Biologically inspired artificial intelligence for computer games:

"This book examines modern artificial intelligence to display how it may be applied to computer games. It spans the divide that exists between the academic research community working with advanced artificial intelligence and the games programming community which must create and release new and...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Charles, Darryl (VerfasserIn), Fyfe, Colin (VerfasserIn), Livingstone, Daniel (VerfasserIn), McGlinchey, Stephen (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Hershey ; New York Medical Information Science Reference [2008]
Schlagworte:
Online-Zugang:DE-706
DE-1049
DE-898
DE-1050
DE-83
Volltext
Zusammenfassung:"This book examines modern artificial intelligence to display how it may be applied to computer games. It spans the divide that exists between the academic research community working with advanced artificial intelligence and the games programming community which must create and release new and interesting games, creating an invaluable collection supporting both technological research and the gaming industry" - Provided by publisher
Beschreibung:Includes bibliographical references and index
Beschreibung:1 Online-Ressource (xiv, 262 Seiten)
ISBN:9781591406488
159140648X

Es ist kein Print-Exemplar vorhanden.

Fernleihe Bestellen Achtung: Nicht im THWS-Bestand! Volltext öffnen