Play anything: the pleasure of limits, the uses of boredom, and the secret of games
"Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary wo...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York
Basic Books
[2016]
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Inhaltsverzeichnis |
Zusammenfassung: | "Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves"... "The gold standard of our culture is 'fun.' Companies want their offices to feel more playful, schools want learning to be entertaining, programmers want their products to feel as intuitive and addictive as playing Tetris or AngryBirds. Trying to make life like playing a game sounds like a good idea...who doesn't want to have fun while working or commuting, parenting or cleaning?...but what's often overlooked in the rush to make everything 'fun' is that games are hard. Playing a sport requires concentration, repetition, and physical pain; playing a musical instrument demands shockingly boring practice and patience; even playing video games requires hours and hours of study, determination, and drive. Making our ideas about 'play' sound a whole lot like 'work.' Where's the fun in that? In Play Anything, Ian Bogost...the Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology...shows that our common understanding of games...that they are always fun, and always juvenile...is dead wrong. And that that's a good thing, both for how we play and how we conduct our days"... |
Beschreibung: | Includes index |
Beschreibung: | xii, 266 pages Porträt 25 cm |
ISBN: | 9780465051724 |
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520 | |a "The gold standard of our culture is 'fun.' Companies want their offices to feel more playful, schools want learning to be entertaining, programmers want their products to feel as intuitive and addictive as playing Tetris or AngryBirds. Trying to make life like playing a game sounds like a good idea...who doesn't want to have fun while working or commuting, parenting or cleaning?...but what's often overlooked in the rush to make everything 'fun' is that games are hard. Playing a sport requires concentration, repetition, and physical pain; playing a musical instrument demands shockingly boring practice and patience; even playing video games requires hours and hours of study, determination, and drive. Making our ideas about 'play' sound a whole lot like 'work.' Where's the fun in that? In Play Anything, Ian Bogost...the Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology...shows that our common understanding of games...that they are always fun, and always juvenile...is dead wrong. And that that's a good thing, both for how we play and how we conduct our days"... | ||
650 | 7 | |a SOCIAL SCIENCE / Popular Culture |2 bisacsh | |
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650 | 7 | |a PSYCHOLOGY / Creative Ability |2 bisacsh | |
650 | 4 | |a Gesellschaft | |
650 | 4 | |a Creative ability | |
650 | 4 | |a Popular culture |x Social aspects | |
650 | 4 | |a SOCIAL SCIENCE / Popular Culture | |
650 | 4 | |a PHILOSOPHY / Ethics & Moral Philosophy | |
650 | 4 | |a PSYCHOLOGY / Creative Ability | |
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Datensatz im Suchindex
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adam_text | PLAY ANYTHING
/ BOGOST, IANYYEAUTHOR
: 2016
TABLE OF CONTENTS / INHALTSVERZEICHNIS
PREFACE: LIFE IS NOT A GAME
1. EVERYWHERE, PLAYGROUNDS
2. IRONOIA, THE MISTRUST OF THINGS
3. FUN ISN T PLEASURE, IT S NOVELTY
4. PLAY IS IN THINGS, NOT IN YOU
5. FROM RESTRAINT TO CONSTRAINT
6. THE PLEASURE OF LIMITS
7. THE OPPOSITE OF HAPPINESS
CONCLUSION: LIVING WITH THINGS
DIESES SCHRIFTSTCK WURDE MASCHINELL ERZEUGT.
