Procedural content generation in games:
Gespeichert in:
Hauptverfasser: | , , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
[Cham]
Springer
[2016]
|
Schriftenreihe: | Computational synthesis and creative systems
|
Schlagworte: | |
Online-Zugang: | BTU01 FHA01 FHI01 FHM01 FHN01 FHR01 FKE01 FRO01 HTW01 UBG01 UBM01 UBR01 UBT01 UBW01 UBY01 UER01 UPA01 Volltext |
Beschreibung: | 1 Online-Ressource (XVI, 237 Seiten, 103 illus., 57 illus. in color) |
ISBN: | 9783319427164 9783319427140 |
ISSN: | 2509-6575 |
DOI: | 10.1007/978-3-319-42716-4 |
Internformat
MARC
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Datensatz im Suchindex
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any_adam_object | |
author | Shaker, Noor Togelius, Julian Nelson, Mark J. |
author_GND | (DE-588)1166695727 |
author_facet | Shaker, Noor Togelius, Julian Nelson, Mark J. |
author_role | aut aut aut |
author_sort | Shaker, Noor |
author_variant | n s ns j t jt m j n mj mjn |
building | Verbundindex |
bvnumber | BV043857763 |
classification_rvk | ST 324 |
collection | ZDB-2-SCS ZDB-30-PQE |
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dewey-full | 006.3 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.3 |
dewey-search | 006.3 |
dewey-sort | 16.3 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
doi_str_mv | 10.1007/978-3-319-42716-4 |
format | Electronic eBook |
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id | DE-604.BV043857763 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:36:55Z |
institution | BVB |
isbn | 9783319427164 9783319427140 |
issn | 2509-6575 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029267936 |
oclc_num | 962096668 |
open_access_boolean | |
owner | DE-355 DE-BY-UBR DE-19 DE-BY-UBM DE-Aug4 DE-898 DE-BY-UBR DE-861 DE-523 DE-859 DE-473 DE-BY-UBG DE-29 DE-20 DE-92 DE-573 DE-M347 DE-703 DE-739 DE-634 DE-706 |
owner_facet | DE-355 DE-BY-UBR DE-19 DE-BY-UBM DE-Aug4 DE-898 DE-BY-UBR DE-861 DE-523 DE-859 DE-473 DE-BY-UBG DE-29 DE-20 DE-92 DE-573 DE-M347 DE-703 DE-739 DE-634 DE-706 |
physical | 1 Online-Ressource (XVI, 237 Seiten, 103 illus., 57 illus. in color) |
psigel | ZDB-2-SCS ZDB-30-PQE ZDB-2-SCS_2016 |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | Springer |
record_format | marc |
series2 | Computational synthesis and creative systems |
spelling | Shaker, Noor Verfasser aut Procedural content generation in games Noor Shaker, Julian Togelius, Mark J. Nelson [Cham] Springer [2016] 1 Online-Ressource (XVI, 237 Seiten, 103 illus., 57 illus. in color) txt rdacontent c rdamedia cr rdacarrier Computational synthesis and creative systems 2509-6575 Computer science User interfaces (Computer systems) Artificial intelligence Application software Computational intelligence Computer Science Artificial Intelligence (incl. Robotics) Game Development Computational Intelligence User Interfaces and Human Computer Interaction Computer Appl. in Arts and Humanities Informatik Künstliche Intelligenz Prozedurale Generierung (DE-588)1048578739 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Prozedurale Generierung (DE-588)1048578739 s 1\p DE-604 Togelius, Julian Verfasser (DE-588)1166695727 aut Nelson, Mark J. Verfasser aut https://doi.org/10.1007/978-3-319-42716-4 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Shaker, Noor Togelius, Julian Nelson, Mark J. Procedural content generation in games Computer science User interfaces (Computer systems) Artificial intelligence Application software Computational intelligence Computer Science Artificial Intelligence (incl. Robotics) Game Development Computational Intelligence User Interfaces and Human Computer Interaction Computer Appl. in Arts and Humanities Informatik Künstliche Intelligenz Prozedurale Generierung (DE-588)1048578739 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)1048578739 (DE-588)4010457-6 |
title | Procedural content generation in games |
title_auth | Procedural content generation in games |
title_exact_search | Procedural content generation in games |
title_full | Procedural content generation in games Noor Shaker, Julian Togelius, Mark J. Nelson |
title_fullStr | Procedural content generation in games Noor Shaker, Julian Togelius, Mark J. Nelson |
title_full_unstemmed | Procedural content generation in games Noor Shaker, Julian Togelius, Mark J. Nelson |
title_short | Procedural content generation in games |
title_sort | procedural content generation in games |
topic | Computer science User interfaces (Computer systems) Artificial intelligence Application software Computational intelligence Computer Science Artificial Intelligence (incl. Robotics) Game Development Computational Intelligence User Interfaces and Human Computer Interaction Computer Appl. in Arts and Humanities Informatik Künstliche Intelligenz Prozedurale Generierung (DE-588)1048578739 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Computer science User interfaces (Computer systems) Artificial intelligence Application software Computational intelligence Computer Science Artificial Intelligence (incl. Robotics) Game Development Computational Intelligence User Interfaces and Human Computer Interaction Computer Appl. in Arts and Humanities Informatik Künstliche Intelligenz Prozedurale Generierung Computerspiel |
url | https://doi.org/10.1007/978-3-319-42716-4 |
work_keys_str_mv | AT shakernoor proceduralcontentgenerationingames AT togeliusjulian proceduralcontentgenerationingames AT nelsonmarkj proceduralcontentgenerationingames |