Interdisciplinary models and tools for serious games: emerging concepts and future directions
"This book discusses the need for interdisciplinary awareness in the study of games and learning" - Provided by publisher
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey ; New York
Information Science Reference
[2010]
|
Schriftenreihe: | Premier reference source
|
Schlagworte: | |
Online-Zugang: | DE-706 DE-1049 DE-898 DE-1050 DE-83 Volltext |
Zusammenfassung: | "This book discusses the need for interdisciplinary awareness in the study of games and learning" - Provided by publisher |
Beschreibung: | Includes bibliographical references |
Beschreibung: | 1 Online-Ressource (xxv, 403 Seiten) |
ISBN: | 9781615207206 |
Internformat
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245 | 1 | 0 | |a Interdisciplinary models and tools for serious games |b emerging concepts and future directions |c Richard Van Eck (University of North Dakota, USA) |
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505 | 8 | |a 1. Narrative definitions for game design : a concept-oriented study of nine computer game design guidebooks / Sanna-Mari Ayr am o, Raine Koskimaa -- 2. Rethinking genre in computer games : how narrative psychology connects game and story / Jasmina Kallay -- 3. Toward a rhetoric of serious game genres / Lee Sherlock -- 4. Serious games for transformative learning : a communication perspective on the radical binarisation of everyday life / Thomas J. Yannuzzi, Bryan G. Behrenshausen -- 5. Examining motivational factors in serious educational games / Renae Low -- 6. Sacred geographies : myth and ritual in serious games / Larry Friedlander -- 7. Methodological considerations in educational research using serious games / Putai Jin -- 8. Evaluating video game design and interactivity / Matthew J. Sharritt -- 9. Persuasive play : extending the elaboration likelihood model to a game-based learning context / Steven Malliet, Hans Martens -- 10. Aligning problem solving and gameplay : a model for future research and design / Weoi Hung, Richard Van Eck -- 11. Serious games for the classroom : a case study of designing and developing a massive multiplayer online game / Scott Wilson, Leslie Williams -- 12. Citizen science : designing a game for the 21st century / Matt Gaydos, Kurt Squire -- 13. eGaming and girls / Lesley Farmer, Nora Murphy -- 14. Interactivity, process, and algorithm / Chris Crawford | |
520 | |a "This book discusses the need for interdisciplinary awareness in the study of games and learning" - Provided by publisher | ||
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Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author2 | Eck, Richard Van 1964- |
author2_role | edt |
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author_GND | (DE-588)14120933X |
author_facet | Eck, Richard Van 1964- |
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collection | ZDB-98-IGB ZDB-1-IGE |
contents | 1. Narrative definitions for game design : a concept-oriented study of nine computer game design guidebooks / Sanna-Mari Ayr am o, Raine Koskimaa -- 2. Rethinking genre in computer games : how narrative psychology connects game and story / Jasmina Kallay -- 3. Toward a rhetoric of serious game genres / Lee Sherlock -- 4. Serious games for transformative learning : a communication perspective on the radical binarisation of everyday life / Thomas J. Yannuzzi, Bryan G. Behrenshausen -- 5. Examining motivational factors in serious educational games / Renae Low -- 6. Sacred geographies : myth and ritual in serious games / Larry Friedlander -- 7. Methodological considerations in educational research using serious games / Putai Jin -- 8. Evaluating video game design and interactivity / Matthew J. Sharritt -- 9. Persuasive play : extending the elaboration likelihood model to a game-based learning context / Steven Malliet, Hans Martens -- 10. Aligning problem solving and gameplay : a model for future research and design / Weoi Hung, Richard Van Eck -- 11. Serious games for the classroom : a case study of designing and developing a massive multiplayer online game / Scott Wilson, Leslie Williams -- 12. Citizen science : designing a game for the 21st century / Matt Gaydos, Kurt Squire -- 13. eGaming and girls / Lesley Farmer, Nora Murphy -- 14. Interactivity, process, and algorithm / Chris Crawford |
ctrlnum | (OCoLC)992546725 (DE-599)BVBBV044258005 |
discipline | Pädagogik |
format | Electronic eBook |
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isbn | 9781615207206 |
language | English |
