Educational Games for Soft-Skills Training in Digital Environments: New Perspectives
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cham
Springer International Publishing
2017
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Schriftenreihe: | Advances in Game-Based Learning
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Schlagworte: | |
Online-Zugang: | ASH01 UPA01 Volltext Inhaltsverzeichnis |
Beschreibung: | 1 Online-Ressource (XI, 169 p. 30 illus., 28 illus. in color) |
ISBN: | 9783319063119 |
DOI: | 10.1007/978-3-319-06311-9 |
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Datensatz im Suchindex
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---|---|
adam_text | Titel: Educational games for soft-skills training in digital environments
Autor: Dell Aquila, Elena
Jahr: 2017
Contents
1 Soft Skills 1
1.1 Soft Skills, Beyond the Concept of Intelligence 3
1.1.1 Multiple Intelligence 5
1.1.2 Other Concepts to Define Soft Intelligences 7
1.2 Nature Soft Skills 9
2 Traditional Settings and New Technologies for Role-Play
Implementation 19
2.1 Role Play in Traditional Settings 22
2.1.1 Role Play in Digital Environments 26
2.2 Digital Role-Playing Games 27
3 Methodology and Design of Technologically Enhanced
Educational Role-Playing Games for Soft Skills Training 39
3.1 Gaming Experience and Education 40
3.2 Fundamental Concepts and Structure of EduTechRPGs 42
3.2.1 Narrative Structure and Mise en 43
3.2.2 Assessment and Tutoring of Learners 44
3.3 Analysis and Design Principle of EduTechRPGs 47
Teaching and Learning Should Be Intrinsic to the Game 48
3.3.2 Educational Games Should Follow the Same
Game Design Principles as Entertainment Games 49
3.4 Technological and Psycho-pedagogical Dimensions
in EduTechRPG Design 50
Modelling of Relevant Psychological
and Pedagogical Theories 51
3.4.2 Assessment Design and Techniques 57
3.5 Conclusions 61
x Contents
4 Eutopia: Transferring Psycho-pedagogical Role
to the Multiplayer Digital Stage 63
4.1 Multiplayer RPG Games 63
4.2 The Eutopia Platform: Communication-Technology Dimension 65
4.2.1 Trainers 65
4.2.2 Learners 69
4.3 Methodological Aspects 71
4.3.1 Gaming Experience 71
4.3.2 Modelling of Relevant Psychological
and Pedagogical Theories 74
4.3.3 Feedback, Debriefing and Back-Stage Agents 75
4.3.4 Blended Methodology 76
4.4 Results and Experiences 77
4.4.1 Negotiation and Soft Skills in SISINE and SINAPSI 77
4.4.2 Conflict Management in Eutopia-MT 80
4.4.3 Proactive 82
4.4.4 Entrepreneurship Training in S-Cube 84
4.5 General Remarks 86
5 ENACT: Virtual Experiences of Negotiation 89
Theoretical Background and Psycho-pedagogical Modelling 90
5.1.1 Negotiation Concept Adopted Within ENACT 91
5.1.2 Psychological Modelling 91
5.2 Design the ENACT Platform 93
5.2.1 Psychological Model Implementation
and Behavioural Indicators 93
5.2.2 User Representation Avatars 94
5.2.3 Visual Interface and Game Dynamics 95
5.3 Assessment in ENACT 97
5.3.1 Tutoring System 99
5.4 Results 99
5.4.1 Training Need Analysis 99
5.4.2 Testing Data 100
5.5 User-Centred Approach and Flexibility 102
6 DREAD-ED: Improving Communication Skills
in Critical Situations 105
6.1 A Game Designed to Teach Disaster Communication 106
6.2 DREAD-ED Game Description 109
6.2.1 Game Parameters 110
6.2.2 Game Loops
6.2.3 Avatars and Chat System
6.2.4 Resources 112
6.2.5 Actions 113
6.2.6 Roles 114
Contents xi
6.3 DREAD-ED Game Mechanics 114
6.3.1 Metaphor and Narrative
6.3.2 Triggering Communication
6.4 DREAD-ED Evaluation Layer: Role of the Tutor 116
6.5 DREAD-ED as an Example of and Rule-Based RPG
6.6 Testing DREAD-ED as a Training Tool
6.6.1 The First Testing of DREAD-ED 119
6.6.2 DREAD-ED Potential as a Training Tool
for Decision-Making 121
7 Learn to Lead: An Educational Game for Leaders to Be 123
7.1 The Soft Skill to Be Transferred: Leadership 123
7.1.1 Theories About Leadership 124
7.2 Learn to Lead Game Description 126
7.3 Learn to Lead Game Mechanics 130
7.4 Learn to Lead Evaluation Layer 133
7.5 Learn to Lead as an Example of Computational
