Simulations, serious games, and their applications:
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Singapore ; Heidelberg
Springer
[2014]
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Schriftenreihe: | Gaming media and social effects
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Cover Inhaltsverzeichnis Klappentext |
Beschreibung: | "The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012)." Online-Ausg: Cai, Yiyu: Simulations, Serious Games and Their Applications |
Beschreibung: | X, 258 Seiten Illustrationen, Diagramme (teilweise farbig) |
ISBN: | 9789814560313 |
Internformat
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Datensatz im Suchindex
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adam_text | Contents
Collision Detection Using Axis Aligned Bounding Boxes............. 1
Panpan Cai, Chandrasekaran Indhumathi, Yiyu Cai, Jianmin Zheng,
Yi Gong, Teng Sam Lim and Peng Wong
Ink Diffusion Simulation in Chinese Calligraphy Using
Navier-Stokes Equation............................................ 15
Yuzhi Ren, Yige Tang, Zhongke Wu and Mingquan Zhou
Cloth Simulation and Virtual Try-on with Kinect Based
on Human Body Adaptation............................................ 31
Yuzhe Zhang, Jianmin Zheng and Nadia Magnenat-Thalmann
Integrating EEG Modality in Serious Games for Rehabilitation
of Mental Patients.................................................. 51
Chun Siong Lee, Chee Kong Chui, Cuntai Guan, Pui Wai Eu,
Bhing Leet Tan and Joseph Jem-Yi Leong
Multi-link-ahead Conflicts Prediction in Dynamic
Seaport Environments................................................ 69
Qing Li, Jasmine Siu Lee Lam and Henry Shing Leung Fan
Long Vehicle Turning................................................ 85
Yong Chen, Eng Sing Chua, Daniel Thalmann, Yiyu Cai,
Yi Gong, Teng Sam Lim and Peng Wong
Reliable and Fast Conservative Advancement for Physically
Realistic Rigid Body Simulation..................................... 105
XY Zhang
The Use of Virtual Worlds and Serious Gaming in Education......... 121
Wim Trooster
X
Contents
Serious Games for e-Health Care................................... 127
Voravika Wattanasoontorn, Rubén Jesús García Hernández
and Mateu Sbert
GF Engine........................................................... 147
Hock Soon Seah, Henry Johan, Chee Kwang Quah,
Nicholas Mario Wardhana, Tze Yuen Lim
and Darren Wee Sze Ong
A Virtual CNC Training System..................................... 167
Peiling Liu and Cheng-Feng Zhu
Updated GameTools: Libraries for Easier Advanced Graphics
in Serious Gaming................................................... 183
Rubén Jesús García, Jesús Gumbau, László Szirmay-Kalos
and Mateu Sbert
Pink Dolphins: A Serious Simulation Game........................... 207
Noel K. H. Chia, Norman K. N. Kee, Yiyu Cai and Nadia Thalmann
Gender Differences in Learning Molecular Biology Using
Virtual Learning Environments....................................... 219
Sandra Tan
Transfer of Training of An Educational Serious Game:
The Effectiveness of the CASHIER TRAINER............................ 227
E. A. P. B (Esther) Oprins and J. E (Hans) Korteling
Index .
255
Gaming Media and Social Effects
Yiyu Cai • Sui Lin Goei Editors
Simulations, Serious Games and Their Applications
This book presents the state of the art technology in Serious Games which is driven
extensive by applications and research in simulation. The topics in this book include:
(i) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilita-
tion; (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC
simulation; (7) Special needs education. The book also addresses the fundamental
issues in Simulation and Serious Games such as rapid collision detection, game engines
or game development platforms. The target audience for this book includes scientists,
engineers and practitioners involved in the field of Serious Games and Simulation.
The major part of this book comprises of papers presented at the 2012 Asia-Europe
Workshop on Serious Games and Simulation held in Nanyang Technological University,
Singapore (May 9,2012). All the contributions have been peer reviewed and by scientific
committee members with report about quality, content and originality.
|
any_adam_object | 1 |
author2 | Cai, Yiyu Goei, Sui Lin |
author2_role | edt edt |
author2_variant | y c yc s l g sl slg |
author_facet | Cai, Yiyu Goei, Sui Lin |
building | Verbundindex |
bvnumber | BV043852152 |
classification_rvk | ST 324 |
ctrlnum | (OCoLC)894766095 (DE-599)BSZ41623514X |
discipline | Informatik |
format | Book |
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spelling | Simulations, serious games, and their applications Yiyu Cai, Sui Lin Goei (eds.) Singapore ; Heidelberg Springer [2014] X, 258 Seiten Illustrationen, Diagramme (teilweise farbig) txt rdacontent n rdamedia nc rdacarrier Gaming media and social effects "The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012)." Online-Ausg: Cai, Yiyu: Simulations, Serious Games and Their Applications Serious game (DE-588)1046414801 gnd rswk-swf Computersimulation (DE-588)4148259-1 gnd rswk-swf Serious game Computersimulation (DE-588)4143413-4 Aufsatzsammlung gnd-content Serious game (DE-588)1046414801 s Computersimulation (DE-588)4148259-1 s DE-604 Cai, Yiyu edt Goei, Sui Lin edt Erscheint auch als Online-Ausgabe 978-981-4560-32-0 DE-601 pdf/application http://www.gbv.de/dms/tib-ub-hannover/774605952.pdf Inhaltsverzeichnis DE-576;springer image/jpeg http://swbplus.bsz-bw.de/bsz41623514xcov.htm 20150302151151 Cover Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029262437&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029262437&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Simulations, serious games, and their applications Serious game (DE-588)1046414801 gnd Computersimulation (DE-588)4148259-1 gnd |
subject_GND | (DE-588)1046414801 (DE-588)4148259-1 (DE-588)4143413-4 |
title | Simulations, serious games, and their applications |
title_auth | Simulations, serious games, and their applications |
title_exact_search | Simulations, serious games, and their applications |
title_full | Simulations, serious games, and their applications Yiyu Cai, Sui Lin Goei (eds.) |
title_fullStr | Simulations, serious games, and their applications Yiyu Cai, Sui Lin Goei (eds.) |
title_full_unstemmed | Simulations, serious games, and their applications Yiyu Cai, Sui Lin Goei (eds.) |
title_short | Simulations, serious games, and their applications |
title_sort | simulations serious games and their applications |
topic | Serious game (DE-588)1046414801 gnd Computersimulation (DE-588)4148259-1 gnd |
topic_facet | Serious game Computersimulation Aufsatzsammlung |
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