Gaming for classroom-based learning: digital role playing as a motivator of study
In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching...
Gespeichert in:
Weitere Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey ; New York
Information Science Reference
[2010]
|
Schriftenreihe: | Premier reference source
|
Schlagworte: | |
Online-Zugang: | DE-706 DE-1049 DE-898 DE-1050 DE-83 Volltext |
Zusammenfassung: | In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching field. As part of an international dialogue among researchers in educational technology, this book investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning |
Beschreibung: | Includes bibliographical references |
Beschreibung: | 1 Online-Ressource (xix, 338 Seiten) Illustrationen |
ISBN: | 9781615207145 |
Internformat
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505 | 8 | |a A Taxonomy of Educational Games / Dan O'Brien -- The Design and Development of Educational Immersive Environments / Collin Price, Miss J.S. Moore -- Intelligent Tutoring and Games (ITaG) / Danielle McNamara, G. Jackson, Art Graesser -- Using 'TRIRACE' in the Classroom / Ayotola Aremu -- Bridging Informal and Formal Learning / David Gibson -- Technology Enhanced Language Learning in Early Childhood / Elisabeth Katzlinger -- The Haunted School on Horror Hill / Kevin Kee, Tamara Vaughan, Shawn Graham -- Use of Interactive Online Games in Teaching English as a Foreign Language / Hoe Kim -- Using an Educational Online Game to Stimulate Learning / Louise Sauv e -- The Experience of an Online Management Simulation Game to Foster Collaboration and Teamwork / H elder Martins -- Exploring Guild Participation in MMORPGs and Civic Leadership / Adam Friedman, Richard Hartshorne, Phillip VanFossen -- Modding and Rezzing in Games and Virtual Environments for Education / Regina Kaplan-Rakowski, Christian Sebastian -- Considerations and Methodology for Designing a Virtual World / Brian Bauer -- ClassSim An Approach to Educator Development Through a Simulation / Brian Ferry, Lisa Kervin, Lisa Carrington -- Virtual Gaming A Platform for Multi-Skills and Multi-Literacies for Gamers / Chaka Chaka -- Designing Game-Based Learning Activities in Virtual Worlds / Maria Toro-Troconis, Martyn Partridge -- Principles of Educational Digital Game Structure for Classroom Settings / Youngkyun Baek | |
520 | |a In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching field. As part of an international dialogue among researchers in educational technology, this book investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning | ||
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Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author2 | Baek, Youngkyun |
author2_role | edt |
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author_facet | Baek, Youngkyun |
building | Verbundindex |
bvnumber | BV044264106 |
classification_rvk | CP 5300 DG 9400 |
collection | ZDB-98-IGB ZDB-1-IGE |
contents | A Taxonomy of Educational Games / Dan O'Brien -- The Design and Development of Educational Immersive Environments / Collin Price, Miss J.S. Moore -- Intelligent Tutoring and Games (ITaG) / Danielle McNamara, G. Jackson, Art Graesser -- Using 'TRIRACE' in the Classroom / Ayotola Aremu -- Bridging Informal and Formal Learning / David Gibson -- Technology Enhanced Language Learning in Early Childhood / Elisabeth Katzlinger -- The Haunted School on Horror Hill / Kevin Kee, Tamara Vaughan, Shawn Graham -- Use of Interactive Online Games in Teaching English as a Foreign Language / Hoe Kim -- Using an Educational Online Game to Stimulate Learning / Louise Sauv e -- The Experience of an Online Management Simulation Game to Foster Collaboration and Teamwork / H elder Martins -- Exploring Guild Participation in MMORPGs and Civic Leadership / Adam Friedman, Richard Hartshorne, Phillip VanFossen -- Modding and Rezzing in Games and Virtual Environments for Education / Regina Kaplan-Rakowski, Christian Sebastian -- Considerations and Methodology for Designing a Virtual World / Brian Bauer -- ClassSim An Approach to Educator Development Through a Simulation / Brian Ferry, Lisa Kervin, Lisa Carrington -- Virtual Gaming A Platform for Multi-Skills and Multi-Literacies for Gamers / Chaka Chaka -- Designing Game-Based Learning Activities in Virtual Worlds / Maria Toro-Troconis, Martyn Partridge -- Principles of Educational Digital Game Structure for Classroom Settings / Youngkyun Baek |
ctrlnum | (OCoLC)992492961 (DE-599)BVBBV044264106 |
discipline | Pädagogik Psychologie |
format | Electronic eBook |
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indexdate | 2024-08-23T01:06:30Z |
institution | BVB |
isbn | 9781615207145 |
language | English |
