Gaming and cognition: theories and practice from the learning sciences
"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineeri...
Gespeichert in:
Weitere Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey ; New York
Information Science Reference
[2010]
|
Schriftenreihe: | Premier reference source
|
Schlagworte: | |
Online-Zugang: | DE-188 DE-706 DE-1049 DE-898 DE-1050 DE-83 Volltext |
Zusammenfassung: | "This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)" - Provided by publisher |
Beschreibung: | Includes bibliographical references |
Beschreibung: | 1 Online-Ressource (xxv, 405 Seiten) Illustrationen |
ISBN: | 9781615207183 |
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245 | 1 | 0 | |a Gaming and cognition |b theories and practice from the learning sciences |c Richard Van Eck (University of North Dakota, USA) |
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505 | 8 | |a 1. Video games revisited / Patricia M. Greenfield -- 2. Distinctions between games and learning : a review of current literature on games in education / Katrin Becker -- 3. MMORPGs in support of learning : current trends and future uses / Bodi Anderson -- 4. Elemental learning and the pyramid of fidelity / J.V. Dempsey -- 5. Feedforward as an essential active principle of engagement in computer games / Richard H. Swan -- 6. Cognitive load and empathy in serious games : a conceptual framework / Wen-Hao David Huang, Sharon Tettegah -- 7. Effective knowledge development in game-based learning environments : considering research in cognitive processes and simulation design / Amy B. Adcock, Ginger S. Watson, Gary R. Morrison, Lee A. Belfore -- 8. Learners' cognitive load when using educational technology / Renae Low, Putai Jin, John Sweller -- 9. Making a connection : game genres, game characteristics, and teaching structures / Dennis Charsky -- 10. Activity-based scenario design, development and assessment in serious games / Tim Marsh -- 11. Introducing Flowometer : a CyGaMEs assessment suite tool / Debbie Denise Reese -- 12. Different strokes for different folks : tapping into the hidden potential of serious games / Brian Magerko, Carrie Heeter, Ben Medler -- 13. Developing serious games for learning language-in-culture / K.A. Barrett, W. Lewis Johnson -- 14. Principles and signatures in serious games for science education / Otto Borchert, Lisa Brandt, Eric Gutierrez, Guy Hokanson, Brian Slator, Bradley Vender | |
520 | |a "This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)" - Provided by publisher | ||
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adam_text | |
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author2 | Eck, Richard Van 1964- |
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contents | 1. Video games revisited / Patricia M. Greenfield -- 2. Distinctions between games and learning : a review of current literature on games in education / Katrin Becker -- 3. MMORPGs in support of learning : current trends and future uses / Bodi Anderson -- 4. Elemental learning and the pyramid of fidelity / J.V. Dempsey -- 5. Feedforward as an essential active principle of engagement in computer games / Richard H. Swan -- 6. Cognitive load and empathy in serious games : a conceptual framework / Wen-Hao David Huang, Sharon Tettegah -- 7. Effective knowledge development in game-based learning environments : considering research in cognitive processes and simulation design / Amy B. Adcock, Ginger S. Watson, Gary R. Morrison, Lee A. Belfore -- 8. Learners' cognitive load when using educational technology / Renae Low, Putai Jin, John Sweller -- 9. Making a connection : game genres, game characteristics, and teaching structures / Dennis Charsky -- 10. Activity-based scenario design, development and assessment in serious games / Tim Marsh -- 11. Introducing Flowometer : a CyGaMEs assessment suite tool / Debbie Denise Reese -- 12. Different strokes for different folks : tapping into the hidden potential of serious games / Brian Magerko, Carrie Heeter, Ben Medler -- 13. Developing serious games for learning language-in-culture / K.A. Barrett, W. Lewis Johnson -- 14. Principles and signatures in serious games for science education / Otto Borchert, Lisa Brandt, Eric Gutierrez, Guy Hokanson, Brian Slator, Bradley Vender |
ctrlnum | (OCoLC)1075058841 (DE-599)BVBBV044258025 |
discipline | Pädagogik Psychologie |
format | Electronic eBook |
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spelling | Gaming and cognition theories and practice from the learning sciences Richard Van Eck (University of North Dakota, USA) Hershey ; New York Information Science Reference [2010] © 2010 1 Online-Ressource (xxv, 405 Seiten) Illustrationen txt rdacontent c rdamedia cr rdacarrier Premier reference source Includes bibliographical references 1. Video games revisited / Patricia M. Greenfield -- 2. Distinctions between games and learning : a review of current literature on games in education / Katrin Becker -- 3. MMORPGs in support of learning : current trends and future uses / Bodi Anderson -- 4. Elemental learning and the pyramid of fidelity / J.V. Dempsey -- 5. Feedforward as an essential active principle of engagement in computer games / Richard H. Swan -- 6. Cognitive