Innovation and strategy of online games:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
London
Imperial College Press
c2009
|
Ausgabe: | 1st ed |
Schriftenreihe: | Series on technology management
v. 14 |
Schlagworte: | |
Beschreibung: | Includes bibliographical references (p. 211-214) and index |
Beschreibung: | xx, 220 p. |
ISBN: | 9781848163560 1848163568 |
Internformat
MARC
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490 | 0 | |a Series on technology management |v v. 14 | |
500 | |a Includes bibliographical references (p. 211-214) and index | ||
505 | 0 | |a Innovations in the game industry : online games versus offline games -- Business models and corporate strategy -- Virtual societies and economics of online games -- The formation process of the Korean online game industry -- Factors promoting growth of the online game industry -- Global development and marketing strategies of Korean online games -- International comparison of online game users | |
648 | 7 | |a Geschichte 1998-2008 |2 gnd |9 rswk-swf | |
650 | 4 | |a Electronic games industry | |
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689 | 0 | 3 | |a Geschichte 1998-2008 |A z |
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883 | 1 | |8 3\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk |
Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Jong, H. Wi |
author_facet | Jong, H. Wi |
author_role | aut |
author_sort | Jong, H. Wi |
author_variant | h w j hw hwj |
building | Verbundindex |
bvnumber | BV044187646 |
collection | ZDB-30-PAD ZDB-30-PBE |
contents | Innovations in the game industry : online games versus offline games -- Business models and corporate strategy -- Virtual societies and economics of online games -- The formation process of the Korean online game industry -- Factors promoting growth of the online game industry -- Global development and marketing strategies of Korean online games -- International comparison of online game users |
ctrlnum | (ZDB-30-PAD)EBC477267 (ZDB-89-EBL)EBL477267 (OCoLC)647851924 (DE-599)BVBBV044187646 |
dewey-full | 338.4/77948 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 338 - Production |
dewey-raw | 338.4/77948 |
dewey-search | 338.4/77948 |
dewey-sort | 3338.4 577948 |
dewey-tens | 330 - Economics |
discipline | Wirtschaftswissenschaften |
edition | 1st ed |
era | Geschichte 1998-2008 gnd |
era_facet | Geschichte 1998-2008 |
format | Electronic eBook |
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geographic | Korea (DE-588)4032466-7 gnd |
geographic_facet | Korea |
id | DE-604.BV044187646 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:46:09Z |
institution | BVB |
isbn | 9781848163560 1848163568 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029594437 |
oclc_num | 647851924 |
open_access_boolean | |
physical | xx, 220 p. |
psigel | ZDB-30-PAD ZDB-30-PBE |
publishDate | 2009 |
publishDateSearch | 2009 |
publishDateSort | 2009 |
publisher | Imperial College Press |
record_format | marc |
series2 | Series on technology management |
spelling | Jong, H. Wi Verfasser aut Innovation and strategy of online games Jong H. Wi 1st ed London Imperial College Press c2009 xx, 220 p. txt rdacontent c rdamedia cr rdacarrier Series on technology management v. 14 Includes bibliographical references (p. 211-214) and index Innovations in the game industry : online games versus offline games -- Business models and corporate strategy -- Virtual societies and economics of online games -- The formation process of the Korean online game industry -- Factors promoting growth of the online game industry -- Global development and marketing strategies of Korean online games -- International comparison of online game users Geschichte 1998-2008 gnd rswk-swf Electronic games industry Technological innovations Technische Innovation (DE-588)4431027-4 gnd rswk-swf Online-Spiel (DE-588)4509428-7 gnd rswk-swf Strategie (DE-588)4057952-9 gnd rswk-swf Innovationsmanagement (DE-588)4161817-8 gnd rswk-swf Korea (DE-588)4032466-7 gnd rswk-swf Korea (DE-588)4032466-7 g Online-Spiel (DE-588)4509428-7 s Technische Innovation (DE-588)4431027-4 s Geschichte 1998-2008 z 1\p DE-604 Strategie (DE-588)4057952-9 s 2\p DE-604 Innovationsmanagement (DE-588)4161817-8 s 3\p DE-604 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 3\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Jong, H. Wi Innovation and strategy of online games Innovations in the game industry : online games versus offline games -- Business models and corporate strategy -- Virtual societies and economics of online games -- The formation process of the Korean online game industry -- Factors promoting growth of the online game industry -- Global development and marketing strategies of Korean online games -- International comparison of online game users Electronic games industry Technological innovations Technische Innovation (DE-588)4431027-4 gnd Online-Spiel (DE-588)4509428-7 gnd Strategie (DE-588)4057952-9 gnd Innovationsmanagement (DE-588)4161817-8 gnd |
subject_GND | (DE-588)4431027-4 (DE-588)4509428-7 (DE-588)4057952-9 (DE-588)4161817-8 (DE-588)4032466-7 |
title | Innovation and strategy of online games |
title_auth | Innovation and strategy of online games |
title_exact_search | Innovation and strategy of online games |
title_full | Innovation and strategy of online games Jong H. Wi |
title_fullStr | Innovation and strategy of online games Jong H. Wi |
title_full_unstemmed | Innovation and strategy of online games Jong H. Wi |
title_short | Innovation and strategy of online games |
title_sort | innovation and strategy of online games |
topic | Electronic games industry Technological innovations Technische Innovation (DE-588)4431027-4 gnd Online-Spiel (DE-588)4509428-7 gnd Strategie (DE-588)4057952-9 gnd Innovationsmanagement (DE-588)4161817-8 gnd |
topic_facet | Electronic games industry Technological innovations Technische Innovation Online-Spiel Strategie Innovationsmanagement Korea |
work_keys_str_mv | AT jonghwi innovationandstrategyofonlinegames |