3D game art: f/x & design
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Scottsdale, Ariz.
Coriolis
c2001
|
Schlagworte: | |
Beschreibung: | Includes bibliographical references (p. 359-360) and index |
Beschreibung: | xxv, 379 p. |
ISBN: | 1588801004 |
Internformat
MARC
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035 | |a (ZDB-30-PAD)EBC3384689 | ||
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040 | |a DE-604 |b ger |e aacr | ||
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082 | 0 | |a 006.6/93 |2 21 | |
100 | 1 | |a Ahearn, Luke |e Verfasser |4 aut | |
245 | 1 | 0 | |a 3D game art |b f/x & design |c Luke Ahearn |
264 | 1 | |a Scottsdale, Ariz. |b Coriolis |c c2001 | |
300 | |a xxv, 379 p. | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Includes bibliographical references (p. 359-360) and index | ||
650 | 4 | |a Computer graphics | |
650 | 4 | |a Three-dimensional display systems | |
650 | 4 | |a Real-time programming | |
912 | |a ZDB-30-PAD | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-029516559 |
Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Ahearn, Luke |
author_facet | Ahearn, Luke |
author_role | aut |
author_sort | Ahearn, Luke |
author_variant | l a la |
building | Verbundindex |
bvnumber | BV044109714 |
collection | ZDB-30-PAD |
ctrlnum | (ZDB-30-PAD)EBC3384689 (ZDB-89-EBL)EBL3384689 (OCoLC)697470224 (DE-599)BVBBV044109714 |
dewey-full | 006.6/93 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/93 |
dewey-search | 006.6/93 |
dewey-sort | 16.6 293 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | DE-604.BV044109714 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:43:55Z |
institution | BVB |
isbn | 1588801004 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029516559 |
oclc_num | 697470224 |
open_access_boolean | |
physical | xxv, 379 p. |
psigel | ZDB-30-PAD |
publishDate | 2001 |
publishDateSearch | 2001 |
publishDateSort | 2001 |
publisher | Coriolis |
record_format | marc |
spelling | Ahearn, Luke Verfasser aut 3D game art f/x & design Luke Ahearn Scottsdale, Ariz. Coriolis c2001 xxv, 379 p. txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references (p. 359-360) and index Computer graphics Three-dimensional display systems Real-time programming |
spellingShingle | Ahearn, Luke 3D game art f/x & design Computer graphics Three-dimensional display systems Real-time programming |
title | 3D game art f/x & design |
title_auth | 3D game art f/x & design |
title_exact_search | 3D game art f/x & design |
title_full | 3D game art f/x & design Luke Ahearn |
title_fullStr | 3D game art f/x & design Luke Ahearn |
title_full_unstemmed | 3D game art f/x & design Luke Ahearn |
title_short | 3D game art |
title_sort | 3d game art f x design |
title_sub | f/x & design |
topic | Computer graphics Three-dimensional display systems Real-time programming |
topic_facet | Computer graphics Three-dimensional display systems Real-time programming |
work_keys_str_mv | AT ahearnluke 3dgameartfxdesign |