IT through experiential learning: learn, deploy and adopt IT through gamification
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York, NY
Apress
[2016]
|
Schlagworte: | |
Beschreibung: | xiii, 98 Seiten Illustrationen |
ISBN: | 9781484224205 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV044006914 | ||
003 | DE-604 | ||
005 | 20170615 | ||
007 | t | ||
008 | 170120s2016 a||| |||| 00||| eng d | ||
020 | |a 9781484224205 |c pbk. |9 978-1-4842-2420-5 | ||
035 | |a (OCoLC)965886041 | ||
035 | |a (DE-599)BVBBV044006914 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-573 |a DE-11 | ||
084 | |a AL 40450 |0 (DE-625)3384: |2 rvk | ||
084 | |a ST 670 |0 (DE-625)143689: |2 rvk | ||
100 | 1 | |a Shiralkar, Shreekant W. |e Verfasser |0 (DE-588)1035605236 |4 aut | |
245 | 1 | 0 | |a IT through experiential learning |b learn, deploy and adopt IT through gamification |c Shreekant W Shiralkar |
264 | 1 | |a New York, NY |b Apress |c [2016] | |
264 | 4 | |c © 2016 | |
300 | |a xiii, 98 Seiten |b Illustrationen | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 4 | |a Computer science | |
650 | 4 | |a Architecture, Computer | |
650 | 4 | |a Application software | |
650 | 4 | |a Computer Science | |
650 | 4 | |a Game Development | |
650 | 4 | |a Computer Appl. in Administrative Data Processing | |
650 | 4 | |a Information Systems Applications (incl. Internet) | |
650 | 4 | |a Computer System Implementation | |
650 | 4 | |a Informatik | |
650 | 0 | 7 | |a Gamification |0 (DE-588)1082245879 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a E-Learning |0 (DE-588)4727098-6 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Gamification |0 (DE-588)1082245879 |D s |
689 | 0 | 1 | |a E-Learning |0 (DE-588)4727098-6 |D s |
689 | 0 | |5 DE-604 | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-1-4842-2421-2 |w (DE-604)BV043932966 |
999 | |a oai:aleph.bib-bvb.de:BVB01-029414702 |
Datensatz im Suchindex
_version_ | 1804176993072185345 |
---|---|
any_adam_object | |
author | Shiralkar, Shreekant W. |
author_GND | (DE-588)1035605236 |
author_facet | Shiralkar, Shreekant W. |
author_role | aut |
author_sort | Shiralkar, Shreekant W. |
author_variant | s w s sw sws |
building | Verbundindex |
bvnumber | BV044006914 |
classification_rvk | AL 40450 ST 670 |
ctrlnum | (OCoLC)965886041 (DE-599)BVBBV044006914 |
discipline | Allgemeines Informatik |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01644nam a2200469 c 4500</leader><controlfield tag="001">BV044006914</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20170615 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">170120s2016 a||| |||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781484224205</subfield><subfield code="c">pbk.</subfield><subfield code="9">978-1-4842-2420-5</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)965886041</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV044006914</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-573</subfield><subfield code="a">DE-11</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">AL 40450</subfield><subfield code="0">(DE-625)3384:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 670</subfield><subfield code="0">(DE-625)143689:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Shiralkar, Shreekant W.</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)1035605236</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">IT through experiential learning</subfield><subfield code="b">learn, deploy and adopt IT through gamification</subfield><subfield code="c">Shreekant W Shiralkar</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">New York, NY</subfield><subfield code="b">Apress</subfield><subfield code="c">[2016]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">© 2016</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">xiii, 98 Seiten</subfield><subfield code="b">Illustrationen</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer science</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Architecture, Computer</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Application software</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer Science</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Game Development</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer Appl. in Administrative Data Processing</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Information Systems Applications (incl. Internet)</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer System Implementation</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Informatik</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Gamification</subfield><subfield code="0">(DE-588)1082245879</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">E-Learning</subfield><subfield code="0">(DE-588)4727098-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Gamification</subfield><subfield code="0">(DE-588)1082245879</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">E-Learning</subfield><subfield code="0">(DE-588)4727098-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Online-Ausgabe</subfield><subfield code="z">978-1-4842-2421-2</subfield><subfield code="w">(DE-604)BV043932966</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-029414702</subfield></datafield></record></collection> |
id | DE-604.BV044006914 |
illustrated | Illustrated |
indexdate | 2024-07-10T07:41:00Z |
institution | BVB |
isbn | 9781484224205 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029414702 |
oclc_num | 965886041 |
open_access_boolean | |
owner | DE-573 DE-11 |
owner_facet | DE-573 DE-11 |
physical | xiii, 98 Seiten Illustrationen |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | Apress |
record_format | marc |
spelling | Shiralkar, Shreekant W. Verfasser (DE-588)1035605236 aut IT through experiential learning learn, deploy and adopt IT through gamification Shreekant W Shiralkar New York, NY Apress [2016] © 2016 xiii, 98 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Computer science Architecture, Computer Application software Computer Science Game Development Computer Appl. in Administrative Data Processing Information Systems Applications (incl. Internet) Computer System Implementation Informatik Gamification (DE-588)1082245879 gnd rswk-swf E-Learning (DE-588)4727098-6 gnd rswk-swf Gamification (DE-588)1082245879 s E-Learning (DE-588)4727098-6 s DE-604 Erscheint auch als Online-Ausgabe 978-1-4842-2421-2 (DE-604)BV043932966 |
spellingShingle | Shiralkar, Shreekant W. IT through experiential learning learn, deploy and adopt IT through gamification Computer science Architecture, Computer Application software Computer Science Game Development Computer Appl. in Administrative Data Processing Information Systems Applications (incl. Internet) Computer System Implementation Informatik Gamification (DE-588)1082245879 gnd E-Learning (DE-588)4727098-6 gnd |
subject_GND | (DE-588)1082245879 (DE-588)4727098-6 |
title | IT through experiential learning learn, deploy and adopt IT through gamification |
title_auth | IT through experiential learning learn, deploy and adopt IT through gamification |
title_exact_search | IT through experiential learning learn, deploy and adopt IT through gamification |
title_full | IT through experiential learning learn, deploy and adopt IT through gamification Shreekant W Shiralkar |
title_fullStr | IT through experiential learning learn, deploy and adopt IT through gamification Shreekant W Shiralkar |
title_full_unstemmed | IT through experiential learning learn, deploy and adopt IT through gamification Shreekant W Shiralkar |
title_short | IT through experiential learning |
title_sort | it through experiential learning learn deploy and adopt it through gamification |
title_sub | learn, deploy and adopt IT through gamification |
topic | Computer science Architecture, Computer Application software Computer Science Game Development Computer Appl. in Administrative Data Processing Information Systems Applications (incl. Internet) Computer System Implementation Informatik Gamification (DE-588)1082245879 gnd E-Learning (DE-588)4727098-6 gnd |
topic_facet | Computer science Architecture, Computer Application software Computer Science Game Development Computer Appl. in Administrative Data Processing Information Systems Applications (incl. Internet) Computer System Implementation Informatik Gamification E-Learning |
work_keys_str_mv | AT shiralkarshreekantw itthroughexperientiallearninglearndeployandadoptitthroughgamification |