Connected play: tweens in a virtual world
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, Massachusetts
The MIT Press
[2013]
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Schriftenreihe: | John D. and Catherine T. MacArthur Foundation series on digital media and learning
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 |
Beschreibung: | Print version record |
Beschreibung: | 1 online resource |
ISBN: | 9781461947974 1461947979 1299988342 9781299988347 9780262317849 0262317842 9780262019934 0262019930 9780262317856 0262317850 9780262317832 |
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505 | 8 | |a "Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds." | |
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Datensatz im Suchindex
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any_adam_object | |
author | Kafai, Yasmin B. |
author_facet | Kafai, Yasmin B. |
author_role | aut |
author_sort | Kafai, Yasmin B. |
author_variant | y b k yb ybk |
building | Verbundindex |
bvnumber | BV043959158 |
collection | ZDB-4-EBA |
contents | Playgrounds for millions -- Digital footprints -- Identity play -- Social play -- Boundary play -- Science play -- Designing play -- Future play "Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds." |
ctrlnum | (ZDB-4-EBA)ocn860983020 (OCoLC)860983020 (DE-599)BVBBV043959158 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
era | Geschichte 2004-2010 gnd |
era_facet | Geschichte 2004-2010 |
format | Electronic eBook |
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illustrated | Not Illustrated |
indexdate | 2024-07-10T07:39:45Z |
institution | BVB |
isbn | 9781461947974 1461947979 1299988342 9781299988347 9780262317849 0262317842 9780262019934 0262019930 9780262317856 0262317850 9780262317832 |
language | English |
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physical | 1 online resource |
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publishDate | 2013 |
publishDateSearch | 2013 |
publishDateSort | 2013 |
publisher | The MIT Press |
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series2 | John D. and Catherine T. MacArthur Foundation series on digital media and learning |
spelling | Kafai, Yasmin B. Verfasser aut Connected play tweens in a virtual world by Yasmin B. Kafai and Deborah A. Fields Cambridge, Massachusetts The MIT Press [2013] 1 online resource txt rdacontent c rdamedia cr rdacarrier John D. and Catherine T. MacArthur Foundation series on digital media and learning Print version record Playgrounds for millions -- Digital footprints -- Identity play -- Social play -- Boundary play -- Science play -- Designing play -- Future play "Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds." Whyville Geschichte 2004-2010 gnd rswk-swf GAMES / Board bisacsh EDUCATION / Philosophy & Social Aspects bisacsh Erziehung Education Simulation methods Shared virtual environments Educational games Preteens Recreation Kind 9-12 Jahre (DE-588)4120561-3 gnd rswk-swf Edutainment (DE-588)4658793-7 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Soziale Software (DE-588)7550143-0 gnd rswk-swf Kind 9-12 Jahre (DE-588)4120561-3 s Virtuelle Realität (DE-588)4399931-1 s Edutainment (DE-588)4658793-7 s Soziale Software (DE-588)7550143-0 s Geschichte 2004-2010 z 1\p DE-604 Fields, Deborah A. Sonstige oth Erscheint auch als Druck-Ausgabe Kafai, Yasmin B , author. Connected play 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Kafai, Yasmin B. Connected play tweens in a virtual world Playgrounds for millions -- Digital footprints -- Identity play -- Social play -- Boundary play -- Science play -- Designing play -- Future play "Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds." Whyville GAMES / Board bisacsh EDUCATION / Philosophy & Social Aspects bisacsh Erziehung Education Simulation methods Shared virtual environments Educational games Preteens Recreation Kind 9-12 Jahre (DE-588)4120561-3 gnd Edutainment (DE-588)4658793-7 gnd Virtuelle Realität (DE-588)4399931-1 gnd Soziale Software (DE-588)7550143-0 gnd |
subject_GND | (DE-588)4120561-3 (DE-588)4658793-7 (DE-588)4399931-1 (DE-588)7550143-0 |
title | Connected play tweens in a virtual world |
title_auth | Connected play tweens in a virtual world |
title_exact_search | Connected play tweens in a virtual world |
title_full | Connected play tweens in a virtual world by Yasmin B. Kafai and Deborah A. Fields |
title_fullStr | Connected play tweens in a virtual world by Yasmin B. Kafai and Deborah A. Fields |
title_full_unstemmed | Connected play tweens in a virtual world by Yasmin B. Kafai and Deborah A. Fields |
title_short | Connected play |
title_sort | connected play tweens in a virtual world |
title_sub | tweens in a virtual world |
topic | Whyville GAMES / Board bisacsh EDUCATION / Philosophy & Social Aspects bisacsh Erziehung Education Simulation methods Shared virtual environments Educational games Preteens Recreation Kind 9-12 Jahre (DE-588)4120561-3 gnd Edutainment (DE-588)4658793-7 gnd Virtuelle Realität (DE-588)4399931-1 gnd Soziale Software (DE-588)7550143-0 gnd |
topic_facet | Whyville GAMES / Board EDUCATION / Philosophy & Social Aspects Erziehung Education Simulation methods Shared virtual environments Educational games Preteens Recreation Kind 9-12 Jahre Edutainment Virtuelle Realität Soziale Software |
work_keys_str_mv | AT kafaiyasminb connectedplaytweensinavirtualworld AT fieldsdeboraha connectedplaytweensinavirtualworld |