Understanding video games: the essential introduction
Gespeichert in:
Hauptverfasser: | , , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York
Routledge
2016
|
Ausgabe: | Third edition |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | vii, 378 Seiten Illustrationen 26 cm |
ISBN: | 9781138849815 9781138849822 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
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020 | |a 9781138849822 |c (pbk) |9 978-1-138-84982-2 | ||
035 | |a (OCoLC)957252622 | ||
035 | |a (DE-599)BVBBV043992405 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
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100 | 1 | |a Egenfeldt-Nielsen, Simon |d 1975- |e Verfasser |0 (DE-588)1124192875 |4 aut | |
245 | 1 | 0 | |a Understanding video games |b the essential introduction |c Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca |
250 | |a Third edition | ||
264 | 1 | |a New York |b Routledge |c 2016 | |
300 | |a vii, 378 Seiten |b Illustrationen |c 26 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
650 | 4 | |a Video games | |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Videospiel |0 (DE-588)4063465-6 |2 gnd |9 rswk-swf |
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Datensatz im Suchindex
_version_ | 1804176967573962752 |
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adam_text | Titel: Understanding video games
Autor: Egenfeldt-Nielsen, Simon
Jahr: 2016
Contents
Acknowledgments vii
Introduction 1
About the Reader/Structure of the Book/
The Larger Questions
1 Studying Video Games 7
Who Studies Video Games?/How Do You Study Video
Games?/Types of Analysis/Schools of Thought?
2 The Game Industry 15
The Size of the Game Industry/The Structure of
the Big Game Industry/ The Development Process/
Roles in Game Development
3 What Is a Game? 31
General Models for Understanding Games/
The Issue of Genre
4 History 61
A Brief Pre-history of Video Games/Does History
Matter?/A History of Video Games/The 1970s/
The 1980s/The 1990s/The 2000s/ The 2010s and
Beyond/Perspectives
5 Video Game Aesthetics 121
Rules/Geography and Representation/
Number of Players/Games without Boundaries
6 Video Games in Culture 157
The Cultural Position of Video Games/Players
vi Contents
7 Narrative 199
Storytelling/Reception-The Player s Experience
of a Story/A Brief History of Literary Theory
and Video Games
8 Serious Games-When Entertainment
Is Not Enough 239
Traditional Games for Serious Purposes/
Categorizing Educational Computer Games/
The Rationale Behind Edutainment/
The Instructional Approach to Edutainment/
The Modern Approach to the Educational
Use of Computer Games/The Educational Effectiveness
of Video Games/Political Games and Newsgames/
Advertainment/Gamification-Plug and Play Games for Real?/
Games-for-change-Revolutionaries Rise/
Final Remarks
9 Video Games and Risks 273
Two Research Perspectives/The Active Media
Perspective/The Active User Perspective/
Other Questions/Final Remarks
Video Game Timeline 305
Glossary 311
Games Cited 317
Bibliography 337
Index 369
|
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author_role | aut aut aut |
author_sort | Egenfeldt-Nielsen, Simon 1975- |
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building | Verbundindex |
bvnumber | BV043992405 |
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dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
edition | Third edition |
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spelling | Egenfeldt-Nielsen, Simon 1975- Verfasser (DE-588)1124192875 aut Understanding video games the essential introduction Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca Third edition New York Routledge 2016 vii, 378 Seiten Illustrationen 26 cm txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index Video games Computerspiel (DE-588)4010457-6 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf (DE-588)4151278-9 Einführung gnd-content Videospiel (DE-588)4063465-6 s Computerspiel (DE-588)4010457-6 s DE-604 Smith, Jonas Heide Verfasser (DE-588)1124193014 aut Tosca, Susana Pajares Verfasser (DE-588)1124193073 aut Erscheint auch als Online-Ausgabe 978-1-315-72516-1 Vorangegangen ist 978-0-415-89696-2 978-0-415-89697-9 (DE-604)BV040462726 HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029400588&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 3 |
spellingShingle | Egenfeldt-Nielsen, Simon 1975- Smith, Jonas Heide Tosca, Susana Pajares Understanding video games the essential introduction Video games Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4063465-6 (DE-588)4151278-9 |
title | Understanding video games the essential introduction |
title_auth | Understanding video games the essential introduction |
title_exact_search | Understanding video games the essential introduction |
title_full | Understanding video games the essential introduction Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca |
title_fullStr | Understanding video games the essential introduction Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca |
title_full_unstemmed | Understanding video games the essential introduction Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca |
title_short | Understanding video games |
title_sort | understanding video games the essential introduction |
title_sub | the essential introduction |
topic | Video games Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Video games Computerspiel Videospiel Einführung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029400588&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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