Mathematical Structures for Computer Graphics:
A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Somerset
Wiley
2014
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Ausgabe: | 1st ed |
Schlagworte: | |
Zusammenfassung: | A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes. Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant graphics details often overlooked in the literature. Rather than use a rigid theorem/proof approach, the book provides a flexible discussion that moves from vector geometry through transformations, curve modeling, visibility, and lighting models. Mathematical Structures for Computer Graphics also includes: Numerous examples of two- and three-dimensional techniques along with numerical calculations Plenty of mathematical and programming exercises in each chapter, which are designed particularly for graphics tasks Additional details at the end of each chapter covering historical notes, further calculations, and connected concepts for readers who wish to delve deeper Unique coverage of topics such as calculations with homogeneous coordinates, computational geometry for polygons, use of barycentric coordinates, various descriptions for curves, and L-system techniques for recursive images Mathematical Structures for Computer Graphics is an excellent textbook for undergraduate courses in computer science, mathematics, and engineering, as well as an ideal reference for practicing engineers, researchers, and professionals in computer graphics fields. The book is also useful for those readers who wish to understand algorithms for producing their own interesting computer images |
Beschreibung: | Description based on publisher supplied metadata and other sources |
Beschreibung: | 1 online resource (889 pages) |
ISBN: | 9781118712122 9781118712191 |
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520 | |a A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes. Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant graphics details often overlooked in the literature. Rather than use a rigid theorem/proof approach, the book provides a flexible discussion that moves from vector geometry through transformations, curve modeling, visibility, and lighting models. Mathematical Structures for Computer Graphics also includes: Numerous examples of two- and three-dimensional techniques along with numerical calculations Plenty of mathematical and programming exercises in each chapter, which are designed particularly for graphics tasks Additional details at the end of each chapter covering historical notes, further calculations, and connected concepts for readers who wish to delve deeper Unique coverage of topics such as calculations with homogeneous coordinates, computational geometry for polygons, use of barycentric coordinates, various descriptions for curves, and L-system techniques for recursive images Mathematical Structures for Computer Graphics is an excellent textbook for undergraduate courses in computer science, mathematics, and engineering, as well as an ideal reference for practicing engineers, researchers, and professionals in computer graphics fields. The book is also useful for those readers who wish to understand algorithms for producing their own interesting computer images | ||
650 | 4 | |a Mathematik | |
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Datensatz im Suchindex
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any_adam_object | |
author | Janke, Steven J. |
author_facet | Janke, Steven J. |
author_role | aut |
author_sort | Janke, Steven J. |
author_variant | s j j sj sjj |
building | Verbundindex |
bvnumber | BV043891762 |
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ctrlnum | (ZDB-30-PQE)EBC1789982 (ZDB-89-EBL)EBL1789982 (ZDB-38-EBR)ebr10933617 (OCoLC)881418267 (DE-599)BVBBV043891762 |
dewey-full | 006.601/51 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.601/51 |
dewey-search | 006.601/51 |
dewey-sort | 16.601 251 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 1st ed |
format | Electronic eBook |
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institution | BVB |
isbn | 9781118712122 9781118712191 |
language | English |
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publisher | Wiley |
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spelling | Janke, Steven J. Verfasser aut Mathematical Structures for Computer Graphics 1st ed Somerset Wiley 2014 © 2015 1 online resource (889 pages) txt rdacontent c rdamedia cr rdacarrier Description based on publisher supplied metadata and other sources A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes. Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant graphics details often overlooked in the literature. Rather than use a rigid theorem/proof approach, the book provides a flexible discussion that moves from vector geometry through transformations, curve modeling, visibility, and lighting models. Mathematical Structures for Computer Graphics also includes: Numerous examples of two- and three-dimensional techniques along with numerical calculations Plenty of mathematical and programming exercises in each chapter, which are designed particularly for graphics tasks Additional details at the end of each chapter covering historical notes, further calculations, and connected concepts for readers who wish to delve deeper Unique coverage of topics such as calculations with homogeneous coordinates, computational geometry for polygons, use of barycentric coordinates, various descriptions for curves, and L-system techniques for recursive images Mathematical Structures for Computer Graphics is an excellent textbook for undergraduate courses in computer science, mathematics, and engineering, as well as an ideal reference for practicing engineers, researchers, and professionals in computer graphics fields. The book is also useful for those readers who wish to understand algorithms for producing their own interesting computer images Mathematik Computer graphics -- Mathematics Three-dimensional imaging -- Mathematics Erscheint auch als Druck-Ausgabe Janke, Steven J . Mathematical Structures for Computer Graphics |
spellingShingle | Janke, Steven J. Mathematical Structures for Computer Graphics Mathematik Computer graphics -- Mathematics Three-dimensional imaging -- Mathematics |
title | Mathematical Structures for Computer Graphics |
title_auth | Mathematical Structures for Computer Graphics |
title_exact_search | Mathematical Structures for Computer Graphics |
title_full | Mathematical Structures for Computer Graphics |
title_fullStr | Mathematical Structures for Computer Graphics |
title_full_unstemmed | Mathematical Structures for Computer Graphics |
title_short | Mathematical Structures for Computer Graphics |
title_sort | mathematical structures for computer graphics |
topic | Mathematik Computer graphics -- Mathematics Three-dimensional imaging -- Mathematics |
topic_facet | Mathematik Computer graphics -- Mathematics Three-dimensional imaging -- Mathematics |
work_keys_str_mv | AT jankestevenj mathematicalstructuresforcomputergraphics |