load and empathy in serious games : a conceptual framework / Wen-Hao David Huang, Sharon Tettegah -- 7. Effective knowledge development in game-based learning environments : considering research in cognitive processes and simulation design / Amy B. Adcock, Ginger S. Watson, Gary R. Morrison, Lee A. Belfore -- 8. Learners' cognitive load when using educational technology / Renae Low, Putai Jin, John Sweller -- 9. Making a connection : game genres, game characteristics, and teaching structures / Dennis Charsky -- 10. Activity-based scenario design, development and assessment in serious games / Tim Marsh -- 11. Introducing Flowometer : a CyGaMEs assessment suite tool / Debbie Denise Reese -- 12. Different strokes for different folks : tapping into the hidden potential of serious games / Brian Magerko, Carrie Heeter, Ben Medler -- 13. Developing serious games for learning language-in-culture / K.A. Barrett, W. Lewis Johnson -- 14. Principles and signatures in serious games for science education / Otto Borchert, Lisa Brandt, Eric Gutierrez, Guy Hokanson, Brian Slator, Bradley Vender "This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)" - Provided by publisher Gesellschaft Psychologie Video games / Psychological aspects Computer games / Psychological aspects Cognitive learning Learning, Psychology of Learning / Social aspects Videospiel (DE-588)4063465-6 gnd rswk-swf Kognitives Lernen (DE-588)4164479-7 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Videospiel (DE-588)4063465-6 s Kognitives Lernen (DE-588)4164479-7 s DE-604 Eck, Richard Van 1964- (DE-588)14120933X edt Erscheint auch als Druck-Ausgabe 978-1-61520-717-6 Erscheint auch als Druck-Ausgabe 1-61520-717-1 Erscheint auch als Druck-Ausgabe 978-1-61692-276-4 http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-61520-717-6 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Gaming and cognition theories and practice from the learning sciences 1. Video games revisited / Patricia M. Greenfield -- 2. Distinctions between games and learning : a review of current literature on games in education / Katrin Becker -- 3. MMORPGs in support of learning : current trends and future uses / Bodi Anderson -- 4. Elemental learning and the pyramid of fidelity / J.V. Dempsey -- 5. Feedforward as an essential active principle of engagement in computer games / Richard H. Swan -- 6. Cognitive load and empathy in serious games : a conceptual framework / Wen-Hao David Huang, Sharon Tettegah -- 7. Effective knowledge development in game-based learning environments : considering research in cognitive processes and simulation design / Amy B. Adcock, Ginger S. Watson, Gary R. Morrison, Lee A. Belfore -- 8. Learners' cognitive load when using educational technology / Renae Low, Putai Jin, John Sweller -- 9. Making a connection : game genres, game characteristics, and teaching structures / Dennis Charsky -- 10. Activity-based scenario design, development and assessment in serious games / Tim Marsh -- 11. Introducing Flowometer : a CyGaMEs assessment suite tool / Debbie Denise Reese -- 12. Different strokes for different folks : tapping into the hidden potential of serious games / Brian Magerko, Carrie Heeter, Ben Medler -- 13. Developing serious games for learning language-in-culture / K.A. Barrett, W. Lewis Johnson -- 14. Principles and signatures in serious games for science education / Otto Borchert, Lisa Brandt, Eric Gutierrez, Guy Hokanson, Brian Slator, Bradley Vender Gesellschaft Psychologie Video games / Psychological aspects Computer games / Psychological aspects Cognitive learning Learning, Psychology of Learning / Social aspects Videospiel (DE-588)4063465-6 gnd Kognitives Lernen (DE-588)4164479-7 gnd |
subject_GND | (DE-588)4063465-6 (DE-588)4164479-7 (DE-588)4143413-4 |
title | Gaming and cognition theories and practice from the learning sciences |
title_auth | Gaming and cognition theories and practice from the learning sciences |
title_exact_search | Gaming and cognition theories and practice from the learning sciences |
title_full | Gaming and cognition theories and practice from the learning sciences Richard Van Eck (University of North Dakota, USA) |
title_fullStr | Gaming and cognition theories and practice from the learning sciences Richard Van Eck (University of North Dakota, USA) |
title_full_unstemmed | Gaming and cognition theories and practice from the learning sciences Richard Van Eck (University of North Dakota, USA) |
title_short | Gaming and cognition |
title_sort | gaming and cognition theories and practice from the learning sciences |
title_sub | theories and practice from the learning sciences |
topic | Gesellschaft Psychologie Video games / Psychological aspects Computer games / Psychological aspects Cognitive learning Learning, Psychology of Learning / Social aspects Videospiel (DE-588)4063465-6 gnd Kognitives Lernen (DE-588)4164479-7 gnd |
topic_facet | Gesellschaft Psychologie Video games / Psychological aspects Computer games / Psychological aspects Cognitive learning Learning, Psychology of Learning / Social aspects Videospiel Kognitives Lernen Aufsatzsammlung |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-61520-717-6 |
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