Persuasive games: the expressive power of videogames
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, Massachusetts ; London, England
The MIT Press
[2007]
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Schlagworte: | |
Online-Zugang: | UBR01 |
Beschreibung: | Includes bibliographical references (p. [341]-436) and index |
Beschreibung: | 1 Online-Ressource (xii, 450 Seiten) Illustrationen |
ISBN: | 9780262268912 |
Internformat
MARC
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082 | 0 | |a 794.8 |2 22 | |
100 | 1 | |a Bogost, Ian |e Verfasser |0 (DE-588)1076684440 |4 aut | |
245 | 1 | 0 | |a Persuasive games |b the expressive power of videogames |c Ian Bogost |
264 | 1 | |a Cambridge, Massachusetts ; London, England |b The MIT Press |c [2007] | |
264 | 4 | |c © 2007 | |
300 | |a 1 Online-Ressource (xii, 450 Seiten) |b Illustrationen | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Includes bibliographical references (p. [341]-436) and index | ||
505 | 0 | |a Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion | |
650 | 4 | |a Gesellschaft | |
650 | 4 | |a Video games |x Social aspects | |
650 | 4 | |a Persuasion (Rhetoric) | |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Soziologie |0 (DE-588)4077624-4 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Soziologie |0 (DE-588)4077624-4 |D s |
689 | 0 | |8 1\p |5 DE-604 | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 978-0-262-02614-7 |w (DE-604)BV022527531 |
912 | |a ZDB-30-PAD |a ZDB-30-PQE | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-029511980 | ||
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Datensatz im Suchindex
_version_ | 1804177169244487680 |
---|---|
any_adam_object | |
author | Bogost, Ian |
author_GND | (DE-588)1076684440 |
author_facet | Bogost, Ian |
author_role | aut |
author_sort | Bogost, Ian |
author_variant | i b ib |
building | Verbundindex |
bvnumber | BV044105135 |
collection | ZDB-30-PAD ZDB-30-PQE |
contents | Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion |
ctrlnum | (ZDB-30-PAD)EBC3338706 (ZDB-89-EBL)EBL3338706 (OCoLC)159955291 (DE-599)BVBBV044105135 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV044105135 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:43:48Z |
institution | BVB |
isbn | 9780262268912 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029511980 |
oclc_num | 159955291 |
open_access_boolean | |
owner | DE-355 DE-BY-UBR |
owner_facet | DE-355 DE-BY-UBR |
physical | 1 Online-Ressource (xii, 450 Seiten) Illustrationen |
psigel | ZDB-30-PAD ZDB-30-PQE ZDB-30-PQE UBR Einzelkauf 2023 |
publishDate | 2007 |
publishDateSearch | 2007 |
publishDateSort | 2007 |
publisher | The MIT Press |
record_format | marc |
spelling | Bogost, Ian Verfasser (DE-588)1076684440 aut Persuasive games the expressive power of videogames Ian Bogost Cambridge, Massachusetts ; London, England The MIT Press [2007] © 2007 1 Online-Ressource (xii, 450 Seiten) Illustrationen txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references (p. [341]-436) and index Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion Gesellschaft Video games Social aspects Persuasion (Rhetoric) Computerspiel (DE-588)4010457-6 gnd rswk-swf Soziologie (DE-588)4077624-4 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Soziologie (DE-588)4077624-4 s 1\p DE-604 Erscheint auch als Druck-Ausgabe 978-0-262-02614-7 (DE-604)BV022527531 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Bogost, Ian Persuasive games the expressive power of videogames Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion Gesellschaft Video games Social aspects Persuasion (Rhetoric) Computerspiel (DE-588)4010457-6 gnd Soziologie (DE-588)4077624-4 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4077624-4 |
title | Persuasive games the expressive power of videogames |
title_auth | Persuasive games the expressive power of videogames |
title_exact_search | Persuasive games the expressive power of videogames |
title_full | Persuasive games the expressive power of videogames Ian Bogost |
title_fullStr | Persuasive games the expressive power of videogames Ian Bogost |
title_full_unstemmed | Persuasive games the expressive power of videogames Ian Bogost |
title_short | Persuasive games |
title_sort | persuasive games the expressive power of videogames |
title_sub | the expressive power of videogames |
topic | Gesellschaft Video games Social aspects Persuasion (Rhetoric) Computerspiel (DE-588)4010457-6 gnd Soziologie (DE-588)4077624-4 gnd |
topic_facet | Gesellschaft Video games Social aspects Persuasion (Rhetoric) Computerspiel Soziologie |
work_keys_str_mv | AT bogostian persuasivegamestheexpressivepowerofvideogames |