Connected gaming: what making video games can teach us about learning and literacy
Gespeichert in:
Hauptverfasser: | , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cambridge, MA
The MIT Press
2016
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Schriftenreihe: | The John D. and Catherine T. MacArthur Foundation series on digital media and learning
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | xviii, 201 Seiten Illustrationen |
ISBN: | 9780262035378 |
Internformat
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Datensatz im Suchindex
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adam_text | CONNECTED GAMING
/ KAFAI, YASMIN B.YYEAUTHOR
: 2016
TABLE OF CONTENTS / INHALTSVERZEICHNIS
INTRODUCTION
THE SERIOUS SIDE : MAKING GAMES FOR LEARNING
THE SOCIAL SIDE : MAKING GAMES TOGETHER BEATS MAKING THEM ALONE
THE CULTURAL SIDE : RETHINKING ACCESS AND PARTICIPATION IN GAMING
THE TANGIBLE SIDE : MERGING OLD MATERIALS WITH NEW INTERFACES FOR GAMING
THE CREATIVE SIDE : TOOLS FOR MODDING AND MAKING GAMES
CONNECTED GAMING FOR ALL
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT.
CONNECTED GRMING
What Making Video Games
Can Teach Us about
Learning and Literacy
Yasmin B. Kafai and Quinn Burke
foreword by Constance Steinkuehler
Over the last decade, video games designed to teach aca-
demic content have multiplied. Students can learn about
Newtonian physics from a game, or prep for entry into the
army. An emphasis on the instructionist approach to gaming,
however, has overshadowed the constructionist approach,
in which students learn by designing their own games. In
this book, Yasmin Kafai and Quinn Burke discuss the educa-
tional benefits of constructionist gaming—coding, collabo-
ration, and creativity—and the move from “computational
thinking” toward “computational participation.”
Kafai and Burke point to recent developments that sup-
port a shift to game making from game playing, including the
game industry’s acceptance, and even promotion, of “mod-
ding” and the growth of a DIY culture. Kafai and Burke show
that student-designed games teach not only such technical
skills as programming but also academic subjects. Making
games also teaches collaboration, as students frequently
work in teams to produce content and then share their
games in class or with others online. Yet Kafai and Burke
don t advocate abandoning instructionist for constructionist
approaches. Rather, they argue for a more comprehensive,
inclusive idea of connected gaming in which both making
and gaming play a part.
|
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author | Kafai, Yasmin B. Burke, Quinn 1976- |
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spelling | Kafai, Yasmin B. Verfasser aut Connected gaming what making video games can teach us about learning and literacy Yasmin B. Kafai and Quinn Burke Cambridge, MA The MIT Press 2016 xviii, 201 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier The John D. and Catherine T. MacArthur Foundation series on digital media and learning Includes bibliographical references and index Video games in education Computers and children Computer programming Study and teaching Video games Design Constructivism (Education) Learning, Psychology of Medienpädagogik (DE-588)4074659-8 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Medienpädagogik (DE-588)4074659-8 s DE-604 Burke, Quinn 1976- Verfasser (DE-588)1115657208 aut LoC Fremddatenuebernahme application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029400786&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Bayreuth - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029400786&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Kafai, Yasmin B. Burke, Quinn 1976- Connected gaming what making video games can teach us about learning and literacy Video games in education Computers and children Computer programming Study and teaching Video games Design Constructivism (Education) Learning, Psychology of Medienpädagogik (DE-588)4074659-8 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4074659-8 (DE-588)4010457-6 |
title | Connected gaming what making video games can teach us about learning and literacy |
title_auth | Connected gaming what making video games can teach us about learning and literacy |
title_exact_search | Connected gaming what making video games can teach us about learning and literacy |
title_full | Connected gaming what making video games can teach us about learning and literacy Yasmin B. Kafai and Quinn Burke |
title_fullStr | Connected gaming what making video games can teach us about learning and literacy Yasmin B. Kafai and Quinn Burke |
title_full_unstemmed | Connected gaming what making video games can teach us about learning and literacy Yasmin B. Kafai and Quinn Burke |
title_short | Connected gaming |
title_sort | connected gaming what making video games can teach us about learning and literacy |
title_sub | what making video games can teach us about learning and literacy |
topic | Video games in education Computers and children Computer programming Study and teaching Video games Design Constructivism (Education) Learning, Psychology of Medienpädagogik (DE-588)4074659-8 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Video games in education Computers and children Computer programming Study and teaching Video games Design Constructivism (Education) Learning, Psychology of Medienpädagogik Computerspiel |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029400786&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029400786&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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