Gaming lives in the twenty-first century: literate connections
Gespeichert in:
Format: | Elektronisch E-Book |
---|---|
Sprache: | English |
Veröffentlicht: |
New York
Palgrave
2007
|
Schlagworte: | |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | xiii, 273 p |
ISBN: | 1403972192 1403972206 |
Internformat
MARC
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020 | |a 1403972206 |c alk. paper |9 1-4039-7220-6 | ||
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035 | |a (OCoLC)648167119 | ||
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040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
082 | 0 | |a 794.8 |2 22 | |
245 | 1 | 0 | |a Gaming lives in the twenty-first century |b literate connections |c edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee |
264 | 1 | |a New York |b Palgrave |c 2007 | |
300 | |a xiii, 273 p | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
650 | 4 | |a Gesellschaft | |
650 | 4 | |a Psychologie | |
650 | 4 | |a Video games |x Psychological aspects | |
650 | 4 | |a Video games |x Social aspects | |
650 | 4 | |a Computer games |x Psychological aspects | |
650 | 4 | |a Computer games |x Social aspects | |
650 | 4 | |a Learning, Psychology of | |
650 | 4 | |a Visual literacy | |
650 | 0 | 7 | |a Psychologie |0 (DE-588)4047704-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
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689 | 0 | |8 1\p |5 DE-604 | |
700 | 1 | |a Selfe, Cynthia L. |d 1951- |e Sonstige |4 oth | |
700 | 1 | |a Hawisher, Gail E. |e Sonstige |4 oth | |
912 | |a ZDB-30-PAD | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-029532397 | ||
883 | 1 | |8 1\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk |
Datensatz im Suchindex
_version_ | 1804177210003685376 |
---|---|
any_adam_object | |
building | Verbundindex |
bvnumber | BV044125552 |
collection | ZDB-30-PAD |
ctrlnum | (ZDB-30-PAD)EBC307808 (ZDB-89-EBL)EBL307808 (OCoLC)648167119 (DE-599)BVBBV044125552 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV044125552 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:44:27Z |
institution | BVB |
isbn | 1403972192 1403972206 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029532397 |
oclc_num | 648167119 |
open_access_boolean | |
physical | xiii, 273 p |
psigel | ZDB-30-PAD |
publishDate | 2007 |
publishDateSearch | 2007 |
publishDateSort | 2007 |
publisher | Palgrave |
record_format | marc |
spelling | Gaming lives in the twenty-first century literate connections edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee New York Palgrave 2007 xiii, 273 p txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references and index Gesellschaft Psychologie Video games Psychological aspects Video games Social aspects Computer games Psychological aspects Computer games Social aspects Learning, Psychology of Visual literacy Psychologie (DE-588)4047704-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Psychologie (DE-588)4047704-6 s 1\p DE-604 Selfe, Cynthia L. 1951- Sonstige oth Hawisher, Gail E. Sonstige oth 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Gaming lives in the twenty-first century literate connections Gesellschaft Psychologie Video games Psychological aspects Video games Social aspects Computer games Psychological aspects Computer games Social aspects Learning, Psychology of Visual literacy Psychologie (DE-588)4047704-6 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4047704-6 (DE-588)4010457-6 |
title | Gaming lives in the twenty-first century literate connections |
title_auth | Gaming lives in the twenty-first century literate connections |
title_exact_search | Gaming lives in the twenty-first century literate connections |
title_full | Gaming lives in the twenty-first century literate connections edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee |
title_fullStr | Gaming lives in the twenty-first century literate connections edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee |
title_full_unstemmed | Gaming lives in the twenty-first century literate connections edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee |
title_short | Gaming lives in the twenty-first century |
title_sort | gaming lives in the twenty first century literate connections |
title_sub | literate connections |
topic | Gesellschaft Psychologie Video games Psychological aspects Video games Social aspects Computer games Psychological aspects Computer games Social aspects Learning, Psychology of Visual literacy Psychologie (DE-588)4047704-6 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Gesellschaft Psychologie Video games Psychological aspects Video games Social aspects Computer games Psychological aspects Computer games Social aspects Learning, Psychology of Visual literacy Computerspiel |
work_keys_str_mv | AT selfecynthial gaminglivesinthetwentyfirstcenturyliterateconnections AT hawishergaile gaminglivesinthetwentyfirstcenturyliterateconnections |