etc Mensch-Maschine-Schnittstelle Aufsatzsammlung |
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