Titel: Play anything
Autor: Bogost, Ian
Jahr: 2016
Contents
Preface: Life Is Not a Game ix
1. Everywhere, Playgrounds i
2. Ironoia, the Mistrust of Things 27
3. Fun Isn t Pleasure, It s Novelty 57
4. Play Is in Things, Not in You 91
5. From Restraint to Constraint 121
6. The Pleasure of Limits 155
7. The Opposite of Happiness 205
Conclusion: Living with Things 225
Acknowledgments 237
Notes 239
Index 251
|
any_adam_object | 1 |
author | Bogost, Ian |
author_GND | (DE-588)1076684440 |
author_facet | Bogost, Ian |
author_role | aut |
author_sort | Bogost, Ian |
author_variant | i b ib |
building | Verbundindex |
bvnumber | BV043887226 |
callnumber-first | B - Philosophy, Psychology, Religion |
callnumber-label | BF408 |
callnumber-raw | BF408 |
callnumber-search | BF408 |
callnumber-sort | BF 3408 |
callnumber-subject | BF - Psychology |
classification_rvk | AP 15963 |
ctrlnum | (OCoLC)958852864 (DE-599)BVBBV043887226 |
dewey-full | 306.4/8 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 306 - Culture and institutions |
dewey-raw | 306.4/8 |
dewey-search | 306.4/8 |
dewey-sort | 3306.4 18 |
dewey-tens | 300 - Social sciences |
discipline | Allgemeines Soziologie |
format | Book |
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language | English |
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spelling | Bogost, Ian Verfasser (DE-588)1076684440 aut Play anything the pleasure of limits, the uses of boredom, and the secret of games Ian Bogost New York Basic Books [2016] xii, 266 pages Porträt 25 cm txt rdacontent n rdamedia nc rdacarrier Includes index "Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves"... "The gold standard of our culture is 'fun.' Companies want their offices to feel more playful, schools want learning to be entertaining, programmers want their products to feel as intuitive and addictive as playing Tetris or AngryBirds. Trying to make life like playing a game sounds like a good idea...who doesn't want to have fun while working or commuting, parenting or cleaning?...but what's often overlooked in the rush to make everything 'fun' is that games are hard. Playing a sport requires concentration, repetition, and physical pain; playing a musical instrument demands shockingly boring practice and patience; even playing video games requires hours and hours of study, determination, and drive. Making our ideas about 'play' sound a whole lot like 'work.' Where's the fun in that? In Play Anything, Ian Bogost...the Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology...shows that our common understanding of games...that they are always fun, and always juvenile...is dead wrong. And that that's a good thing, both for how we play and how we conduct our days"... SOCIAL SCIENCE / Popular Culture bisacsh PHILOSOPHY / Ethics & Moral Philosophy bisacsh PSYCHOLOGY / Creative Ability bisacsh Gesellschaft Creative ability Popular culture Social aspects SOCIAL SCIENCE / Popular Culture PHILOSOPHY / Ethics & Moral Philosophy PSYCHOLOGY / Creative Ability Erscheint auch als Online-Ausgabe 978-0-465-09650-3 LoC Fremddatenuebernahme application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029296697&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029296697&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Bogost, Ian Play anything the pleasure of limits, the uses of boredom, and the secret of games SOCIAL SCIENCE / Popular Culture bisacsh PHILOSOPHY / Ethics & Moral Philosophy bisacsh PSYCHOLOGY / Creative Ability bisacsh Gesellschaft Creative ability Popular culture Social aspects SOCIAL SCIENCE / Popular Culture PHILOSOPHY / Ethics & Moral Philosophy PSYCHOLOGY / Creative Ability |
title | Play anything the pleasure of limits, the uses of boredom, and the secret of games |
title_auth | Play anything the pleasure of limits, the uses of boredom, and the secret of games |
title_exact_search | Play anything the pleasure of limits, the uses of boredom, and the secret of games |
title_full | Play anything the pleasure of limits, the uses of boredom, and the secret of games Ian Bogost |
title_fullStr | Play anything the pleasure of limits, the uses of boredom, and the secret of games Ian Bogost |
title_full_unstemmed | Play anything the pleasure of limits, the uses of boredom, and the secret of games Ian Bogost |
title_short | Play anything |
title_sort | play anything the pleasure of limits the uses of boredom and the secret of games |
title_sub | the pleasure of limits, the uses of boredom, and the secret of games |
topic | SOCIAL SCIENCE / Popular Culture bisacsh PHILOSOPHY / Ethics & Moral Philosophy bisacsh PSYCHOLOGY / Creative Ability bisacsh Gesellschaft Creative ability Popular culture Social aspects SOCIAL SCIENCE / Popular Culture PHILOSOPHY / Ethics & Moral Philosophy PSYCHOLOGY / Creative Ability |
topic_facet | SOCIAL SCIENCE / Popular Culture PHILOSOPHY / Ethics & Moral Philosophy PSYCHOLOGY / Creative Ability Gesellschaft Creative ability Popular culture Social aspects |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029296697&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029296697&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT bogostian playanythingthepleasureoflimitstheusesofboredomandthesecretofgames |
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