I am error: the Nintendo family computer/entertainment system platform
In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, Massachusetts
MIT Press
[2015]
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Schriftenreihe: | Platform studies
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Schlagworte: | |
Online-Zugang: | FHI01 Volltext |
Zusammenfassung: | In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled |
Beschreibung: | Includes bibliographical references and index I AM ERROR -- Family computer -- Ports -- Enmtertainment system -- Platforming -- Quick disk -- Expansions -- 2A03 -- Tool-assisted -- Afterword: Famicom remix. - Mode of access: World Wide Web |
Beschreibung: | 1 Online-Ressource (xii, 426 pages) illustrations |
ISBN: | 9780262328395 |
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520 | |a In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled | ||
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Altice, Nathan |
author_facet | Altice, Nathan |
author_role | aut |
author_sort | Altice, Nathan |
author_variant | n a na |
building | Verbundindex |
bvnumber | BV044032011 |
classification_rvk | AP 13950 |
collection | ZDB-37-IEM |
ctrlnum | (ZDB-37-IEM)7109418 (OCoLC)935912439 (DE-599)BVBBV044032011 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport |
era | Geschichte gnd |
era_facet | Geschichte |
format | Electronic eBook |
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id | DE-604.BV044032011 |
illustrated | Illustrated |
indexdate | 2024-07-10T07:41:41Z |
institution | BVB |
isbn | 9780262328395 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029439258 |
oclc_num | 935912439 |
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owner | DE-573 |
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physical | 1 Online-Ressource (xii, 426 pages) illustrations |
psigel | ZDB-37-IEM ZDB-37-IEM15 |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
publisher | MIT Press |
record_format | marc |
series2 | Platform studies |
spelling | Altice, Nathan Verfasser aut I am error the Nintendo family computer/entertainment system platform Nathan Altice Nintendo family computer/entertainment system platform Cambridge, Massachusetts MIT Press [2015] 1 Online-Ressource (xii, 426 pages) illustrations txt rdacontent c rdamedia cr rdacarrier Platform studies Includes bibliographical references and index I AM ERROR -- Family computer -- Ports -- Enmtertainment system -- Platforming -- Quick disk -- Expansions -- 2A03 -- Tool-assisted -- Afterword: Famicom remix. - Mode of access: World Wide Web In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled Nintendo of America Inc fast Nintendo of America Inc Geschichte gnd rswk-swf Video games / Design Nintendo video games Nintendo (DE-588)4518198-6 gnd rswk-swf Computerspielindustrie (DE-588)7564534-8 gnd rswk-swf Spielkonsole (DE-588)4509575-9 gnd rswk-swf Softwareentwicklung (DE-588)4116522-6 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Electronic books Nintendo (DE-588)4518198-6 s Spielkonsole (DE-588)4509575-9 s Videospiel (DE-588)4063465-6 s Computerspielindustrie (DE-588)7564534-8 s Softwareentwicklung (DE-588)4116522-6 s Geschichte z DE-604 Erscheint auch als Druckausgabe 978-0-262-02877-6 http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=7109418 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Altice, Nathan I am error the Nintendo family computer/entertainment system platform Nintendo of America Inc fast Nintendo of America Inc Video games / Design Nintendo video games Nintendo (DE-588)4518198-6 gnd Computerspielindustrie (DE-588)7564534-8 gnd Spielkonsole (DE-588)4509575-9 gnd Softwareentwicklung (DE-588)4116522-6 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4518198-6 (DE-588)7564534-8 (DE-588)4509575-9 (DE-588)4116522-6 (DE-588)4063465-6 |
title | I am error the Nintendo family computer/entertainment system platform |
title_alt | Nintendo family computer/entertainment system platform |
title_auth | I am error the Nintendo family computer/entertainment system platform |
title_exact_search | I am error the Nintendo family computer/entertainment system platform |
title_full | I am error the Nintendo family computer/entertainment system platform Nathan Altice |
title_fullStr | I am error the Nintendo family computer/entertainment system platform Nathan Altice |
title_full_unstemmed | I am error the Nintendo family computer/entertainment system platform Nathan Altice |
title_short | I am error |
title_sort | i am error the nintendo family computer entertainment system platform |
title_sub | the Nintendo family computer/entertainment system platform |
topic | Nintendo of America Inc fast Nintendo of America Inc Video games / Design Nintendo video games Nintendo (DE-588)4518198-6 gnd Computerspielindustrie (DE-588)7564534-8 gnd Spielkonsole (DE-588)4509575-9 gnd Softwareentwicklung (DE-588)4116522-6 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Nintendo of America Inc Video games / Design Nintendo video games Nintendo Computerspielindustrie Spielkonsole Softwareentwicklung Videospiel |
url | http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=7109418 |
work_keys_str_mv | AT alticenathan iamerrorthenintendofamilycomputerentertainmentsystemplatform AT alticenathan nintendofamilycomputerentertainmentsystemplatform |