Baek, Y. (2010). Gaming for classroom-based learning: Digital role playing as a motivator of study. Information Science Reference.
Chicago-Zitierstil (17. Ausg.)Baek, Youngkyun. Gaming for Classroom-based Learning: Digital Role Playing as a Motivator of Study. Hershey ; New York: Information Science Reference, 2010.
MLA-Zitierstil (9. Ausg.)Baek, Youngkyun. Gaming for Classroom-based Learning: Digital Role Playing as a Motivator of Study. Information Science Reference, 2010.
Achtung: Diese Zitate sind unter Umständen nicht zu 100% korrekt.