IPhone game development for teens:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston, Mass.
Course Technology PTR
2013
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 |
Beschreibung: | Includes bibliographical references Chapter 1. Introduction to game development -- chapter 2. Graphics : basic building blocks of a game -- chapter 3. Manipulating images and the GIMP -- chapter 4. Creative brainstorming -- chapter 5. Introduction to music and sound effects -- chapter 6. Introduction to audacity -- chapter 7. Creating graphics for our game -- chapter 8. Creating music and sound effects -- chapter 9. Introduction to multimedia fusion -- chapter 10. Our first game in MMF -- chapter 11. iOS-specific information -- chapter 12. Deploying to an iOS device or emulator -- chapter 13. Creating an iOS space game -- chapter 14. How to simulate 3D in MMF -- chapter 15. Deck of cards in MMF. This project-based beginner's game programming book guides new game developers through the complete process of developing a complete game. The book begins by introducing critical gaming concepts before going into the details, sound effects, and graphics, focusing on developing games specifically for the iPhone, iPad or iPod Touch, readers can use the author's solid development process and the book's open source engine to create effective games for virtually any platform |
Beschreibung: | x, 294 pages |
ISBN: | 9781435459939 1435459938 9781435459922 143545992X |
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264 | 1 | |a Boston, Mass. |b Course Technology PTR |c 2013 | |
300 | |a x, 294 pages | ||
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500 | |a Includes bibliographical references | ||
500 | |a Chapter 1. Introduction to game development -- chapter 2. Graphics : basic building blocks of a game -- chapter 3. Manipulating images and the GIMP -- chapter 4. Creative brainstorming -- chapter 5. Introduction to music and sound effects -- chapter 6. Introduction to audacity -- chapter 7. Creating graphics for our game -- chapter 8. Creating music and sound effects -- chapter 9. Introduction to multimedia fusion -- chapter 10. Our first game in MMF -- chapter 11. iOS-specific information -- chapter 12. Deploying to an iOS device or emulator -- chapter 13. Creating an iOS space game -- chapter 14. How to simulate 3D in MMF -- chapter 15. Deck of cards in MMF. | ||
500 | |a This project-based beginner's game programming book guides new game developers through the complete process of developing a complete game. The book begins by introducing critical gaming concepts before going into the details, sound effects, and graphics, focusing on developing games specifically for the iPhone, iPad or iPod Touch, readers can use the author's solid development process and the book's open source engine to create effective games for virtually any platform | ||
650 | 4 | |a iPhone (Smartphone) / Programming | |
650 | 4 | |a Computer games / Programming | |
650 | 4 | |a iPad (Computer) / Programming | |
650 | 4 | |a iPod touch (Digital music player) / Programming | |
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 7 | |a iPhone (Smartphone) / Programming |2 local | |
650 | 7 | |a Computer games / Programming |2 local | |
650 | 7 | |a iPad (Computer) / Programming |2 local | |
650 | 7 | |a iPod touch (Digital music player) / Programming |2 local | |
650 | 4 | |a iPhone (Smartphone) | |
650 | 4 | |a Mobile games |x Design | |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Crooks, Clayton |
author_facet | Crooks, Clayton |
author_role | aut |
author_sort | Crooks, Clayton |
author_variant | c c cc |
building | Verbundindex |
bvnumber | BV043959985 |
collection | ZDB-4-EBA |
ctrlnum | (ZDB-4-EBA)ocn787850926 (OCoLC)787850926 (DE-599)BVBBV043959985 |
dewey-full | 794.815268 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.815268 |
dewey-search | 794.815268 |
dewey-sort | 3794.815268 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV043959985 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:39:47Z |
institution | BVB |
isbn | 9781435459939 1435459938 9781435459922 143545992X |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029368689 |
oclc_num | 787850926 |
open_access_boolean | |
owner | DE-1047 DE-1046 |
owner_facet | DE-1047 DE-1046 |
physical | x, 294 pages |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2013 |
publishDateSearch | 2013 |
publishDateSort | 2013 |
publisher | Course Technology PTR |
record_format | marc |
spelling | Crooks, Clayton Verfasser aut IPhone game development for teens Clayton Crooks Boston, Mass. Course Technology PTR 2013 x, 294 pages txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references Chapter 1. Introduction to game development -- chapter 2. Graphics : basic building blocks of a game -- chapter 3. Manipulating images and the GIMP -- chapter 4. Creative brainstorming -- chapter 5. Introduction to music and sound effects -- chapter 6. Introduction to audacity -- chapter 7. Creating graphics for our game -- chapter 8. Creating music and sound effects -- chapter 9. Introduction to multimedia fusion -- chapter 10. Our first game in MMF -- chapter 11. iOS-specific information -- chapter 12. Deploying to an iOS device or emulator -- chapter 13. Creating an iOS space game -- chapter 14. How to simulate 3D in MMF -- chapter 15. Deck of cards in MMF. This project-based beginner's game programming book guides new game developers through the complete process of developing a complete game. The book begins by introducing critical gaming concepts before going into the details, sound effects, and graphics, focusing on developing games specifically for the iPhone, iPad or iPod Touch, readers can use the author's solid development process and the book's open source engine to create effective games for virtually any platform iPhone (Smartphone) / Programming Computer games / Programming iPad (Computer) / Programming iPod touch (Digital music player) / Programming GAMES / Video & Electronic bisacsh iPhone (Smartphone) / Programming local Computer games / Programming local iPad (Computer) / Programming local iPod touch (Digital music player) / Programming local iPhone (Smartphone) Mobile games Design |
spellingShingle | Crooks, Clayton IPhone game development for teens iPhone (Smartphone) / Programming Computer games / Programming iPad (Computer) / Programming iPod touch (Digital music player) / Programming GAMES / Video & Electronic bisacsh iPhone (Smartphone) / Programming local Computer games / Programming local iPad (Computer) / Programming local iPod touch (Digital music player) / Programming local iPhone (Smartphone) Mobile games Design |
title | IPhone game development for teens |
title_auth | IPhone game development for teens |
title_exact_search | IPhone game development for teens |
title_full | IPhone game development for teens Clayton Crooks |
title_fullStr | IPhone game development for teens Clayton Crooks |
title_full_unstemmed | IPhone game development for teens Clayton Crooks |
title_short | IPhone game development for teens |
title_sort | iphone game development for teens |
topic | iPhone (Smartphone) / Programming Computer games / Programming iPad (Computer) / Programming iPod touch (Digital music player) / Programming GAMES / Video & Electronic bisacsh iPhone (Smartphone) / Programming local Computer games / Programming local iPad (Computer) / Programming local iPod touch (Digital music player) / Programming local iPhone (Smartphone) Mobile games Design |
topic_facet | iPhone (Smartphone) / Programming Computer games / Programming iPad (Computer) / Programming iPod touch (Digital music player) / Programming GAMES / Video & Electronic iPhone (Smartphone) Mobile games Design |
work_keys_str_mv | AT crooksclayton iphonegamedevelopmentforteens |