Music, sound and multimedia: from the live to the virtual
This new series aims to explore the area of "screen music". Volume topics will include multimedia music, music and television, Hollywood film music, and the music of Bollywood cinema.Music and other sound effects have been central to a whole host of media forms throughout the twentieth cen...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Edinburgh
Edinburgh University Press
2007
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Schlagworte: | |
Online-Zugang: | BSB01 URL des Erstveröffentlichers |
Zusammenfassung: | This new series aims to explore the area of "screen music". Volume topics will include multimedia music, music and television, Hollywood film music, and the music of Bollywood cinema.Music and other sound effects have been central to a whole host of media forms throughout the twentieth century, either as background, accompaniment, or main driving force. Such interactions will continue to mutate in new directions, with the widespread growth of digital technologies. Despite the expansion of research into the use of music and sound in film, the investigation of sonic interactions with other media forms has been a largely under-researched area. Music, Sound and Multimedia provides a unique study of how music and other sounds play a central part in our understandings and uses of a variety of communications media. It focuses on four areas of sound and music within broader multimedia forms - music videos, video game music, performance and presentation, and production and consumption - and addresses the centrality of such aural concerns within our everyday experiences. Charting historical developments, mapping contemporary patterns, and speculating on future possibilities, this book is essential for courses on sound and media within media and communications studies, cultural studies and popular music studies. Key features: * Charts a number of key developments in music and multimedia interactions * Provides both historical overviews and theoretical analyses * Features a number of in-depth case studies of important issues |
Beschreibung: | Title from publisher's bibliographic system (viewed on 02 Oct 2015) |
Beschreibung: | 1 online resource (xi, 204 pages) |
ISBN: | 9780748630905 |
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505 | 8 | |a Reframing fan videos / Angelina I. Karpovich -- Case study: Anime music videos / Dana Milstein -- Music in video games / Rod Munday -- Case study: Film music vs. video-game music: The case of "Silent Hill" / Zach Whalen -- Reflections on sound art / Jamie Sexton -- Pop music, multimedia and live performance / Jem Kelly -- Case study: Film sound, acoustic ecology and performance in electroacoustic music / Randolph Jordan -- Sound and music in website design / Lee Tsang -- Music media in young people's everyday lives / Dan Laughey -- Case study: The development of the Apple iPod / Kieran Kelly | |
520 | |a This new series aims to explore the area of "screen music". Volume topics will include multimedia music, music and television, Hollywood film music, and the music of Bollywood cinema.Music and other sound effects have been central to a whole host of media forms throughout the twentieth century, either as background, accompaniment, or main driving force. Such interactions will continue to mutate in new directions, with the widespread growth of digital technologies. Despite the expansion of research into the use of music and sound in film, the investigation of sonic interactions with other media forms has been a largely under-researched area. Music, Sound and Multimedia provides a unique study of how music and other sounds play a central part in our understandings and uses of a variety of communications media. It focuses on four areas of sound and music within broader multimedia forms - music videos, video game music, performance and presentation, and production and consumption - and addresses the centrality of such aural concerns within our everyday experiences. Charting historical developments, mapping contemporary patterns, and speculating on future possibilities, this book is essential for courses on sound and media within media and communications studies, cultural studies and popular music studies. Key features: * Charts a number of key developments in music and multimedia interactions * Provides both historical overviews and theoretical analyses * Features a number of in-depth case studies of important issues | ||
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Sexton, Jamie |
author_facet | Sexton, Jamie |
author_role | aut |
author_sort | Sexton, Jamie |
author_variant | j s js |
building | Verbundindex |
bvnumber | BV043939213 |
classification_rvk | LR 57790 |
collection | ZDB-20-CBO |
contents | Reframing fan videos / Angelina I. Karpovich -- Case study: Anime music videos / Dana Milstein -- Music in video games / Rod Munday -- Case study: Film music vs. video-game music: The case of "Silent Hill" / Zach Whalen -- Reflections on sound art / Jamie Sexton -- Pop music, multimedia and live performance / Jem Kelly -- Case study: Film sound, acoustic ecology and performance in electroacoustic music / Randolph Jordan -- Sound and music in website design / Lee Tsang -- Music media in young people's everyday lives / Dan Laughey -- Case study: The development of the Apple iPod / Kieran Kelly |
ctrlnum | (ZDB-20-CBO)CR9780748630905 (OCoLC)967410955 (DE-599)BVBBV043939213 |
dewey-full | 006.7 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.7 |
dewey-search | 006.7 |
dewey-sort | 16.7 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik Musikwissenschaft |