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spelling | Interdisciplinary models and tools for serious games emerging concepts and future directions Richard Van Eck (University of North Dakota, USA) Hershey ; New York Information Science Reference [2010] © 2010 1 Online-Ressource (xxv, 403 Seiten) txt rdacontent c rdamedia cr rdacarrier Premier reference source Includes bibliographical references 1. Narrative definitions for game design : a concept-oriented study of nine computer game design guidebooks / Sanna-Mari Ayr am o, Raine Koskimaa -- 2. Rethinking genre in computer games : how narrative psychology connects game and story / Jasmina Kallay -- 3. Toward a rhetoric of serious game genres / Lee Sherlock -- 4. Serious games for transformative learning : a communication perspective on the radical binarisation of everyday life / Thomas J. Yannuzzi, Bryan G. Behrenshausen -- 5. Examining motivational factors in serious educational games / Renae Low -- 6. Sacred geographies : myth and ritual in serious games / Larry Friedlander -- 7. Methodological considerations in educational research using serious games / Putai Jin -- 8. Evaluating video game design and interactivity / Matthew J. Sharritt -- 9. Persuasive play : extending the elaboration likelihood model to a game-based learning context / Steven Malliet, Hans Martens -- 10. Aligning problem solving and gameplay : a model for future research and design / Weoi Hung, Richard Van Eck -- 11. Serious games for the classroom : a case study of designing and developing a massive multiplayer online game / Scott Wilson, Leslie Williams -- 12. Citizen science : designing a game for the 21st century / Matt Gaydos, Kurt Squire -- 13. eGaming and girls / Lesley Farmer, Nora Murphy -- 14. Interactivity, process, and algorithm / Chris Crawford "This book discusses the need for interdisciplinary awareness in the study of games and learning" - Provided by publisher Educational games Simulation games in education Educational games / Design and construction Simulation games in education / Design and construction Video games Lernen (DE-588)4035408-8 gnd rswk-swf Spiel (DE-588)4056218-9 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Spiel (DE-588)4056218-9 s Lernen (DE-588)4035408-8 s DE-604 Eck, Richard Van 1964- (DE-588)14120933X edt Erscheint auch als Druck-Ausgabe 978-1-61520-719-0 Erscheint auch als Druck-Ausgabe 1-61520-719-8 Erscheint auch als Druck-Ausgabe 978-1-61692-277-1 http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-61520-719-0 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Interdisciplinary models and tools for serious games emerging concepts and future directions 1. Narrative definitions for game design : a concept-oriented study of nine computer game design guidebooks / Sanna-Mari Ayr am o, Raine Koskimaa -- 2. Rethinking genre in computer games : how narrative psychology connects game and story / Jasmina Kallay -- 3. Toward a rhetoric of serious game genres / Lee Sherlock -- 4. Serious games for transformative learning : a communication perspective on the radical binarisation of everyday life / Thomas J. Yannuzzi, Bryan G. Behrenshausen -- 5. Examining motivational factors in serious educational games / Renae Low -- 6. Sacred geographies : myth and ritual in serious games / Larry Friedlander -- 7. Methodological considerations in educational research using serious games / Putai Jin -- 8. Evaluating video game design and interactivity / Matthew J. Sharritt -- 9. Persuasive play : extending the elaboration likelihood model to a game-based learning context / Steven Malliet, Hans Martens -- 10. Aligning problem solving and gameplay : a model for future research and design / Weoi Hung, Richard Van Eck -- 11. Serious games for the classroom : a case study of designing and developing a massive multiplayer online game / Scott Wilson, Leslie Williams -- 12. Citizen science : designing a game for the 21st century / Matt Gaydos, Kurt Squire -- 13. eGaming and girls / Lesley Farmer, Nora Murphy -- 14. Interactivity, process, and algorithm / Chris Crawford Educational games Simulation games in education Educational games / Design and construction Simulation games in education / Design and construction Video games Lernen (DE-588)4035408-8 gnd Spiel (DE-588)4056218-9 gnd |
subject_GND | (DE-588)4035408-8 (DE-588)4056218-9 (DE-588)4143413-4 |
title | Interdisciplinary models and tools for serious games emerging concepts and future directions |
title_auth | Interdisciplinary models and tools for serious games emerging concepts and future directions |
title_exact_search | Interdisciplinary models and tools for serious games emerging concepts and future directions |
title_full | Interdisciplinary models and tools for serious games emerging concepts and future directions Richard Van Eck (University of North Dakota, USA) |
title_fullStr | Interdisciplinary models and tools for serious games emerging concepts and future directions Richard Van Eck (University of North Dakota, USA) |
title_full_unstemmed | Interdisciplinary models and tools for serious games emerging concepts and future directions Richard Van Eck (University of North Dakota, USA) |
title_short | Interdisciplinary models and tools for serious games |
title_sort | interdisciplinary models and tools for serious games emerging concepts and future directions |
title_sub | emerging concepts and future directions |
topic | Educational games Simulation games in education Educational games / Design and construction Simulation games in education / Design and construction Video games Lernen (DE-588)4035408-8 gnd Spiel (DE-588)4056218-9 gnd |
topic_facet | Educational games Simulation games in education Educational games / Design and construction Simulation games in education / Design and construction Video games Lernen Spiel Aufsatzsammlung |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-61520-719-0 |
work_keys_str_mv | AT eckrichardvan interdisciplinarymodelsandtoolsforseriousgamesemergingconceptsandfuturedirections |