IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Berkeley, CA
Apress
2016
|
Schlagworte: | |
Online-Zugang: | FHM01 FHN01 FHO01 FHR01 FKE01 FWS01 FWS02 UBW01 Volltext |
Beschreibung: | 1 Online-Ressource (XIII, 98 Seiten) 60 Illustrationen, 58 Illustrationen (farbig) |
ISBN: | 9781484224212 |
DOI: | 10.1007/978-1-4842-2421-2 |
Internformat
MARC
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650 | 4 | |a Information Systems Applications (incl. Internet) | |
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Datensatz im Suchindex
DE-BY-FWS_katkey | 632926 |
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any_adam_object | |
author | Shiralkar, Shreekant W. |
author_GND | (DE-588)1035605236 |
author_facet | Shiralkar, Shreekant W. |
author_role | aut |
author_sort | Shiralkar, Shreekant W. |
author_variant | s w s sw sws |
building | Verbundindex |
bvnumber | BV043932966 |
classification_rvk | ST 670 AL 40450 |
collection | ZDB-2-CWD |
ctrlnum | (ZDB-2-CWD)978-1-4842-2421-2 (OCoLC)965690176 (DE-599)BVBBV043932966 |
dewey-full | 650 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 650 - Management and auxiliary services |
dewey-raw | 650 |
dewey-search | 650 |
dewey-sort | 3650 |
dewey-tens | 650 - Management and auxiliary services |
discipline | Allgemeines Informatik Wirtschaftswissenschaften |
doi_str_mv | 10.1007/978-1-4842-2421-2 |
format | Electronic eBook |
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id | DE-604.BV043932966 |
illustrated | Not Illustrated |
indexdate | 2024-08-01T12:23:59Z |
institution | BVB |
isbn | 9781484224212 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029341981 |
oclc_num | 965690176 |
open_access_boolean | |
owner | DE-898 DE-BY-UBR DE-M347 DE-859 DE-863 DE-BY-FWS DE-20 DE-1051 DE-92 DE-862 DE-BY-FWS |
owner_facet | DE-898 DE-BY-UBR DE-M347 DE-859 DE-863 DE-BY-FWS DE-20 DE-1051 DE-92 DE-862 DE-BY-FWS |
physical | 1 Online-Ressource (XIII, 98 Seiten) 60 Illustrationen, 58 Illustrationen (farbig) |
psigel | ZDB-2-CWD ZDB-2-CWD_2016 |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | Apress |
record_format | marc |
spellingShingle | Shiralkar, Shreekant W. IT Through Experiential Learning Learn, Deploy and Adopt IT through Gamification Computer science Architecture, Computer Application software Computer Science Game Development Computer Appl. in Administrative Data Processing Information Systems Applications (incl. Internet) Computer System Implementation Informatik E-Learning (DE-588)4727098-6 gnd Gamification (DE-588)1082245879 gnd |
subject_GND | (DE-588)4727098-6 (DE-588)1082245879 |
title | IT Through Experiential Learning Learn, Deploy and Adopt IT through Gamification |
title_auth | IT Through Experiential Learning Learn, Deploy and Adopt IT through Gamification |
title_exact_search | IT Through Experiential Learning Learn, Deploy and Adopt IT through Gamification |
title_full | IT Through Experiential Learning Learn, Deploy and Adopt IT through Gamification by Shreekant W Shiralkar |
title_fullStr | IT Through Experiential Learning Learn, Deploy and Adopt IT through Gamification by Shreekant W Shiralkar |
title_full_unstemmed | IT Through Experiential Learning Learn, Deploy and Adopt IT through Gamification by Shreekant W Shiralkar |
title_short | IT Through Experiential Learning |
title_sort | it through experiential learning learn deploy and adopt it through gamification |
title_sub | Learn, Deploy and Adopt IT through Gamification |
topic | Computer science Architecture, Computer Application software Computer Science Game Development Computer Appl. in Administrative Data Processing Information Systems Applications (incl. Internet) Computer System Implementation Informatik E-Learning (DE-588)4727098-6 gnd Gamification (DE-588)1082245879 gnd |
topic_facet | Computer science Architecture, Computer Application software Computer Science Game Development Computer Appl. in Administrative Data Processing Information Systems Applications (incl. Internet) Computer System Implementation Informatik E-Learning Gamification |
url | https://doi.org/10.1007/978-1-4842-2421-2 |
work_keys_str_mv | AT shiralkarshreekantw itthroughexperientiallearninglearndeployandadoptitthroughgamification |