Unity iOS game development: beginners guide : develop iOS games from concept to cash flow using Unity : [learn by doing : less theory, more results]
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Olton Birmingham [England]
Packt Pub.
2012
|
Schlagworte: | |
Beschreibung: | Includes index |
Beschreibung: | vi, 299 p. |
ISBN: | 9781849690409 9781849690416 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV044165599 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 170217s2012 |||| o||u| ||||||eng d | ||
020 | |a 9781849690409 |9 978-1-84969-040-9 | ||
020 | |a 9781849690416 |c Online |9 978-1-84969-041-6 | ||
035 | |a (ZDB-30-PAD)EBC928494 | ||
035 | |a (ZDB-89-EBL)EBL928494 | ||
035 | |a (OCoLC)787844574 | ||
035 | |a (DE-599)BVBBV044165599 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
082 | 0 | |a 005.13 | |
100 | 1 | |a Pierce, Gregory |e Verfasser |4 aut | |
245 | 1 | 0 | |a Unity iOS game development |b beginners guide : develop iOS games from concept to cash flow using Unity : [learn by doing : less theory, more results] |c Gregory Pierce |
264 | 1 | |a Olton Birmingham [England] |b Packt Pub. |c 2012 | |
300 | |a vi, 299 p. | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Includes index | ||
650 | 4 | |a Mobile games |v Handbooks, manuals, etc | |
912 | |a ZDB-30-PAD | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-029572444 |
Datensatz im Suchindex
_version_ | 1804177279747620864 |
---|---|
any_adam_object | |
author | Pierce, Gregory |
author_facet | Pierce, Gregory |
author_role | aut |
author_sort | Pierce, Gregory |
author_variant | g p gp |
building | Verbundindex |
bvnumber | BV044165599 |
collection | ZDB-30-PAD |
ctrlnum | (ZDB-30-PAD)EBC928494 (ZDB-89-EBL)EBL928494 (OCoLC)787844574 (DE-599)BVBBV044165599 |
dewey-full | 005.13 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.13 |
dewey-search | 005.13 |
dewey-sort | 15.13 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01082nmm a2200325zc 4500</leader><controlfield tag="001">BV044165599</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">170217s2012 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781849690409</subfield><subfield code="9">978-1-84969-040-9</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781849690416</subfield><subfield code="c">Online</subfield><subfield code="9">978-1-84969-041-6</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-30-PAD)EBC928494</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-89-EBL)EBL928494</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)787844574</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV044165599</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">005.13</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Pierce, Gregory</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Unity iOS game development</subfield><subfield code="b">beginners guide : develop iOS games from concept to cash flow using Unity : [learn by doing : less theory, more results]</subfield><subfield code="c">Gregory Pierce</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Olton Birmingham [England]</subfield><subfield code="b">Packt Pub.</subfield><subfield code="c">2012</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">vi, 299 p.</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes index</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Mobile games</subfield><subfield code="v">Handbooks, manuals, etc</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-PAD</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-029572444</subfield></datafield></record></collection> |
id | DE-604.BV044165599 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:45:33Z |
institution | BVB |
isbn | 9781849690409 9781849690416 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029572444 |
oclc_num | 787844574 |
open_access_boolean | |
physical | vi, 299 p. |
psigel | ZDB-30-PAD |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | Packt Pub. |
record_format | marc |
spelling | Pierce, Gregory Verfasser aut Unity iOS game development beginners guide : develop iOS games from concept to cash flow using Unity : [learn by doing : less theory, more results] Gregory Pierce Olton Birmingham [England] Packt Pub. 2012 vi, 299 p. txt rdacontent c rdamedia cr rdacarrier Includes index Mobile games Handbooks, manuals, etc |
spellingShingle | Pierce, Gregory Unity iOS game development beginners guide : develop iOS games from concept to cash flow using Unity : [learn by doing : less theory, more results] Mobile games Handbooks, manuals, etc |
title | Unity iOS game development beginners guide : develop iOS games from concept to cash flow using Unity : [learn by doing : less theory, more results] |
title_auth | Unity iOS game development beginners guide : develop iOS games from concept to cash flow using Unity : [learn by doing : less theory, more results] |
title_exact_search | Unity iOS game development beginners guide : develop iOS games from concept to cash flow using Unity : [learn by doing : less theory, more results] |
title_full | Unity iOS game development beginners guide : develop iOS games from concept to cash flow using Unity : [learn by doing : less theory, more results] Gregory Pierce |
title_fullStr | Unity iOS game development beginners guide : develop iOS games from concept to cash flow using Unity : [learn by doing : less theory, more results] Gregory Pierce |
title_full_unstemmed | Unity iOS game development beginners guide : develop iOS games from concept to cash flow using Unity : [learn by doing : less theory, more results] Gregory Pierce |
title_short | Unity iOS game development |
title_sort | unity ios game development beginners guide develop ios games from concept to cash flow using unity learn by doing less theory more results |
title_sub | beginners guide : develop iOS games from concept to cash flow using Unity : [learn by doing : less theory, more results] |
topic | Mobile games Handbooks, manuals, etc |
topic_facet | Mobile games Handbooks, manuals, etc |
work_keys_str_mv | AT piercegregory unityiosgamedevelopmentbeginnersguidedevelopiosgamesfromconcepttocashflowusingunitylearnbydoinglesstheorymoreresults |