and Rule-Based RPG 137
Conclusions 141
References 145
Index 159
|
any_adam_object | 1 |
author | Dell'Aquila, Elena |
author_facet | Dell'Aquila, Elena |
author_role | aut |
author_sort | Dell'Aquila, Elena |
author_variant | e d ed |
building | Verbundindex |
bvnumber | BV043990567 |
classification_rvk | DP 1960 |
collection | ZDB-2-EDA |
ctrlnum | (ZDB-2-EDA)978-3-319-06311-9 (OCoLC)968240090 (DE-599)BVBBV043990567 |
dewey-full | 371.33 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.33 |
dewey-search | 371.33 |
dewey-sort | 3371.33 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
doi_str_mv | 10.1007/978-3-319-06311-9 |
format | Electronic eBook |
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spelling | Dell'Aquila, Elena Verfasser aut Educational Games for Soft-Skills Training in Digital Environments New Perspectives by Elena Dell'Aquila, Davide Marocco, Michela Ponticorvo, Andrea Di Ferdinando, Massimiliano Schembri, Orazio Miglino Cham Springer International Publishing 2017 1 Online-Ressource (XI, 169 p. 30 illus., 28 illus. in color) txt rdacontent c rdamedia cr rdacarrier Advances in Game-Based Learning Education Educational technology Educational Technology Learning & Instruction Erziehung Sozialkompetenz (DE-588)4077606-2 gnd rswk-swf Verhaltenstraining (DE-588)4117345-4 gnd rswk-swf Lernspiel (DE-588)4074167-9 gnd rswk-swf Lernspiel (DE-588)4074167-9 s Sozialkompetenz (DE-588)4077606-2 s Verhaltenstraining (DE-588)4117345-4 s 1\p DE-604 Marocco, Davide Sonstige oth Ponticorvo, Michela Sonstige oth Di Ferdinando, Andrea Sonstige oth Schembri, Massimiliano Sonstige oth Miglino, Orazio Sonstige oth Erscheint auch als Druckausgabe 978-3-319-06310-2 https://doi.org/10.1007/978-3-319-06311-9 Verlag URL des Erstveröffentlichers Volltext HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029398775&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Dell'Aquila, Elena Educational Games for Soft-Skills Training in Digital Environments New Perspectives Education Educational technology Educational Technology Learning & Instruction Erziehung Sozialkompetenz (DE-588)4077606-2 gnd Verhaltenstraining (DE-588)4117345-4 gnd Lernspiel (DE-588)4074167-9 gnd |
subject_GND | (DE-588)4077606-2 (DE-588)4117345-4 (DE-588)4074167-9 |
title | Educational Games for Soft-Skills Training in Digital Environments New Perspectives |
title_auth | Educational Games for Soft-Skills Training in Digital Environments New Perspectives |
title_exact_search | Educational Games for Soft-Skills Training in Digital Environments New Perspectives |
title_full | Educational Games for Soft-Skills Training in Digital Environments New Perspectives by Elena Dell'Aquila, Davide Marocco, Michela Ponticorvo, Andrea Di Ferdinando, Massimiliano Schembri, Orazio Miglino |
title_fullStr | Educational Games for Soft-Skills Training in Digital Environments New Perspectives by Elena Dell'Aquila, Davide Marocco, Michela Ponticorvo, Andrea Di Ferdinando, Massimiliano Schembri, Orazio Miglino |
title_full_unstemmed | Educational Games for Soft-Skills Training in Digital Environments New Perspectives by Elena Dell'Aquila, Davide Marocco, Michela Ponticorvo, Andrea Di Ferdinando, Massimiliano Schembri, Orazio Miglino |
title_short | Educational Games for Soft-Skills Training in Digital Environments |
title_sort | educational games for soft skills training in digital environments new perspectives |
title_sub | New Perspectives |
topic | Education Educational technology Educational Technology Learning & Instruction Erziehung Sozialkompetenz (DE-588)4077606-2 gnd Verhaltenstraining (DE-588)4117345-4 gnd Lernspiel (DE-588)4074167-9 gnd |
topic_facet | Education Educational technology Educational Technology Learning & Instruction Erziehung Sozialkompetenz Verhaltenstraining Lernspiel |
url | https://doi.org/10.1007/978-3-319-06311-9 http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029398775&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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