Emerging technologies of augmented reality: interfaces and design
"This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial und...
Gespeichert in:
Weitere Verfasser: | , , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey ; London ; Melbourne ; Singapore
Idea Group Publishing
[2007]
|
Schlagworte: | |
Online-Zugang: | DE-1050 DE-898 DE-1049 DE-83 DE-706 URL des Erstveröffentlichers |
Zusammenfassung: | "This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology" - Provided by publisher |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | 1 Online-Ressource (xiii, 399 Seiten) Illustrationen |
ISBN: | 9781599040684 1599040689 |
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505 | 8 | |a Preface -- Section I. Introduction to technologies that support augmented reality. Chapter 1. Vision based 3D tracking and pose estimation for mixed reality-- Pascal Fua, Vincent Lepetit -- Chapter 2. Developing AR systems in the presence of spatial uncertainty / Cindy M. Robertson, Enylton Machado Coelho, Blair MacIntyre, Simon Julier -- Chapter 3. An introduction to head mounted displays for augmented reality / Kiyoshi Kiyokawa -- Chapter 4. Projector-based augmentation / Oliver Bimber -- Chapter 5. Mobile phone based augmented reality / Anders Henrysson, Mark Ollila, Mark Billinghurst -- Chapter 6. Representing and processing screen space in augmented reality / Blaine Bell, Steven Feiner | |
505 | 8 | |a Section II: Augmented reality development environments. Chapter 7. Abstraction and implementation strategies for augmented reality authoring / Florian Ledermann, Istv n Barakonyi, Dieter Schmalstieg -- Chapter 8. Supporting early design activities for AR experiences / Maribeth Gandy, Blair MacIntyre, Steven Dow, Jay David Bolter -- Chapter 9. Real-time 3D design and modelling of outdoor structures using mobile augmented reality systems / Wayne Piekarski -- Chapter 10. The evolution of a framework for mixed reality experiences / Charles E. Hughes, Christopher B. Stapleton, Matthew R. O'Connor | |
505 | 8 | |a Section III: Interface design and evaluation of augmented reality applications. Chapter 11. Lessons learned in designing ubiquitous augmented reality user interfaces / Christian Sandor, Gudrun Klinker -- Chapter 12. Human communication in collaborative augmented reality systems / Kiyoshi Kiyokawa -- Chapter 13. Interaction design for tangible augmented reality applications / Gun A. Lee, Gerard J. Kim, Mark Billinghurst | |
505 | 8 | |a Section IV: Case studies of augmented reality applications. Chapter 14. Industrial augmented reality applications / Holger Regenbrecht -- Chapter 15. Creating augmented virtual environments / Ulrich Neumann, Suya You -- Chapter 16. Making memories of a lifetime / Christopher B. Stapleton, Charles E. Hughes -- Chapter 17. Social and physical interactive paradigms for mixed reality entertainment / Adrian David Cheok -- Chapter 18. The future of augmented reality gaming / Bruce H. Thomas -- About the authors -- Index | |
520 | |a "This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology" - Provided by publisher | ||
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Datensatz im Suchindex
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contents | Preface -- Section I. Introduction to technologies that support augmented reality. Chapter 1. Vision based 3D tracking and pose estimation for mixed reality-- Pascal Fua, Vincent Lepetit -- Chapter 2. Developing AR systems in the presence of spatial uncertainty / Cindy M. Robertson, Enylton Machado Coelho, Blair MacIntyre, Simon Julier -- Chapter 3. An introduction to head mounted displays for augmented reality / Kiyoshi Kiyokawa -- Chapter 4. Projector-based augmentation / Oliver Bimber -- Chapter 5. Mobile phone based augmented reality / Anders Henrysson, Mark Ollila, Mark Billinghurst -- Chapter 6. Representing and processing screen space in augmented reality / Blaine Bell, Steven Feiner Section II: Augmented reality development environments. Chapter 7. Abstraction and implementation strategies for augmented reality authoring / Florian Ledermann, Istv n Barakonyi, Dieter Schmalstieg -- Chapter 8. Supporting early design activities for AR experiences / Maribeth Gandy, Blair MacIntyre, Steven Dow, Jay David Bolter -- Chapter 9. Real-time 3D design and modelling of outdoor structures using mobile augmented reality systems / Wayne Piekarski -- Chapter 10. The evolution of a framework for mixed reality experiences / Charles E. Hughes, Christopher B. Stapleton, Matthew R. O'Connor Section III: Interface