Essentials of computer architecture:
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Sprache: | English |
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Boca Raton
Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc
[2017]
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Ausgabe: | Second edition |
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Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | xxiii, 511 Seiten Illustrationen |
ISBN: | 9781138626591 |
Internformat
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Datensatz im Suchindex
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adam_text | Contents
Preface
Chapter 1 Introduction And Overview
1.1 The Importance Of Architecture 3
1.2 Learning The Essentials 3
1.3 Organization Of The Text 4
1.4 What We Will Omit 4
1.5 Terminology: Architecture And Design 5
1.6 Summary 5
PARTI Basics
Chapter 2 Fundamentals Of Digital Logic
2.1 Introduction 11
2.2 Digital Computing Mechanisms 11
23 Electrical Terminology: Voltage And Current 12
2.4 The Transistor 13
2.5 Logic Gates 14
2.6 Implementation Of A Nand Logic Gate Using Transistors 16
2.7 Symbols Used For Logic Gates 17
2.8 Example Interconnection Of Gates 17
2.9 A Digital Circuit For Binary Addition 20
2.10 Multiple Gates Per Integrated Circuit 22
2.11 The Need For More Than Combinatorial Circuits 22
2.12 Circuits That Maintain State 23
2.13 Propagation Delay 24
2.14 Using Latches To Create A Memory 24
2.15 Flip-Flops And Transition Diagrams 25
2.16 Binary Counters 27
2.17 Clocks And Sequences 28
2.18 The Important Concept Of Feedback 31
2.19 Starting A Sequence 32
2.20 Iteration In Software Vs. Replication In Hardware 33
2.21 Gate And Chip Minimization 34
2.22 Using Spare Gates 34
2.23 Power Distribution And Heat Dissipation 35
2.24 Timing And Clock Zones 35
2.25 Clockless Logic 37
2.26 Circuit Size And Moore’s Law 38
2.27 Circuit Boards And Layers 39
2.28 Levels Of Abstraction 39
2.29 Summary 40
Chapter 3 Data And Program Representation
3.1 Introduction 45
3.2 Digital Logic And The Importance Of Abstraction 45
3.3 Definitions Of Bit And Byte 46
3.4 Byte Size And Possible Values 46
3.5 Binary Weighted Positional Representation 47
3.6 Bit Ordering 48
3.7 Hexadecimal Notation 49
3.8 Notation For Hexadecimal And Binary Constants 51
3.9 Character Sets 51
3.10 Unicode 52
3.11 Unsigned Integers, Overflow, And Underflow 53
3.12 Numbering Bits And Bytes 53
3.13 Signed Binary Integers 55
3.14 An Example Of Two s Complement Numbers 56
3.15 Sign Extension 57
3.16 Floating Point 58
3.17 Range Of IEEE Floating Point Values 59
3.18 Special Values 60
3.19 Binary Coded Decimal Representation 61
3.20 Signed, Fractional, And Packed BCD Representations 62
3.21 Data Aggregates 62
3.22 Program Representation 63
3.23 Summary 63
Contents
PART II Processors
Chapter 4 The Variety Of Processors And Computational Engines
4.1 Introduction 69
42 The Two Basic Architectural Approaches 69
4.3 The Harvard And Von Neumann Architectures 70
4.4 Definition Of A Processor 71
4.5 The Range Of Processors 72
4.6 Hierarchical Structure And Computational Engines 73
4.7 Structure Of A Conventional Processor 74
4.8 Processor Categories And Roles 75
4.9 Processor Technologies 77
4.10Stored Programs 77
4.11 The Fetch-Execute Cycle 78
4.12 Program Translation 79
4.13 Clock Rate And Instruction Rate 79
4.14 Control: Getting Started And Stopping 80
4.15 Starting The Fetch-Execute Cycle 81
4.16 Summary 82
Chapter 5 Processor Types And Instruction Sets
5.1 Introduction 85
5.2 Mathematical Power, ConAnd Cost 85
5.3 Instruction Set Architecture 86
5.4 Opcodes, Operands, And Results 87
5.5 Typical Instruction Format 87
5.6 Variable-Length Vs. Fixed-Length Instructions 87
5.7 General-Purpose Registers 88
