Innovation and marketing in the video game industry: avoiding the performance trap
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Farnham [Surrey, England]
Gower
c2010
|
Schlagworte: | |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | xiv, 262 p |
ISBN: | 9780566091681 |
Internformat
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100 | 1 | |a Wesley, David T. A. |e Verfasser |4 aut | |
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500 | |a Includes bibliographical references and index | ||
650 | 4 | |a Video games industry | |
650 | 4 | |a Video games |x Marketing | |
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Datensatz im Suchindex
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any_adam_object | |
author | Wesley, David T. A. |
author_facet | Wesley, David T. A. |
author_role | aut |
author_sort | Wesley, David T. A. |
author_variant | d t a w dta dtaw |
building | Verbundindex |
bvnumber | BV044143447 |
collection | ZDB-30-PAD ZDB-30-PBE |
ctrlnum | (ZDB-30-PAD)EBC529663 (ZDB-89-EBL)EBL529663 (OCoLC)649909015 (DE-599)BVBBV044143447 |
dewey-full | 794.8068/8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8068/8 |
dewey-search | 794.8068/8 |
dewey-sort | 3794.8068 18 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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illustrated | Not Illustrated |
indexdate | 2024-07-10T07:44:56Z |
institution | BVB |
isbn | 9780566091681 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029550292 |
oclc_num | 649909015 |
open_access_boolean | |
physical | xiv, 262 p |
psigel | ZDB-30-PAD ZDB-30-PBE |
publishDate | 2010 |
publishDateSearch | 2010 |
publishDateSort | 2010 |
publisher | Gower |
record_format | marc |
spelling | Wesley, David T. A. Verfasser aut Innovation and marketing in the video game industry avoiding the performance trap David Wesley and Gloria Barczak Farnham [Surrey, England] Gower c2010 xiv, 262 p txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references and index Video games industry Video games Marketing Barczak, Gloria Sonstige oth Erscheint auch als Druck-Ausgabe, Hardcover 978-0-566-09167-4 |
spellingShingle | Wesley, David T. A. Innovation and marketing in the video game industry avoiding the performance trap Video games industry Video games Marketing |
title | Innovation and marketing in the video game industry avoiding the performance trap |
title_auth | Innovation and marketing in the video game industry avoiding the performance trap |
title_exact_search | Innovation and marketing in the video game industry avoiding the performance trap |
title_full | Innovation and marketing in the video game industry avoiding the performance trap David Wesley and Gloria Barczak |
title_fullStr | Innovation and marketing in the video game industry avoiding the performance trap David Wesley and Gloria Barczak |
title_full_unstemmed | Innovation and marketing in the video game industry avoiding the performance trap David Wesley and Gloria Barczak |
title_short | Innovation and marketing in the video game industry |
title_sort | innovation and marketing in the video game industry avoiding the performance trap |
title_sub | avoiding the performance trap |
topic | Video games industry Video games Marketing |
topic_facet | Video games industry Video games Marketing |
work_keys_str_mv | AT wesleydavidta innovationandmarketinginthevideogameindustryavoidingtheperformancetrap AT barczakgloria innovationandmarketinginthevideogameindustryavoidingtheperformancetrap |