Video games and creativity:
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Amsterdam
Elsevier
[2015]
|
Schriftenreihe: | Explorations in creativity research
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | xx, 309 Seiten Illustrationen 24 cm |
ISBN: | 9780128014622 0128014628 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV044204047 | ||
003 | DE-604 | ||
005 | 20170314 | ||
007 | t | ||
008 | 170301s2015 ne a||| |||| 00||| eng d | ||
010 | |a 015937702 | ||
020 | |a 9780128014622 |9 978-0-12-801462-2 | ||
020 | |a 0128014628 |9 0-12-801462-8 | ||
020 | |c 9780128017050 | ||
035 | |a (OCoLC)976426741 | ||
035 | |a (DE-599)BVBBV044204047 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
044 | |a ne |c NL | ||
049 | |a DE-Aug4 | ||
050 | 0 | |a GV1469.34.P79 | |
082 | 0 | |a 794.8/019 |2 23 | |
084 | |a CR 5000 |0 (DE-625)19033: |2 rvk | ||
245 | 1 | 0 | |a Video games and creativity |c edited by Garo P. Green, California State University, San Bernardino, CA, USA and James C. Kaufman, Neag School of Education, University of Connecticut, Storrs, CT, USA |
264 | 1 | |a Amsterdam |b Elsevier |c [2015] | |
264 | 4 | |c © 2015 | |
300 | |a xx, 309 Seiten |b Illustrationen |c 24 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a Explorations in creativity research | |
500 | |a Includes bibliographical references and index | ||
650 | 7 | |a Creative ability |2 fast | |
650 | 7 | |a Video games and children |2 fast | |
650 | 7 | |a Video games / Psychological aspects |2 fast | |
650 | 4 | |a Psychologie | |
650 | 4 | |a Video games |x Psychological aspects | |
650 | 4 | |a Creative ability | |
650 | 4 | |a Video games and children | |
650 | 4 | |a Video games | |
650 | 0 | 7 | |a Kreativität |0 (DE-588)4032903-3 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Kreativität |0 (DE-588)4032903-3 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Green, Garo P. |0 (DE-588)1078330719 |4 edt | |
700 | 1 | |a Kaufman, James C. |d 1974- |0 (DE-588)138770042 |4 edt | |
856 | 4 | 2 | |m LoC Fremddatenuebernahme |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029610492&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
999 | |a oai:aleph.bib-bvb.de:BVB01-029610492 |
Datensatz im Suchindex
_version_ | 1804177340621651968 |
---|---|
adam_text | VIDEO GAMES AND CREATIVITY
/
: 2015
TABLE OF CONTENTS / INHALTSVERZEICHNIS
CREATIVITY AND VIDEO GAME PLAY. VIDEO GAMES AND CREATIVITY / LINDA A.
JACKSON AND ALEXANDER I. GAMES ; THE IMPACT OF VIDEO GAME PLAY ON HUMAN
(AND ORC) CREATIVITY / NICHOLAS D. BOWMAN, RACHEL KOWERT AND CHRISTOPHER
J. FERGUSON ; VIDEO GAMES AND MALEVOLENT CREATIVITY : DOES ONE THING
LEAD TO ANOTHER? / DAVID H. CROPLEY ; PROBLEM SOLVING THROUGH CHEATING
IN VIDEO GAMES / KARLA R. HAMLEN AND FRAN C. BLUMBERG ; OPPORTUNITIES
AND CHALLENGES IN ASSESSING AND SUPPORTING CREATIVITY IN VIDEO GAMES /
YOON J. KIM AND VALERIE J. SHUTE ; CONTENT, COLLABORATION, AND
CREATIVITY IN VIRTUAL WORLDS / THOMAS B. WARD
CREATIVITY AND VIDEO GAMES IN EDUCATION. TEACHING CREATIVITY :
THEORETICAL MODELS AND APPLICATIONS / JORGE A. BLANCO-HERRERA,
CHRISTOPHER L. GROVES, ANN M. LEWIS AND DOUGLAS A. GENTILE ; TEACHERS
DESIGNING LEARNING GAMES : IMPACT ON CREATIVITY / FREDERIQUE FROSSARD,
ANNA TRIFONOVA AND MARIO BARAJAS ; COGNITIVE BRAIN TRAINING, VIDEO
GAMES, AND CREATIVITY / OSHIN VARTANIAN AND ERIN L. BEATTY ; GAME
NARRATIVE, INTERACTIVE FICTION, AND STORYTELLING : CREATING A TIME FOR
TELLING IN THE CLASSROOM / MICHAEL F. YOUNG, STEPHEN T. SLOTA, ROGER
TRAVI AND BEOMKYU CHOI
CREATIVITY AND VIDEO GAME DEVELOPMENT. CREATING CODE CREATIVELY :
AUTOMATED DISCOVERY OF GAME MECHANICS THROUGH CODE GENERATION / MICHAEL
COOK ; PATENTED CREATIVITY : REFLECTING ON VIDEO GAME PATENTS / CASEY
O DONNELL ; TENSION AND OPPORTUNITY : CREATIVITY IN THE VIDEO GAMING
MEDIUM / GRANT TAVINOR ; CREATIVE INTERACTIVITY : CUSTOMIZING AND
CREATING GAME CONTENT / KATHARINA-MARIE BEHR, RICHARD HUSKEY AND RENE
WEBER
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT.