5.8 Floating Point Registers And Register Identification 89
5.9 Programming With Registers 89
5.10 Register Banks 90
5.11 Complex And Reduced Instruction Sets 91
5.12 RISC Design And The Execution Pipeline 92
5.13 Pipelines And Instruction Stalls 93
5.14 Other Causes Of Pipeline Stalls 95
5.15 Consequences For Programmers 95
5.16 Programming, Stalls, And No-Op Instructions 96
5.17 Forwarding 97
5.18 Types Of Operations 97
5.19 Program Counter, Fetch-Execute, And Branching 98
5.20 Subroutine Calls, Arguments, And Register Windows 99
X
Contents
5.21 An Example Instruction Set 101
5.22 MinimalisticInstruction Set 103
5.23 The Principle Of Orthogonality 104
5.24 Condition Codes And Conditional Branching 104
5.25 Summary 105
Chapter 6 Data Paths And Instruction Execution 109
6.1 Introduction 109
6.2 Data Paths 109
6.3 The Example Instruction Set 110
6.4 Instructions In Memory 112
6.5 Moving To The Next Instruction 114
6.6 Fetching An Instruction 116
6.7 Decoding An Instruction 116
6.8 Connections To A Register Unit 118
6.9 Control And Coordination 118
6.10 Arithmetic Operations And Multiplexing 119
6.11 Operations Involving Data In Memory 120
6.12 Example Execution Sequences 121
6.13 Summary 122
Chapter 7 Operand Addressing And Instruction Representation 127
7.1 Introduction 111
7.2 Zero, One, Two, Or Three Address Designs 127
7.3 Zero Operands Per Instruction 128
7.4 One Operand Per Instruction 129
7.5 Two Operands Per Instruction 129
7.6 Three Operands Per Instruction 130
7.7 Operand Sources And Immediate Values 130
7.8 The Von Neumann Bottleneck 131
7.9 Explicit And Implicit Operand Encoding 132
7.10 Operands That Combine Multiple Values 133
7.11 Tradeoffs In The Choice Of Operands 134
7.12 Values In Memory And Indirect Reference 135
7.13 Illustration Of Operand Addressing Modes 136
7.14Summary 137
Contents
xi
Chapter 8 CPUs: Microcode, Protection, And Processor Modes 141
8.1 Introduction 141
8.2 A Central Processor 141
8.3 CPU Complexity 142
8.4 Modes Of Execution 143
8.5 Backward Compatibility 143
8.6 Changing Modes 144
8.7 Privilege And Protection 145
8.8 Multiple Levels Of Protection 145
8.9 Microcoded Instructions 146
8.10 Microcode Variations 148
8.11 The Advantage Of Microcode 148
8.12 FPGAs And Changes To The Instruction Set 149
8.13 Vertical Microcode 149
8.14 Horizontal Microcode 150
8.15 Example Horizontal Microcode 151
8.16 A Horizontal Microcode Example 153
8.17 Operations That Require Multiple Cycles 154
8.18 Horizontal Microcode And Parallel Execution 155
8.19Look-Ahead And High Performance Execution 156
8.20 Parallelism And Execution Order 157
8.21 Out-Of-Order Instruction Execution 157
8.22 Conditional Branches And Branch Prediction 158
8.23 Consequences For Programmers 159
8.24 Summary 159
Chapter 9 Assembly Languages And Programming Paradigm 163
9.1 Introduction 163
9.2 Characteristics Of A High-level Programming Language 163
9.3 Characteristics Of A Low-level Programming Language 164
9.4 Assembly Language 165
9.5 Assembly Language Syntax And Opcodes 166
9.6 Operand Order 168
9.7 Register Names 169
9.8 Operand Types 170
9.9 Assembly Language Programming Paradigm And Idioms 170
9.10 Coding An IF Statement In Assembly 171
9.11 Coding An IF-THEN-ELSE In Assembly 172
9.12 Coding A FOR-LOOP In Assembly 172
9.13Coding A WHILE Statement In Assembly 172
9.14 Coding A Subroutine Call In Assembly 173
9.15 Coding A Subroutine Call With Arguments In Assembly 174
XU
Contents
9.16 Consequence For Programmers 174
9.17 Assembly Code For Function Invocation 175
9.18 Interaction Between Assembly And High-level Languages 176
9.19 Assembly Code For Variables And Storage 176
9.20 Example Assembly Language Code 177
9.21 Two-Pass Assembler 183
9.22 Assembly Language Macros 185