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spelling | Gaming for classroom-based learning digital role playing as a motivator of study Youngkyun Baek (Korea National University of Education, Republic of Korea) Hershey ; New York Information Science Reference [2010] © 2010 1 Online-Ressource (xix, 338 Seiten) Illustrationen txt rdacontent c rdamedia cr rdacarrier Premier reference source Includes bibliographical references A Taxonomy of Educational Games / Dan O'Brien -- The Design and Development of Educational Immersive Environments / Collin Price, Miss J.S. Moore -- Intelligent Tutoring and Games (ITaG) / Danielle McNamara, G. Jackson, Art Graesser -- Using 'TRIRACE' in the Classroom / Ayotola Aremu -- Bridging Informal and Formal Learning / David Gibson -- Technology Enhanced Language Learning in Early Childhood / Elisabeth Katzlinger -- The Haunted School on Horror Hill / Kevin Kee, Tamara Vaughan, Shawn Graham -- Use of Interactive Online Games in Teaching English as a Foreign Language / Hoe Kim -- Using an Educational Online Game to Stimulate Learning / Louise Sauv e -- The Experience of an Online Management Simulation Game to Foster Collaboration and Teamwork / H elder Martins -- Exploring Guild Participation in MMORPGs and Civic Leadership / Adam Friedman, Richard Hartshorne, Phillip VanFossen -- Modding and Rezzing in Games and Virtual Environments for Education / Regina Kaplan-Rakowski, Christian Sebastian -- Considerations and Methodology for Designing a Virtual World / Brian Bauer -- ClassSim An Approach to Educator Development Through a Simulation / Brian Ferry, Lisa Kervin, Lisa Carrington -- Virtual Gaming A Platform for Multi-Skills and Multi-Literacies for Gamers / Chaka Chaka -- Designing Game-Based Learning Activities in Virtual Worlds / Maria Toro-Troconis, Martyn Partridge -- Principles of Educational Digital Game Structure for Classroom Settings / Youngkyun Baek In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching field. As part of an international dialogue among researchers in educational technology, this book investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning Educational games Motivation in education Lernspiel (DE-588)4074167-9 gnd rswk-swf Lernmotivation (DE-588)4074164-3 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Lernspiel (DE-588)4074167-9 s Lernmotivation (DE-588)4074164-3 s DE-604 Baek, Youngkyun edt Erscheint auch als Druck-Ausgabe 978-1-61520-713-8 Erscheint auch als Druck-Ausgabe 1-61520-713-9 Erscheint auch als Druck-Ausgabe 978-1-61692-316-7 http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-61520-713-8 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Gaming for classroom-based learning digital role playing as a motivator of study A Taxonomy of Educational Games / Dan O'Brien -- The Design and Development of Educational Immersive Environments / Collin Price, Miss J.S. Moore -- Intelligent Tutoring and Games (ITaG) / Danielle McNamara, G. Jackson, Art Graesser -- Using 'TRIRACE' in the Classroom / Ayotola Aremu -- Bridging Informal and Formal Learning / David Gibson -- Technology Enhanced Language Learning in Early Childhood / Elisabeth Katzlinger -- The Haunted School on Horror Hill / Kevin Kee, Tamara Vaughan, Shawn Graham -- Use of Interactive Online Games in Teaching English as a Foreign Language / Hoe Kim -- Using an Educational Online Game to Stimulate Learning / Louise Sauv e -- The Experience of an Online Management Simulation Game to Foster Collaboration and Teamwork / H elder Martins -- Exploring Guild Participation in MMORPGs and Civic Leadership / Adam Friedman, Richard Hartshorne, Phillip VanFossen -- Modding and Rezzing in Games and Virtual Environments for Education / Regina Kaplan-Rakowski, Christian Sebastian -- Considerations and Methodology for Designing a Virtual World / Brian Bauer -- ClassSim An Approach to Educator Development Through a Simulation / Brian Ferry, Lisa Kervin, Lisa Carrington -- Virtual Gaming A Platform for Multi-Skills and Multi-Literacies for Gamers / Chaka Chaka -- Designing Game-Based Learning Activities in Virtual Worlds / Maria Toro-Troconis, Martyn Partridge -- Principles of Educational Digital Game Structure for Classroom Settings / Youngkyun Baek Educational games Motivation in education Lernspiel (DE-588)4074167-9 gnd Lernmotivation (DE-588)4074164-3 gnd |
subject_GND | (DE-588)4074167-9 (DE-588)4074164-3 (DE-588)4143413-4 |
title | Gaming for classroom-based learning digital role playing as a motivator of study |
title_auth | Gaming for classroom-based learning digital role playing as a motivator of study |
title_exact_search | Gaming for classroom-based learning digital role playing as a motivator of study |
title_full | Gaming for classroom-based learning digital role playing as a motivator of study Youngkyun Baek (Korea National University of Education, Republic of Korea) |
title_fullStr | Gaming for classroom-based learning digital role playing as a motivator of study Youngkyun Baek (Korea National University of Education, Republic of Korea) |
title_full_unstemmed | Gaming for classroom-based learning digital role playing as a motivator of study Youngkyun Baek (Korea National University of Education, Republic of Korea) |
title_short | Gaming for classroom-based learning |
title_sort | gaming for classroom based learning digital role playing as a motivator of study |
title_sub | digital role playing as a motivator of study |
topic | Educational games Motivation in education Lernspiel (DE-588)4074167-9 gnd Lernmotivation (DE-588)4074164-3 gnd |
topic_facet | Educational games Motivation in education Lernspiel Lernmotivation Aufsatzsammlung |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-61520-713-8 |
work_keys_str_mv | AT baekyoungkyun gamingforclassroombasedlearningdigitalroleplayingasamotivatorofstudy |