UX for beginners:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Beijing ; Boston ; Farnham ; Sebastopol ; Tokyo
Oreilly & Associates Inc
[2016]
|
Ausgabe: | First edition |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | Auf dem Cover: A crash course in 100 short lessons. - Hier auch später erschienene, unveränderte Nachdrucke |
Beschreibung: | xiii, 241 Seiten Illustrationen 23 cm |
ISBN: | 9781491912683 |
Internformat
MARC
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245 | 1 | 0 | |a UX for beginners |c Joel Marsh |
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264 | 4 | |c © 2016 | |
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500 | |a Auf dem Cover: A crash course in 100 short lessons. - Hier auch später erschienene, unveränderte Nachdrucke | ||
650 | 4 | |a User-centered system design | |
650 | 4 | |a User interfaces (Computer systems) | |
650 | 4 | |a Human-computer interaction | |
650 | 4 | |a Web sites / Design | |
650 | 7 | |a Web sites / Design |2 fast | |
650 | 7 | |a Human-computer interaction |2 fast | |
650 | 7 | |a User-centered system design |2 fast | |
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Datensatz im Suchindex
_version_ | 1823207370259431424 |
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adam_text |
«■»a :
LESSON 1. What Is UX?. . 2
LESSON 2. The Five Main Ingredients of UX. . 3
LESSON 3. Your Perspective. . 6
LESSON 4. The Three "Whats" of User Perspective. . . 8
LESSON 5. Solutions versus Ideas. 10
LESSON 6. The Pyramid of UX Impact. 11
-v /V,
I-;-.:’ . - ’ ,y J- • ' C0 "rV , '
LESSON 7. User Goals and Business Goals. 14
LESSON 8. UX Is a Process. 16
LESSON 9. Gathering Requirements. 18
LESSON 10. Building Consensus. 20
Contents
,, -UBS!
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LESSON 11. Psychology versus Culture. 24
LESSON 12. What Is User Psychology?. 26
LESSON 13. What Is An Experience?. 28
LESSON 14. Conscious vs Subconscious Experience. . . 30
LESSON 15. Emotions. 32
LESSON 16. What Are Motivations?. 34
LESSON 17. Motivation: Sex and Love. 37
LESSON 18. Motivation: Affiliation. 40
LESSON 19. Motivation: Status. 41
LESSON 20. Motivation: Justice. 43
LESSON 21. Motivation: Understanding (Curiosity) . . 45
V
LESSON 22. What Is User Research?. 48
LESSON 23. What Isn't User Research?. 51
LESSON 24. How Many Users Do You Need?. 53
LESSON 25. How to Ask Questions. 55
LESSON 26. How to Observe a User. 57
LESSON 27. Interviews. 59
LESSON 28. Surveys. 60
LESSON 29. Card Sorting. 62
LESSON 30. Creating User Profiles. 64
LESSON 31. Devices. 66
LESSON 32. What Is Intuition?. 70
LESSON 33. What Is a Cognitive Bias?. 72
LESSON 34. The Illusion of Choice. 74
LESSON 35. Attention. 76
LESSON 36. Memory. 78
LESSON 37. Hyperbolic Discounting. 80
VI
Contents
LESSON 38. What Is Information Architecture?. 84
LESSON 39. User Stories. 86
LESSON 40. Types of Information Architecture. 87
LESSON 41. Static and Dynamic Pages. 89
LESSON 42. What Is a Flow?. 91
LESSON 43. Users Don't Go Backward. 92
LESSON 44. Designing with Intention. 96
LESSON 45. Rewards and Punishments. 97
LESSON 46. Conditioning and Addiction. 99
LESSON 47. Gamification. 102
LESSON 48. Social/Viral Structure. 104
LESSON 49. How to Create Trust. 106
LESSON 50. How Experience Changes Experience . . 108
fIf*«,
LESSON 51. Visual Weight (Contrast and Size).112
LESSON 52. Color.114
LESSON 53. Repetition and Pattern-Breaking.116
LESSON 54. Line Tension and Edge Tension.118
LESSON 55. Alignment and Proximity. 121
LESSON 56. Using Motion for UX. 123
LESSON 57. What Is a Wireframe?. 128
LESSON 58. What isn't a Wireframe?. 129
LESSON 59. Learn Skills, Not Tools. 131
LESSON 60. Avoid Convenient Examples. 133
LESSON 61. What Is a Design Pattern?. 135
LESSON 62. Z-Pattern, F-Pattern, Visual Hierarchy . . 136
LESSON 63. Layout: Page Framework. 139
LESSON 64. Layout: The Fold, Images, and Headlines 141
LESSON 65. Layout: The Axis of Interaction. 143
LESSON 66. Forms. 145
LESSON 67. Primary and Secondary Buttons. 148
LESSON 68. Adaptive and Responsive Design. 150
LESSON 69. To Design or Redesign?. 151
LESSON 70. Touch versus Mouse. 153
LESSON 71. What Is Usability, Really?. 158
LESSON 72. Simple, Easy, Fast, or Minimal. 160
LESSON 73. Browsing, Searching, or Discovery. 162
LESSON 74. Consistency and Expectations. 164
LESSON 75. Anti-UX. 166
LESSON 76. Accessibility. 168
LESSON 77. UX Copywriting versus Brand
Copywriting. 172
LESSON 78. The Call-To-Action Formula. 174
LESSON 79. Instructions, Labels and Buttons. 176
LESSON 80. Landing Pages. 178
LESSON 81. Readability. 180
LESSON 82. The Persuasion Formula. 182