9.23 Summary 188
10.1 Introduction 195
10.2 Definition 195
10.3 The Key Aspects Of Memory 196
10.4Characteristics Of Memory Technologies 196
10.5 The Important Concept Of A Memory Hierarchy 198
10.6 Instruction And Data Store 198
10.7 The Fetch-Store Paradigm 199
10.8 Summary 199
Chapter 11 Physical Memory And Physical Addressing 203
11.1 Introduction 203
11.2 Characteristics Of Computer Memory 203
11.3Static And Dynamic RAM Technologies 204
11.4 The Two Primary Measures Of Memory Technology 205
11.5 Density 206
11.6 Separation Of Read And Write Performance 206
11.7 Latency And Memory Controllers 206
11.8 Synchronous And Multiple Data Rate Technologies 207
11.9 Memory Organization 209
11.10 Memory Access And Memory Bus 209
11.11 Words, Physical Addresses, And Memory Transfers 209
11.12Physical Memory Operations 210
11.13 Memory Word Size And Data Types 211
11.14 Byte Addressing And Mapping Bytes To Words 211
11.15 Using Powers Of Two 213
11.16 Byte Alignment And Programming 213
11.17 Memory Size And Address Space 214
11.18 Programming With Word Addressing 215
PART III Memories
191
Chapter 10 Memory And Storage
195
Contents
11.19 Memory Size And Powers Of Two 215
11.20 Pointers And Data Structures 216
11.21 A Memory Dump 217
11.22 Indirection And Indirect Operands 218
11.23 Multiple Memories With Separate Controllers 218
¡1.24Memory Banks 219
¡1.25 Interleaving 220
11.26 Content Addressable Memory 221
11.27 Ternary CAM 223
11.28 Summary 223
Chapter 12 Caches And Caching
12.1 Introduction 227
12.2 Information Propagation In A Storage Hierarchy 227
12.3 Definition of Caching 228
12.4 Characteristics Of A Cache 228
12.5 Cache Terminology 229
12.6 Best And Worst Case Cache Performance 229
12.7 Cache Performance On A Typical Sequence 231
12.8 Cache Replacement Policy 231
12.9 LRU Replacement 232
12.10 Multilevel Cache Hierarchy 232
12.11 Preloading Caches 233
12.12 Caches Used With Memory 234
12.13 Physical Memory Cache 234
12.14 Write Through And Write Back 235
12.15 Cache Coherence 236
12.16 LI,L2, and L3 Caches 237
12.17 Sizes Of LI, L2, And L3 Caches 238
12.18 Instruction And Data Caches 238
12.19 Modified Harvard Architecture 239
12.20 Implementation Of Memory Caching 240
12.21 Direct Mapped Memory Cache 240
12.22 Using Powers Of Two For Efficiency 242
12.23 Hardware Implementation Of A Direct Mapped Cache 243
12.24 Set Associative Memory Cache 245
12.25 Consequences For Programmers 246
12.26 Summary 246
XIV
Contents
Chapter 13 Virtual Memory Technologies And Virtual Addressing 251
13.1 Introduction 251
13.2Definition Of Virtual Memory 251
13.3Memory Management Unit And Address Space 252
13.4 An Interface To Multiple Physical Memory Systems 252
13.5 Address Translation Or Address Mapping 253
13.6 Avoiding Arithmetic Calculation 255
13.7 Discontiguous Address Spaces 255
13.8 Motivations For Virtual Memory 257
13.9 Multiple Virtual Spaces And Multiprogramming 258
13.10 Creating Virtual Spaces Dynamically 259
13.11 Base-Bound Registers 259
13.12 Changing The Virtual Space 260
13.13 Virtual Memory And Protection 261
13.14 Segmentation 261
13.15 Demand Paging 262
13.16 Hardware And Software For Demand Paging 262
13.17 Page Replacement 263
13.18 Paging Terminology And Data Structures 264
13.19 Address Translation In A Paging System 264
¡3.20 Vsing Powers Of Two266
13.21 Presence, Use, And Modified Bits 267
13.22Page Table Storage 268
13.23 Paging Efficiency And A Translation Lookaside Buffer 268
13.24 Consequences For Programmers 269
13.25 The Relationship Between Virtual Memory And Caching 270
13.26 Virtual Memory Caching And Cache Flush 271
13.27 Summary 272
PART IV Input And Output 275
Chapter 14 Input/Output Concepts And Terminology 279
14.1 Introduction 279
14.2 Input And Output Devices 279