design and evaluation of augmented reality applications. Chapter 11. Lessons learned in designing ubiquitous augmented reality user interfaces / Christian Sandor, Gudrun Klinker -- Chapter 12. Human communication in collaborative augmented reality systems / Kiyoshi Kiyokawa -- Chapter 13. Interaction design for tangible augmented reality applications / Gun A. Lee, Gerard J. Kim, Mark Billinghurst Section IV: Case studies of augmented reality applications. Chapter 14. Industrial augmented reality applications / Holger Regenbrecht -- Chapter 15. Creating augmented virtual environments / Ulrich Neumann, Suya You -- Chapter 16. Making memories of a lifetime / Christopher B. Stapleton, Charles E. Hughes -- Chapter 17. Social and physical interactive paradigms for mixed reality entertainment / Adrian David Cheok -- Chapter 18. The future of augmented reality gaming / Bruce H. Thomas -- About the authors -- Index |
ctrlnum | (OCoLC)976427202 (DE-599)BVBBV044219484 |
discipline | Informatik |
format | Electronic eBook |
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spelling | Emerging technologies of augmented reality interfaces and design Michael Haller (Upper Austria University of Applied Sciences, Austria), Mark Billinghurst (Human Interface Technology Laboratory, New Zealand), Bruce H. Thomas (Wearable Computer Laboratory, University of South Australia, Australia) Augmented reality Hershey ; London ; Melbourne ; Singapore Idea Group Publishing [2007] © 2007 1 Online-Ressource (xiii, 399 Seiten) Illustrationen txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references and index Preface -- Section I. Introduction to technologies that support augmented reality. Chapter 1. Vision based 3D tracking and pose estimation for mixed reality-- Pascal Fua, Vincent Lepetit -- Chapter 2. Developing AR systems in the presence of spatial uncertainty / Cindy M. Robertson, Enylton Machado Coelho, Blair MacIntyre, Simon Julier -- Chapter 3. An introduction to head mounted displays for augmented reality / Kiyoshi Kiyokawa -- Chapter 4. Projector-based augmentation / Oliver Bimber -- Chapter 5. Mobile phone based augmented reality / Anders Henrysson, Mark Ollila, Mark Billinghurst -- Chapter 6. Representing and processing screen space in augmented reality / Blaine Bell, Steven Feiner Section II: Augmented reality development environments. Chapter 7. Abstraction and implementation strategies for augmented reality authoring / Florian Ledermann, Istv n Barakonyi, Dieter Schmalstieg -- Chapter 8. Supporting early design activities for AR experiences / Maribeth Gandy, Blair MacIntyre, Steven Dow, Jay David Bolter -- Chapter 9. Real-time 3D design and modelling of outdoor structures using mobile augmented reality systems / Wayne Piekarski -- Chapter 10. The evolution of a framework for mixed reality experiences / Charles E. Hughes, Christopher B. Stapleton, Matthew R. O'Connor Section III: Interface design and evaluation of augmented reality applications. Chapter 11. Lessons learned in designing ubiquitous augmented reality user interfaces / Christian Sandor, Gudrun Klinker -- Chapter 12. Human communication in collaborative augmented reality systems / Kiyoshi Kiyokawa -- Chapter 13. Interaction design for tangible augmented reality applications / Gun A. Lee, Gerard J. Kim, Mark Billinghurst Section IV: Case studies of augmented reality applications. Chapter 14. Industrial augmented reality applications / Holger Regenbrecht -- Chapter 15. Creating augmented virtual environments / Ulrich Neumann, Suya You -- Chapter 16. Making memories of a lifetime / Christopher B. Stapleton, Charles E. Hughes -- Chapter 17. Social and physical interactive paradigms for mixed reality entertainment / Adrian David Cheok -- Chapter 18. The future of augmented reality gaming / Bruce H. Thomas -- About the authors -- Index "This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology" - Provided by publisher Human-computer interaction Virtual reality User interfaces (Computer systems) Erweiterte Realität Informatik (DE-588)4715802-5 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Erweiterte Realität Informatik (DE-588)4715802-5 s DE-604 Haller, Michael edt Billinghurst, Mark edt Thomas, Bruce edt Erscheint auch als Druck-Ausgabe 978-1-59904-066-0 Erscheint auch als Druck-Ausgabe 1-59904-066-2 Erscheint auch als Druck-Ausgabe 978-1-59904-067-7 Erscheint auch als Druck-Ausgabe 1-59904-067-0 http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-59904-066-0 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Emerging