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MARC
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001 | BV044083920 | ||
003 | DE-604 | ||
007 | cr|uuu---uuuuu | ||
008 | 170217s2005 |||| o||u| ||||||eng d | ||
020 | |a 0782143768 |c pbk. |9 0-7821-4376-8 | ||
035 | |a (ZDB-30-PAD)EBC267251 | ||
035 | |a (ZDB-89-EBL)EBL267251 | ||
035 | |a (OCoLC)475991737 | ||
035 | |a (DE-599)BVBBV044083920 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
049 | |a DE-255 | ||
082 | 0 | |a 794.816696 |2 22 | |
100 | 1 | |a McKinley, Michael |e Verfasser |4 aut | |
245 | 1 | 0 | |a The game artist's guide to Maya |c Michael McKinley |
264 | 1 | |a San Francisco |b SYBEX |c c2005 | |
300 | |a xiii, 223 p. | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Includes index | ||
630 | 0 | 4 | |a Maya (Computer file) |
650 | 4 | |a Computer animation | |
650 | 4 | |a Three-dimensional display systems | |
650 | 4 | |a Computer games |x Design | |
650 | 4 | |a Video games |x Design | |
912 | |a ZDB-30-PAD | ||
940 | 1 | |q KUBA2-ZDB-30-PAD-2024 | |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-029490765 | |
966 | e | |u https://ebookcentral.proquest.com/lib/zikg/detail.action?docID=267251 |l DE-255 |p ZDB-30-PAD |q BZI |x Aggregator |3 Volltext |
Datensatz im Suchindex
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---|---|
adam_text | |
any_adam_object | |
author | McKinley, Michael |
author_facet | McKinley, Michael |
author_role | aut |
author_sort | McKinley, Michael |
author_variant | m m mm |
building | Verbundindex |
bvnumber | BV044083920 |
collection | ZDB-30-PAD |
ctrlnum | (ZDB-30-PAD)EBC267251 (ZDB-89-EBL)EBL267251 (OCoLC)475991737 (DE-599)BVBBV044083920 |
dewey-full | 794.816696 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.816696 |
dewey-search | 794.816696 |
dewey-sort | 3794.816696 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV044083920 |
illustrated | Not Illustrated |
indexdate | 2024-09-04T00:18:40Z |
institution | BVB |
isbn | 0782143768 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029490765 |
oclc_num | 475991737 |
open_access_boolean | |
owner | DE-255 |
owner_facet | DE-255 |
physical | xiii, 223 p. |
psigel | ZDB-30-PAD KUBA2-ZDB-30-PAD-2024 ZDB-30-PAD BZI |
publishDate | 2005 |
publishDateSearch | 2005 |
publishDateSort | 2005 |
publisher | SYBEX |
record_format | marc |
spelling | McKinley, Michael Verfasser aut The game artist's guide to Maya Michael McKinley San Francisco SYBEX c2005 xiii, 223 p. txt rdacontent c rdamedia cr rdacarrier Includes index Maya (Computer file) Computer animation Three-dimensional display systems Computer games Design Video games Design |
spellingShingle | McKinley, Michael The game artist's guide to Maya Maya (Computer file) Computer animation Three-dimensional display systems Computer games Design Video games Design |
title | The game artist's guide to Maya |
title_auth | The game artist's guide to Maya |
title_exact_search | The game artist's guide to Maya |
title_full | The game artist's guide to Maya Michael McKinley |
title_fullStr | The game artist's guide to Maya Michael McKinley |
title_full_unstemmed | The game artist's guide to Maya Michael McKinley |
title_short | The game artist's guide to Maya |
title_sort | the game artist s guide to maya |
topic | Maya (Computer file) Computer animation Three-dimensional display systems Computer games Design Video games Design |
topic_facet | Maya (Computer file) Computer animation Three-dimensional display systems Computer games Design Video games Design |
work_keys_str_mv | AT mckinleymichael thegameartistsguidetomaya |