14.3 Control Of An External Device 280
14.4 Data Transfer 281
14.5 Serial And Parallel Data Transfers 281
14.6 Self-Clocking Data 282
14.7 Full-Duplex And Half-Duplex Interaction 282
14.8 Interface Throughput And Latency 283
14.9 The Fundamental Idea Of Multiplexing 283
Contents
14.10 Multiple Devices Per External Interface 285
14.11 A Processor s View Of I7 0285
14.12 Summary 285
Chapter 15 Buses And Bus Architectures
15.1 Introduction 289
15.2 Definition Of A Bus 289
15.3 Processors, I/O Devices, And Buses 290
15.4 Physical Connections 291
15.5 Bus Interface 292
15.6 Control, Address, And Data Lines 293
15.7 The Fetch-Store Paradigm 294
15.8 Fetch-Store And Bus Size 294
15.9 Multiplexing 295
15.10 Bus Width And Size Of Data Items 296
15.11 Bus Address Space 297
15.12 Potential Errors 298
15.13 Address Configuration And Sockets 299
15.14 The Question Of Multiple Buses 300
15.15 Using Fetch-Store With Devices 300
15.16 Operation Of An Interface 301
15.17 Asymmetric Assignments And Bus Errors 302
15.18 Unified Memory And Device Addressing 302
15.19 Holes In A Bus Address Space 304
15.20 Address Map 304
15.21 Program Interface To A Bus 305
15.22 Bridging Between Two Buses 306
15.23 Main And Auxiliary Buses 306
15.24 Consequences For Programmers 308
¡5.25 Switching Fabrics As An Alternative To Buses 308
15.26 Summary 309
Chapter 16 Programmed And Interrupt-Driven I/O
16.1 Introduction 313
16.2 I/O Paradigms 313
16.3 Programmed 110 314
16.4 Synchronization 314
16.5 Polling 315
16.6 Code For Polling 315
16.7 Control And Status Registers 318
16.8 Using A Structure To Define CSRs 318
XVI
Contents
16.9 Processor Use And Polling 320
16.10 Interrupt-Driven I/O 320
16.11 An Interrupt Mechanism And Fetch-Execute 321
16.12 Handling An Interrupt 322
16.13 Interrupt Vectors 323
16.14 Interrupt Initialization And Disabled Interrupts 324
16.15 Interrupting An Interrupt Handler 324
16.16 Configuration Of Interrupts 325
16.17 Dynamic Bus Connections And Pluggable Devices 326
16.18 Interrupts, Performance, And Smart Devices 326
16.19 Direct Memory Access (DMA) 328
16.20 Extending DMA With Buffer Chaining 328
16.21 Scatter Read And Gather Write Operations 329
16.22 Operation Chaining 330
¡6.23 Summary 330
Chapter 17 A Programmer’s View Of Devices, I/O, And Buffering 335
17.1 Introduction 335
17.2 Definition Of A Device Driver 336
17.3 Device Independence, Encapsulation, And Hiding 336
17.4 Conceptual Parts Of A Device Driver 337
17.5Two Categories Of Devices 338
17.6 Example Flow Through A Device Driver 338
/ 7.7 Queued Output Operations 339
/ 7.8 Forcing A Device To Interrupt 341
17.9 Queued Input. Operations 342
17.10 Asynchronous Device Drivers And Mutual Exclusion 342
17.11 I/O As Viewed By An Application 343
17.12 The Library / Operating System Dichotomy 344
17.13I/O Operations That The OS Supports 345
17.14 The Cost Of I/O Operations 346
17.15 Reducing System Call Overhead 347
17.16 The Key Concept Of Buffering 347
17.17 Implementation of Buffered Output 348
17.18 Flushing A Buffer 349
¡7.19 Buffering On Input 350
17.20 Effectiveness Of Buffering 350
17.21 Relationship To Caching 351
17.22 An Example: The C Standard I/O Library 352
17.23 Summary 352
Contents
xvii
PART V Advanced Topics 355
Chapter 18 Parallelism 359
18.1 Introduction 359
18.2 Parallel And Pipelined Architectures 359
18.3 Characterizations Of Parallelism 360
18.4 Microscopic Vi. Macroscopic 360
18.5 Examples Of Microscopic Parallelism 361
18.6 Examples Of Macroscopic Parallelism 361
18.7 Symmetric Vs. Asymmetric 362
18.8 Fine-grain Vi. Coarse-grain Parallelism 362
18.9 Explicit Vs. Implicit Parallelism 363
18.10Types Of Parallel Architectures (Flynn Classification) 363
18.11 Single Instruction Single Data (S1SD) 364
