IPhone game development for teens:
Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: Crooks, Clayton (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Boston, Mass. Course Technology PTR 2013
Schlagworte:
Online-Zugang:FAW01
FAW02
Beschreibung:Includes bibliographical references
Chapter 1. Introduction to game development -- chapter 2. Graphics : basic building blocks of a game -- chapter 3. Manipulating images and the GIMP -- chapter 4. Creative brainstorming -- chapter 5. Introduction to music and sound effects -- chapter 6. Introduction to audacity -- chapter 7. Creating graphics for our game -- chapter 8. Creating music and sound effects -- chapter 9. Introduction to multimedia fusion -- chapter 10. Our first game in MMF -- chapter 11. iOS-specific information -- chapter 12. Deploying to an iOS device or emulator -- chapter 13. Creating an iOS space game -- chapter 14. How to simulate 3D in MMF -- chapter 15. Deck of cards in MMF.
This project-based beginner's game programming book guides new game developers through the complete process of developing a complete game. The book begins by introducing critical gaming concepts before going into the details, sound effects, and graphics, focusing on developing games specifically for the iPhone, iPad or iPod Touch, readers can use the author's solid development process and the book's open source engine to create effective games for virtually any platform
Beschreibung:x, 294 pages
ISBN:9781435459939
1435459938
9781435459922
143545992X

Es ist kein Print-Exemplar vorhanden.

Fernleihe Bestellen Achtung: Nicht im THWS-Bestand!