3-D computer graphics: a mathematical introduction with OpenGL
This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced und...
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1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge
Cambridge University Press
2003
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Schlagworte: | |
Online-Zugang: | BSB01 FHN01 Volltext |
Zusammenfassung: | This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site |
Beschreibung: | Title from publisher's bibliographic system (viewed on 05 Oct 2015) |
Beschreibung: | 1 online resource (xvi, 371 pages) |
ISBN: | 9780511804991 |
DOI: | 10.1017/CBO9780511804991 |
Internformat
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Datensatz im Suchindex
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author | Buss, Samuel R. |
author_facet | Buss, Samuel R. |
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author_sort | Buss, Samuel R. |
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dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/93 |
dewey-search | 006.6/93 |
dewey-sort | 16.6 293 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
doi_str_mv | 10.1017/CBO9780511804991 |
format | Electronic eBook |
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spelling | Buss, Samuel R. Verfasser aut 3-D computer graphics a mathematical introduction with OpenGL Samuel R. Buss Cambridge Cambridge University Press 2003 1 online resource (xvi, 371 pages) txt rdacontent c rdamedia cr rdacarrier Title from publisher's bibliographic system (viewed on 05 Oct 2015) This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site OpenGL. Computer graphics Three-dimensional display systems Computergrafik (DE-588)4010450-3 gnd rswk-swf 1\p (DE-588)4151278-9 Einführung gnd-content Computergrafik (DE-588)4010450-3 s 2\p DE-604 Erscheint auch als Druckausgabe 978-0-521-82103-2 https://doi.org/10.1017/CBO9780511804991 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Buss, Samuel R. 3-D computer graphics a mathematical introduction with OpenGL OpenGL. Computer graphics Three-dimensional display systems Computergrafik (DE-588)4010450-3 gnd |
subject_GND | (DE-588)4010450-3 (DE-588)4151278-9 |
title | 3-D computer graphics a mathematical introduction with OpenGL |
title_auth | 3-D computer graphics a mathematical introduction with OpenGL |
title_exact_search | 3-D computer graphics a mathematical introduction with OpenGL |
title_full | 3-D computer graphics a mathematical introduction with OpenGL Samuel R. Buss |
title_fullStr | 3-D computer graphics a mathematical introduction with OpenGL Samuel R. Buss |
title_full_unstemmed | 3-D computer graphics a mathematical introduction with OpenGL Samuel R. Buss |
title_short | 3-D computer graphics |
title_sort | 3 d computer graphics a mathematical introduction with opengl |
title_sub | a mathematical introduction with OpenGL |
topic | OpenGL. Computer graphics Three-dimensional display systems Computergrafik (DE-588)4010450-3 gnd |
topic_facet | OpenGL. Computer graphics Three-dimensional display systems Computergrafik Einführung |
url | https://doi.org/10.1017/CBO9780511804991 |
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