18.12Single Instruction Multiple Data (SIMD) 364
18.13 Multiple Instructions Multiple Data (MIMD) 366
18.14 Communication, Coordination, And Contention 368
18.15 Performance Of Multiprocessors 369
18.16 Consequences For Programmers 371
18.17 Redundant Parallel Architectures 374
18.18 Distributed And Cluster Computers 375
18.19 A Modem Supercomputer 375
18.20 Summary 376
Chapter 19 Data Pipelining 381
19.1 Introduction 381
19.2 The Concept Of Pipelining 381
19.3 Software Pipelining 383
19.4 Software Pipeline Performance And Overhead 384
19.5 Hardware Pipelining 385
19.6 How Hardware Pipelining Increases Performance 385
19.7 When Pipelining Can Be Used 388
19.8 The Conceptual Division Of Processing 389
19.9Pipeline Architectures 390
19.10 Pipeline Setup, Stall, And Flush Times 390
19.11 Definition Of Superpipeline Architecture 391
19.12 Summary 391
XVlll
Chapter 20 Power And Energy
20.1 Introduction 395
20.2 Definition Of Power 395
20.3 Definition Of Energy 396
20.4 Power Consumption By A Digital Circuit 397
20.5 Switching Power Consumed By A CMOS Digital Circuit 398
20.6 Cooling, Power Density, And The Power Wall 399
20.7 Energy Use 399
20.8Power Management 400
20.9 Software Control Of Energy Use 403
20.10 Choosing When To Sleep And When To Awaken 404
20.11 Sleep Modes And Network Devices 406
20.12 Summary 406
Chapter 21 Assessing Performance
21.1 Introduction 411
21.2 Measuring Computational Power And Performance 411
21.3Measures Of Computational Power 412
21.4 Application Specific Instruction Counts 413
21.5Instruction Mix 414
21.6 Standardized Benchmarks 415
21.7 I/O And Memory Bottlenecks 416
21.8Moving The Boundary Between Hardware And Software 416
21.9 Choosing Items To Optimize, Amdahl’s Law 417
21.10 Amdahl’s Law And Parallel Systems 418
21.11 Summary 418
Chapter 22 Architecture Examples And Hierarchy
22.1 Introduction 423
22.2 Architectural Levels 423
22.3 System-level Architecture: A Personal Computer 424
22.4 Bus Interconnection And Bridging 425
22.5 Controller Chips And Physical Architecture 426
22.6 Virtual Buses 426
22.7 Connection Speeds 428
22.8 Bridging Functionality And Virtual Buses 429
22.9 Board-level Architecture 430
22.10 Chip-level Architecture 431
22.11 Structure Of Functional Units On A Chip 432
22.12 Summary 432
Contents
Chapter 23 Hardware Modularity
23.1 Introduction 437
23.2 Motivations For Modularity 437
23.3 Software Modularity 438
23.4 Parameterized Invocation Of Subprograms 438
23.5 Hardware Scaling And Parallelism 439
23.6 Basic Block Replication 439
23.7 An Example Design (Rebooter) 439
23.8 High-level Rebooter Design 440
23.9 A Building Block To Accommodate A Range Of Sizes 441
23.10 Parallel Interconnection 441
23.11 An Example Interconnection 442
23.12 Module Selection 442
23.13 Summary 443
Appendix 1 Lab Exercises For A Computer Architecture Course
Al.l Introduction 445
A 1.2 Hardware Required for Digital Logic Experiments 446
A1.3 Solderless Breadboard 446
A1.4 Using A Solderless Breadboard 447
A1.5 Power And Ground Connections 448
Al.6Building And Testing Circuits 448
A 1.7 Lab Exercises 449
1 Introduction and account configuration 450
2 Digital Logic: Use of a breadboard 451
3 Digital Logic: Building an adder from gates 453
4 Digital Logic: Clocks and decoding 455
5 Representation: Testing big endian vs. little endian 457
6 Representation: A hex dump function in C 459
7 Processors: Learn a RISC assembly language 461
8 Processors: Function that can be called from C 463
9 Memory: Row-major and column-major array storage 465
10Input! Output: A buffered I/O library 467
IIA hex dump program in assembly language 469
Appendix 2 Rules For Boolean Algebra Simplification
A2.J Introduction 471
A2.2 Notation Used 471
A2.3 Rules Of Boolean Algebra 472
XX
Contents
