Prototyping for designers: developing the best digital and physical products
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Beijing ; Boston ; Farnham ; Sebastopol ; Tokyo
O'Reilly
January 2017
|
Ausgabe: | First edition |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | Literaturverzeichnis Seite 275-281 |
Beschreibung: | xxii, 300 Seiten Illustrationen, Porträts (farbig) |
ISBN: | 9781491954089 |
Internformat
MARC
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Datensatz im Suchindex
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adam_text | [ contents ]
Foreword....................................... xi
Preface..........................................xv
Chapter 1 What Is a Prototype?...............................1
Everything Is a Prototype.........................1
Prototyping as a Mindset..........................5
Prototype Examples................................6
Prototyping for Products.........................12
Summary..........................................16
Chapter 2 Why We Prototype..................................17
To Understand ...................................17
To Communicate.................;.................26
To Test and Improve .............................31
To Advocate......................................34
Summary..........................................36
Chapter 3 Fidelity for Prototypes...........................39
Low Fidelity.....................................40
Mid-Fidelity.....................................43
High Fidelity....................................48
The Five Dimensions of Fidelity..................51
Summary..........................................60
vii
Chapter 4 The Process of Prototyping........................61
Minimum Viable Prototype........................62
Exploration-Centric.............................69
Audience-Centric................................77
Assumption-Centric..............................82
Process in Action—An Etsy Case Study ...........90
Summary.........................................98
Chapter 5 Prototyping for Digital Products..................99
Getting Started with Digital....................99
What s Unique for Digital......................102
Preparation....................................118
Low-Fidelity Digital Prototypes................122
Mid-Fidelity Digital Prototypes................139
High-Fidelity Digital Prototypes...............151
They Got It Right—IBM MIL......................161
Summary........................................169
Chapter 6 Prototyping for Physical Products................171
Getting Started with Electronics...............171
What s Unique for Physical Products............174
Preparation....................................183
Low-Fidelity Physical Prototypes...............190
Mid-Fidelity Physical Prototypes...............206
High-Fidelity Physical Prototypes..............225
Troubleshooting................................230
They Got It Right—Richard Clarkson.............231
Summary........................................242
Chapter 7 Testing Prototypes with Users....................243
Planning the Research..........................243
Conducting the Research........................248
Synthesizing the Research......................255
Summary........................................257
viii
CONTENTS
Chapter 8 Pulling It All Together—SXSW Tasting Experience. .259
Research......................................260
User Flow.....................................261
The Physical Side.............................262
The Digital Side..............................264
Bringing It Together..........................267
The Final Experience..........................269
Summary.......................................270
Chapter g What Have We Learned...........................273
Appendix A: Resources and Links...............275
Appendix B: Glossary..........................283
Index.........................................289
CONTENTS ix
Prototyping for Designers
Prototyping and user testing is the best way to
create successful products, but many designers skip
this important step and use gut instinct instead.
By explaining the goals and methodologies behind
prototyping-and demonstrating how to prototype
for both physical and digital products-this practical
guide helps beginning and intermediate designers
become more comfortable with creating and testing
prototypes early and often in the process.
Author Kathryn McElroy explains various prototyping
methods, from fast and dirty to high fidelity and
refined, and reveals ways to test your prototypes
with users. You ll gain valuable insights for improving
your product, whether it s a smartphone app or a new
electronic gadget.
■ Leam similarities ami differences between
prototyping for physical and digital products
a Know what fidelity level is needed for
different prototypes
a Get best practices for prototyping in a
variety #tne ftirre, ^dTOosewW^
prototyping software or components to use
a Leam electronics prototyping basics and
a Write basic pseudocode and translate it
a Conduct user tests to gain insights from
: ; ;prototype$;; .;:V::
“ Prototyping is one of
the most important
skills for designers to
learn and integrate into
their practice. When
it comes to breaking
prototyping into an
actionable, teachable
framework there is no
one more qualified than
Kathryn McElroy. This
book is an important
addition to every
designer’s bookshelf.”
-Abby Covert
Faculty, SVA Products of
Design program
Kathryn McElroy is an Advisory
Designer for the IBM Mobile
Innovation Lab, in Austin,
Texas. She is an award-winning
designer and photographer,
and is passionate about near-
future technology and building
electronics and smart objects.
She has published tutorials and
articles about her projects in
Make Magazine, Fast Company,
and Timeout New York, and she
regularly speaks about design
thinking, prototyping, and user
experience design. Her website is
kathrynmcelroy.com.
|
any_adam_object | 1 |
author | McElroy, Kathryn |
author_GND | (DE-588)1128261340 |
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author_role | aut |
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building | Verbundindex |
bvnumber | BV044048090 |
classification_rvk | SR 870 ST 252 |
ctrlnum | (OCoLC)978275507 (DE-599)BSZ48339503X |
discipline | Informatik |
edition | First edition |
format | Book |
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illustrated | Illustrated |
indexdate | 2024-07-10T07:42:07Z |
institution | BVB |
isbn | 9781491954089 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029454969 |
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spelling | McElroy, Kathryn Verfasser (DE-588)1128261340 aut Prototyping for designers developing the best digital and physical products Kathryn McElroy First edition Beijing ; Boston ; Farnham ; Sebastopol ; Tokyo O'Reilly January 2017 xxii, 300 Seiten Illustrationen, Porträts (farbig) txt rdacontent n rdamedia nc rdacarrier Literaturverzeichnis Seite 275-281 Prototyp (DE-588)4206907-5 gnd rswk-swf Design (DE-588)4011510-0 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Prototyp (DE-588)4206907-5 s Design (DE-588)4011510-0 s Programmierung (DE-588)4076370-5 s DE-604 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029454969&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029454969&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | McElroy, Kathryn Prototyping for designers developing the best digital and physical products Prototyp (DE-588)4206907-5 gnd Design (DE-588)4011510-0 gnd Programmierung (DE-588)4076370-5 gnd |
subject_GND | (DE-588)4206907-5 (DE-588)4011510-0 (DE-588)4076370-5 |
title | Prototyping for designers developing the best digital and physical products |
title_auth | Prototyping for designers developing the best digital and physical products |
title_exact_search | Prototyping for designers developing the best digital and physical products |
title_full | Prototyping for designers developing the best digital and physical products Kathryn McElroy |
title_fullStr | Prototyping for designers developing the best digital and physical products Kathryn McElroy |
title_full_unstemmed | Prototyping for designers developing the best digital and physical products Kathryn McElroy |
title_short | Prototyping for designers |
title_sort | prototyping for designers developing the best digital and physical products |
title_sub | developing the best digital and physical products |
topic | Prototyp (DE-588)4206907-5 gnd Design (DE-588)4011510-0 gnd Programmierung (DE-588)4076370-5 gnd |
topic_facet | Prototyp Design Programmierung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029454969&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029454969&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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