Creating adventure games for teens:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston
Course Technology
©2013
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 |
Beschreibung: | "Course Technology PTR.". - Includes index Chapter 1. Adventure games through time -- chapter 2. Introduction to Multimedia Fusion 2 and SAM -- chapter 3. Choose your own path -- chapter 4. Adventure game objects -- chapter 5. Dungeon of text -- chapter 6. Text adventures in depth -- chapter 7. Graphic text adventures -- chapter 8. Wild West -- chapter 9. Editors -- chapter 10. Creating an editor -- chapter 11. Point-and-click adventures -- chapter 12. Sherlock Bones Underworld Detective -- chapter 13. Hidden object games -- chapter 14. Lost and found -- chapter 15. Graphic adventure games -- chapter 16. Story adventure maker -- chapter 17. Compiling games -- chapter 18. Help and support This book shows how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games. Whether you're an experienced programmer or are just getting started, this book will teach you all you need to know about adventure games |
Beschreibung: | xii, 349 pages |
ISBN: | 9781133728030 1133728030 9781305380745 1305380746 9781133728023 1133728022 |
Internformat
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245 | 1 | 0 | |a Creating adventure games for teens |c Jason Darby |
264 | 1 | |a Boston |b Course Technology |c ©2013 | |
300 | |a xii, 349 pages | ||
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500 | |a "Course Technology PTR.". - Includes index | ||
500 | |a Chapter 1. Adventure games through time -- chapter 2. Introduction to Multimedia Fusion 2 and SAM -- chapter 3. Choose your own path -- chapter 4. Adventure game objects -- chapter 5. Dungeon of text -- chapter 6. Text adventures in depth -- chapter 7. Graphic text adventures -- chapter 8. Wild West -- chapter 9. Editors -- chapter 10. Creating an editor -- chapter 11. Point-and-click adventures -- chapter 12. Sherlock Bones Underworld Detective -- chapter 13. Hidden object games -- chapter 14. Lost and found -- chapter 15. Graphic adventure games -- chapter 16. Story adventure maker -- chapter 17. Compiling games -- chapter 18. Help and support | ||
500 | |a This book shows how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games. Whether you're an experienced programmer or are just getting started, this book will teach you all you need to know about adventure games | ||
650 | 4 | |a Computer games / Programming | |
650 | 4 | |a Computer adventure games / Design | |
650 | 4 | |a Computer Programming / Juvenile literature | |
650 | 4 | |a Games / Juvenile literature | |
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 7 | |a Computer games / Programming |2 local | |
650 | 7 | |a Computer adventure games / Design |2 local | |
650 | 4 | |a Computer games |x Programming |v Software | |
650 | 4 | |a Computer adventure games |x Design |v Software | |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Darby, Jason 1972- |
author_facet | Darby, Jason 1972- |
author_role | aut |
author_sort | Darby, Jason 1972- |
author_variant | j d jd |
building | Verbundindex |
bvnumber | BV043960173 |
collection | ZDB-4-EBA |
ctrlnum | (ZDB-4-EBA)ocn823739003 (OCoLC)823739003 (DE-599)BVBBV043960173 |
dewey-full | 794.81526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81526 |
dewey-search | 794.81526 |
dewey-sort | 3794.81526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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illustrated | Not Illustrated |
indexdate | 2024-07-10T07:39:47Z |
institution | BVB |
isbn | 9781133728030 1133728030 9781305380745 1305380746 9781133728023 1133728022 |
language | English |
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physical | xii, 349 pages |
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publishDate | 2013 |
publishDateSearch | 2013 |
publishDateSort | 2013 |
publisher | Course Technology |
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spelling | Darby, Jason 1972- Verfasser aut Creating adventure games for teens Jason Darby Boston Course Technology ©2013 xii, 349 pages txt rdacontent c rdamedia cr rdacarrier "Course Technology PTR.". - Includes index Chapter 1. Adventure games through time -- chapter 2. Introduction to Multimedia Fusion 2 and SAM -- chapter 3. Choose your own path -- chapter 4. Adventure game objects -- chapter 5. Dungeon of text -- chapter 6. Text adventures in depth -- chapter 7. Graphic text adventures -- chapter 8. Wild West -- chapter 9. Editors -- chapter 10. Creating an editor -- chapter 11. Point-and-click adventures -- chapter 12. Sherlock Bones Underworld Detective -- chapter 13. Hidden object games -- chapter 14. Lost and found -- chapter 15. Graphic adventure games -- chapter 16. Story adventure maker -- chapter 17. Compiling games -- chapter 18. Help and support This book shows how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games. Whether you're an experienced programmer or are just getting started, this book will teach you all you need to know about adventure games Computer games / Programming Computer adventure games / Design Computer Programming / Juvenile literature Games / Juvenile literature GAMES / Video & Electronic bisacsh Computer games / Programming local Computer adventure games / Design local Computer games Programming Software Computer adventure games Design Software |
spellingShingle | Darby, Jason 1972- Creating adventure games for teens Computer games / Programming Computer adventure games / Design Computer Programming / Juvenile literature Games / Juvenile literature GAMES / Video & Electronic bisacsh Computer games / Programming local Computer adventure games / Design local Computer games Programming Software Computer adventure games Design Software |
title | Creating adventure games for teens |
title_auth | Creating adventure games for teens |
title_exact_search | Creating adventure games for teens |
title_full | Creating adventure games for teens Jason Darby |
title_fullStr | Creating adventure games for teens Jason Darby |
title_full_unstemmed | Creating adventure games for teens Jason Darby |
title_short | Creating adventure games for teens |
title_sort | creating adventure games for teens |
topic | Computer games / Programming Computer adventure games / Design Computer Programming / Juvenile literature Games / Juvenile literature GAMES / Video & Electronic bisacsh Computer games / Programming local Computer adventure games / Design local Computer games Programming Software Computer adventure games Design Software |
topic_facet | Computer games / Programming Computer adventure games / Design Computer Programming / Juvenile literature Games / Juvenile literature GAMES / Video & Electronic Computer games Programming Software Computer adventure games Design Software |
work_keys_str_mv | AT darbyjason creatingadventuregamesforteens |