Appendix 3 A Quick Introduction To x86 Assembly Language 473
A3.1 Introduction 473
A3.2 The x86 General-Purpose Registers 474
A3.3 Allowable Operands 475
A3.4Intel And AT T Forms Of x86Assembly Language 476
A3.5 Arithmetic Instructions 478
A3.6 Logical Operations 479
A3.7 Basic Data Types 480
A3 .8Data Blocks, Arrays, And Strings 482
A3.9 Memory References 483
A3.10 Data Size Inference And Explicit Size Directives 484
A3.II Computing An Address 485
A3.12 The Stack Operations Push And Pop 486
A3.13Flow Of Control And Unconditional Branch 487
A3.14 Conditional Branch And Condition Codes 487
A3.15 Subprogram Call And Return 488
A3.16 C Calling Conventions And Argument Passing 489
A3.17 Function Calls And A Return Value 491
A3.18 Extensions To Sixty-four Bits (x64) 491
A3.19Summary 492
Appendix 4 ARM Register Definitions And Calling Sequence 495
A4.1 Introduction 495
A4.2 Registers On An ARM Processor 495
A4.3 ARM Calling Conventions 496
Index
501
|
any_adam_object | 1 |
author | Comer, Douglas 1949- |
author_GND | (DE-588)12274926X |
author_facet | Comer, Douglas 1949- |
author_role | aut |
author_sort | Comer, Douglas 1949- |
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building | Verbundindex |
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callnumber-search | QA76.9.A73 |
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callnumber-subject | QA - Mathematics |
classification_rvk | ST 150 |
ctrlnum | (OCoLC)990043862 (DE-599)BVBBV044218946 |
dewey-full | 004.2/2 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 004 - Computer science |
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dewey-tens | 000 - Computer science, information, general works |
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edition | Second edition |
format | Book |
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id | DE-604.BV044218946 |
illustrated | Illustrated |
indexdate | 2024-07-10T07:46:55Z |
institution | BVB |
isbn | 9781138626591 |
language | English |
lccn | 016041657 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029624979 |
oclc_num | 990043862 |
open_access_boolean | |
owner | DE-739 DE-20 |
owner_facet | DE-739 DE-20 |
physical | xxiii, 511 Seiten Illustrationen |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc |
record_format | marc |
spelling | Comer, Douglas 1949- (DE-588)12274926X aut Essentials of computer architecture Douglas Comer Second edition Boca Raton Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc [2017] xxiii, 511 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Computer architecture Computerarchitektur (DE-588)4048717-9 gnd rswk-swf Computerarchitektur (DE-588)4048717-9 s DE-604 Digitalisierung UB Passau - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029624979&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Comer, Douglas 1949- Essentials of computer architecture Computer architecture Computerarchitektur (DE-588)4048717-9 gnd |
subject_GND | (DE-588)4048717-9 |
title | Essentials of computer architecture |
title_auth | Essentials of computer architecture |
title_exact_search | Essentials of computer architecture |
title_full | Essentials of computer architecture Douglas Comer |
title_fullStr | Essentials of computer architecture Douglas Comer |
title_full_unstemmed | Essentials of computer architecture Douglas Comer |
title_short | Essentials of computer architecture |
title_sort | essentials of computer architecture |
topic | Computer architecture Computerarchitektur (DE-588)4048717-9 gnd |
topic_facet | Computer architecture Computerarchitektur |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029624979&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT comerdouglas essentialsofcomputerarchitecture |