format | Electronic eBook |
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spelling | Sexton, Jamie Verfasser aut Music, sound and multimedia from the live to the virtual Jamie Sexton Music, Sound & Multimedia Edinburgh Edinburgh University Press 2007 1 online resource (xi, 204 pages) txt rdacontent c rdamedia cr rdacarrier Title from publisher's bibliographic system (viewed on 02 Oct 2015) Reframing fan videos / Angelina I. Karpovich -- Case study: Anime music videos / Dana Milstein -- Music in video games / Rod Munday -- Case study: Film music vs. video-game music: The case of "Silent Hill" / Zach Whalen -- Reflections on sound art / Jamie Sexton -- Pop music, multimedia and live performance / Jem Kelly -- Case study: Film sound, acoustic ecology and performance in electroacoustic music / Randolph Jordan -- Sound and music in website design / Lee Tsang -- Music media in young people's everyday lives / Dan Laughey -- Case study: The development of the Apple iPod / Kieran Kelly This new series aims to explore the area of "screen music". Volume topics will include multimedia music, music and television, Hollywood film music, and the music of Bollywood cinema.Music and other sound effects have been central to a whole host of media forms throughout the twentieth century, either as background, accompaniment, or main driving force. Such interactions will continue to mutate in new directions, with the widespread growth of digital technologies. Despite the expansion of research into the use of music and sound in film, the investigation of sonic interactions with other media forms has been a largely under-researched area. Music, Sound and Multimedia provides a unique study of how music and other sounds play a central part in our understandings and uses of a variety of communications media. It focuses on four areas of sound and music within broader multimedia forms - music videos, video game music, performance and presentation, and production and consumption - and addresses the centrality of such aural concerns within our everyday experiences. Charting historical developments, mapping contemporary patterns, and speculating on future possibilities, this book is essential for courses on sound and media within media and communications studies, cultural studies and popular music studies. Key features: * Charts a number of key developments in music and multimedia interactions * Provides both historical overviews and theoretical analyses * Features a number of in-depth case studies of important issues Musik Multimedia systems Music Sound / Recording and reproducing Multimedia (DE-588)4192358-3 gnd rswk-swf Sound Multimedia (DE-588)4485314-2 gnd rswk-swf Tonwiedergabetechnik (DE-588)4733314-5 gnd rswk-swf Aufzeichnung (DE-588)4112626-9 gnd rswk-swf Musik (DE-588)4040802-4 gnd rswk-swf 1\p (DE-588)4143413-4 Aufsatzsammlung gnd-content Sound Multimedia (DE-588)4485314-2 s Aufzeichnung (DE-588)4112626-9 s Tonwiedergabetechnik (DE-588)4733314-5 s 2\p DE-604 Musik (DE-588)4040802-4 s Multimedia (DE-588)4192358-3 s 3\p DE-604 Erscheint auch als Druckausgabe 978-0-7486-2533-8 Erscheint auch als Druckausgabe 978-0-7486-2534-5 http://www.cambridge.org/core/product/identifier/9780748630905/type/BOOK Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 3\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Sexton, Jamie Music, sound and multimedia from the live to the virtual Reframing fan videos / Angelina I. Karpovich -- Case study: Anime music videos / Dana Milstein -- Music in video games / Rod Munday -- Case study: Film music vs. video-game music: The case of "Silent Hill" / Zach Whalen -- Reflections on sound art / Jamie Sexton -- Pop music, multimedia and live performance / Jem Kelly -- Case study: Film sound, acoustic ecology and performance in electroacoustic music / Randolph Jordan -- Sound and music in website design / Lee Tsang -- Music media in young people's everyday lives / Dan Laughey -- Case study: The development of the Apple iPod / Kieran Kelly Musik Multimedia systems Music Sound / Recording and reproducing Multimedia (DE-588)4192358-3 gnd Sound Multimedia (DE-588)4485314-2 gnd Tonwiedergabetechnik (DE-588)4733314-5 gnd Aufzeichnung (DE-588)4112626-9 gnd Musik (DE-588)4040802-4 gnd |
subject_GND | (DE-588)4192358-3 (DE-588)4485314-2 (DE-588)4733314-5 (DE-588)4112626-9 (DE-588)4040802-4 (DE-588)4143413-4 |
title | Music, sound and multimedia from the live to the virtual |
title_alt | Music, Sound & Multimedia |
title_auth | Music, sound and multimedia from the live to the virtual |
title_exact_search | Music, sound and multimedia from the live to the virtual |
title_full | Music, sound and multimedia from the live to the virtual Jamie Sexton |
title_fullStr | Music, sound and multimedia from the live to the virtual Jamie Sexton |
title_full_unstemmed | Music, sound and multimedia from the live to the virtual Jamie Sexton |
title_short | Music, sound and multimedia |
title_sort | music sound and multimedia from the live to the virtual |
title_sub | from the live to the virtual |
topic | Musik Multimedia systems Music Sound / Recording and reproducing Multimedia (DE-588)4192358-3 gnd Sound Multimedia (DE-588)4485314-2 gnd Tonwiedergabetechnik (DE-588)4733314-5 gnd Aufzeichnung (DE-588)4112626-9 gnd Musik (DE-588)4040802-4 gnd |
topic_facet | Musik Multimedia systems Music Sound / Recording and reproducing Multimedia Sound Multimedia Tonwiedergabetechnik Aufzeichnung Aufsatzsammlung |
url | http://www.cambridge.org/core/product/identifier/9780748630905/type/BOOK |
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