technologies of augmented reality interfaces and design Preface -- Section I. Introduction to technologies that support augmented reality. Chapter 1. Vision based 3D tracking and pose estimation for mixed reality-- Pascal Fua, Vincent Lepetit -- Chapter 2. Developing AR systems in the presence of spatial uncertainty / Cindy M. Robertson, Enylton Machado Coelho, Blair MacIntyre, Simon Julier -- Chapter 3. An introduction to head mounted displays for augmented reality / Kiyoshi Kiyokawa -- Chapter 4. Projector-based augmentation / Oliver Bimber -- Chapter 5. Mobile phone based augmented reality / Anders Henrysson, Mark Ollila, Mark Billinghurst -- Chapter 6. Representing and processing screen space in augmented reality / Blaine Bell, Steven Feiner Section II: Augmented reality development environments. Chapter 7. Abstraction and implementation strategies for augmented reality authoring / Florian Ledermann, Istv n Barakonyi, Dieter Schmalstieg -- Chapter 8. Supporting early design activities for AR experiences / Maribeth Gandy, Blair MacIntyre, Steven Dow, Jay David Bolter -- Chapter 9. Real-time 3D design and modelling of outdoor structures using mobile augmented reality systems / Wayne Piekarski -- Chapter 10. The evolution of a framework for mixed reality experiences / Charles E. Hughes, Christopher B. Stapleton, Matthew R. O'Connor Section III: Interface design and evaluation of augmented reality applications. Chapter 11. Lessons learned in designing ubiquitous augmented reality user interfaces / Christian Sandor, Gudrun Klinker -- Chapter 12. Human communication in collaborative augmented reality systems / Kiyoshi Kiyokawa -- Chapter 13. Interaction design for tangible augmented reality applications / Gun A. Lee, Gerard J. Kim, Mark Billinghurst Section IV: Case studies of augmented reality applications. Chapter 14. Industrial augmented reality applications / Holger Regenbrecht -- Chapter 15. Creating augmented virtual environments / Ulrich Neumann, Suya You -- Chapter 16. Making memories of a lifetime / Christopher B. Stapleton, Charles E. Hughes -- Chapter 17. Social and physical interactive paradigms for mixed reality entertainment / Adrian David Cheok -- Chapter 18. The future of augmented reality gaming / Bruce H. Thomas -- About the authors -- Index Human-computer interaction Virtual reality User interfaces (Computer systems) Erweiterte Realität Informatik (DE-588)4715802-5 gnd |
subject_GND | (DE-588)4715802-5 (DE-588)4143413-4 |
title | Emerging technologies of augmented reality interfaces and design |
title_alt | Augmented reality |
title_auth | Emerging technologies of augmented reality interfaces and design |
title_exact_search | Emerging technologies of augmented reality interfaces and design |
title_full | Emerging technologies of augmented reality interfaces and design Michael Haller (Upper Austria University of Applied Sciences, Austria), Mark Billinghurst (Human Interface Technology Laboratory, New Zealand), Bruce H. Thomas (Wearable Computer Laboratory, University of South Australia, Australia) |
title_fullStr | Emerging technologies of augmented reality interfaces and design Michael Haller (Upper Austria University of Applied Sciences, Austria), Mark Billinghurst (Human Interface Technology Laboratory, New Zealand), Bruce H. Thomas (Wearable Computer Laboratory, University of South Australia, Australia) |
title_full_unstemmed | Emerging technologies of augmented reality interfaces and design Michael Haller (Upper Austria University of Applied Sciences, Austria), Mark Billinghurst (Human Interface Technology Laboratory, New Zealand), Bruce H. Thomas (Wearable Computer Laboratory, University of South Australia, Australia) |
title_short | Emerging technologies of augmented reality |
title_sort | emerging technologies of augmented reality interfaces and design |
title_sub | interfaces and design |
topic | Human-computer interaction Virtual reality User interfaces (Computer systems) Erweiterte Realität Informatik (DE-588)4715802-5 gnd |
topic_facet | Human-computer interaction Virtual reality User interfaces (Computer systems) Erweiterte Realität Informatik Aufsatzsammlung |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-59904-066-0 |
work_keys_str_mv | AT hallermichael emergingtechnologiesofaugmentedrealityinterfacesanddesign AT billinghurstmark emergingtechnologiesofaugmentedrealityinterfacesanddesign AT thomasbruce emergingtechnologiesofaugmentedrealityinterfacesanddesign AT hallermichael augmentedreality AT billinghurstmark augmentedreality AT thomasbruce augmentedreality |