|
any_adam_object | 1 |
author2 | Green, Garo P. Kaufman, James C. 1974- |
author2_role | edt edt |
author2_variant | g p g gp gpg j c k jc jck |
author_GND | (DE-588)1078330719 (DE-588)138770042 |
author_facet | Green, Garo P. Kaufman, James C. 1974- |
building | Verbundindex |
bvnumber | BV044204047 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.34.P79 |
callnumber-search | GV1469.34.P79 |
callnumber-sort | GV 41469.34 P79 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | CR 5000 |
ctrlnum | (OCoLC)976426741 (DE-599)BVBBV044204047 |
dewey-full | 794.8/019 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/019 |
dewey-search | 794.8/019 |
dewey-sort | 3794.8 219 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Psychologie |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02133nam a2200553 c 4500</leader><controlfield tag="001">BV044204047</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20170314 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">170301s2015 ne a||| |||| 00||| eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="a">015937702</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780128014622</subfield><subfield code="9">978-0-12-801462-2</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0128014628</subfield><subfield code="9">0-12-801462-8</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="c">9780128017050</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)976426741</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV044204047</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">ne</subfield><subfield code="c">NL</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-Aug4</subfield></datafield><datafield tag="050" ind1=" " ind2="0"><subfield code="a">GV1469.34.P79</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8/019</subfield><subfield code="2">23</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">CR 5000</subfield><subfield code="0">(DE-625)19033:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Video games and creativity</subfield><subfield code="c">edited by Garo P. Green, California State University, San Bernardino, CA, USA and James C. Kaufman, Neag School of Education, University of Connecticut, Storrs, CT, USA</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Amsterdam</subfield><subfield code="b">Elsevier</subfield><subfield code="c">[2015]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">© 2015</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">xx, 309 Seiten</subfield><subfield code="b">Illustrationen</subfield><subfield code="c">24 cm</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Explorations in creativity research</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Creative ability</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Video games and children</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Video games / Psychological aspects</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Psychologie</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games</subfield><subfield code="x">Psychological aspects</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Creative ability</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games and children</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Kreativität</subfield><subfield code="0">(DE-588)4032903-3</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Kreativität</subfield><subfield code="0">(DE-588)4032903-3</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Green, Garo P.</subfield><subfield code="0">(DE-588)1078330719</subfield><subfield code="4">edt</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Kaufman, James C.</subfield><subfield code="d">1974-</subfield><subfield code="0">(DE-588)138770042</subfield><subfield code="4">edt</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">LoC Fremddatenuebernahme</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029610492&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Inhaltsverzeichnis</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-029610492</subfield></datafield></record></collection> |
id | DE-604.BV044204047 |
illustrated | Illustrated |
indexdate | 2024-07-10T07:46:31Z |
institution | BVB |
isbn | 9780128014622 0128014628 |
language | English |
lccn | 015937702 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029610492 |
oclc_num | 976426741 |
open_access_boolean | |
owner | DE-Aug4 |
owner_facet | DE-Aug4 |
physical | xx, 309 Seiten Illustrationen 24 cm |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
publisher | Elsevier |
record_format | marc |
series2 | Explorations in creativity research |
spelling | Video games and creativity edited by Garo P. Green, California State University, San Bernardino, CA, USA and James C. Kaufman, Neag School of Education, University of Connecticut, Storrs, CT, USA Amsterdam Elsevier [2015] © 2015 xx, 309 Seiten Illustrationen 24 cm txt rdacontent n rdamedia nc rdacarrier Explorations in creativity research Includes bibliographical references and index Creative ability fast Video games and children fast Video games / Psychological aspects fast Psychologie Video games Psychological aspects Creative ability Video games and children Video games Kreativität (DE-588)4032903-3 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Kreativität (DE-588)4032903-3 s DE-604 Green, Garo P. (DE-588)1078330719 edt Kaufman, James C. 1974- (DE-588)138770042 edt LoC Fremddatenuebernahme application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029610492&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Video games and creativity Creative ability fast Video games and children fast Video games / Psychological aspects fast Psychologie Video games Psychological aspects Creative ability Video games and children Video games Kreativität (DE-588)4032903-3 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4032903-3 (DE-588)4010457-6 |
title | Video games and creativity |
title_auth | Video games and creativity |
title_exact_search | Video games and creativity |
title_full | Video games and creativity edited by Garo P. Green, California State University, San Bernardino, CA, USA and James C. Kaufman, Neag School of Education, University of Connecticut, Storrs, CT, USA |
title_fullStr | Video games and creativity edited by Garo P. Green, California State University, San Bernardino, CA, USA and James C. Kaufman, Neag School of Education, University of Connecticut, Storrs, CT, USA |
title_full_unstemmed | Video games and creativity edited by Garo P. Green, California State University, San Bernardino, CA, USA and James C. Kaufman, Neag School of Education, University of Connecticut, Storrs, CT, USA |
title_short | Video games and creativity |
title_sort | video games and creativity |
topic | Creative ability fast Video games and children fast Video games / Psychological aspects fast Psychologie Video games Psychological aspects Creative ability Video games and children Video games Kreativität (DE-588)4032903-3 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Creative ability Video games and children Video games / Psychological aspects Psychologie Video games Psychological aspects Video games Kreativität Computerspiel |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029610492&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT greengarop videogamesandcreativity AT kaufmanjamesc videogamesandcreativity |