LESSON 83. How to Motivate People to Share. 184
LESSON 84. The Launch Is an Experiment. 189
Contents
VII
LESSON 85. Can You Measure a Soul?. 192
LESSON 86. What Are Analytics?. 194
lesson 87. Graph Shapes. 196
LESSON 88. Stats—Sessions versus Users. 204
LESSON 89. Stats—New versus Return Visitors. 206
LESSON 90. Stats—Pageviews. 208
LESSON 91. Stats—Time. 209
LESSON 92. Stats—Bounce Rate and Exit Rate.211
LESSON 93. The Probabilities of Interaction. 213
LESSON 94. Structure versus Choice. 215
LESSON 95. A/B Tests. 217
LESSON 96. A Multi-what-now Test?!. 219
LESSON 97. Sometimes A/ B Testing Is the Only Way to
Know. 221
VIII
Contents
LESSON 98. What Does a UX Designer Do All Day? . 224
LESSON 99. Which UX Job Is Right For You?. 227
LESSON 100-What Goes in a UX Portfolio?. 230
Index. 233
UX FOR BEGINNERS
So, you want to get started in User Experience (UX) design? Good.
You came to the right place.
Whether you want to design apps, websites, or sound like you know a bit about
design, these quick-and-dirty lessons are for you. This book follows the real-life UX
process from start to finish, so you can apply the skills as you learn or refresh your
memory before the next meeting.
Based on the popular UX Crash Course—read over a million times—from Joel Marsh's
blog The Hipper Element, this book is also perfect for managers, programmers,
salespeople, and marketers who want to know more.
Lessons include:
■ Fundamentals of UX design, no experience necessary
■ Researching the weird and wonderful things users do
■ The process and science of making anything user-friendly
■ Using size, color, and layout to help and influence users
■ Planning and making wireframes
■ Making your designs feel engaging and persuasive
■ Measuring how your design works in the real world
■ What does a UX designer do all day? |
any_adam_object | 1 |
author | Marsh, Joel |
author_facet | Marsh, Joel |
author_role | aut |
author_sort | Marsh, Joel |
author_variant | j m jm |
building | Verbundindex |
bvnumber | BV043857159 |
classification_rvk | ST 252 ST 278 |
ctrlnum | (OCoLC)965506568 (DE-599)BVBBV043857159 |
discipline | Informatik |
edition | First edition |
format | Book |
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indexdate | 2025-02-05T09:00:42Z |
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isbn | 9781491912683 |
language | English |
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physical | xiii, 241 Seiten Illustrationen 23 cm |
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spelling | Marsh, Joel Verfasser aut UX for beginners Joel Marsh First edition Beijing ; Boston ; Farnham ; Sebastopol ; Tokyo Oreilly & Associates Inc [2016] © 2016 xiii, 241 Seiten Illustrationen 23 cm txt rdacontent n rdamedia nc rdacarrier Auf dem Cover: A crash course in 100 short lessons. - Hier auch später erschienene, unveränderte Nachdrucke User-centered system design User interfaces (Computer systems) Human-computer interaction Web sites / Design Web sites / Design fast Human-computer interaction fast User-centered system design fast User interfaces (Computer systems) fast Benutzerfreundlichkeit (DE-588)4005541-3 gnd rswk-swf (DE-588)4151278-9 Einführung gnd-content Benutzerfreundlichkeit (DE-588)4005541-3 s DE-604 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029267343&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029267343&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Marsh, Joel UX for beginners User-centered system design User interfaces (Computer systems) Human-computer interaction Web sites / Design Web sites / Design fast Human-computer interaction fast User-centered system design fast User interfaces (Computer systems) fast Benutzerfreundlichkeit (DE-588)4005541-3 gnd |
subject_GND | (DE-588)4005541-3 (DE-588)4151278-9 |
title | UX for beginners |
title_auth | UX for beginners |
title_exact_search | UX for beginners |
title_full | UX for beginners Joel Marsh |
title_fullStr | UX for beginners Joel Marsh |
title_full_unstemmed | UX for beginners Joel Marsh |
title_short | UX for beginners |
title_sort | ux for beginners |
topic | User-centered system design User interfaces (Computer systems) Human-computer interaction Web sites / Design Web sites / Design fast Human-computer interaction fast User-centered system design fast User interfaces (Computer systems) fast Benutzerfreundlichkeit (DE-588)4005541-3 gnd |
topic_facet | User-centered system design User interfaces (Computer systems) Human-computer interaction Web sites / Design Benutzerfreundlichkeit Einführung |
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