The business of gamification: a critical analysis
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York ; London
Routledge, Taylor & Francis Group
2016
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Schriftenreihe: | Routledge advances in management and business studies
65 |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | xxi, 229 Seiten Illustrationen |
ISBN: | 9781138824164 |
Internformat
MARC
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650 | 4 | |a Video games industry | |
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650 | 4 | |a Business enterprises |x Technological innovations | |
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Datensatz im Suchindex
_version_ | 1804176715578081280 |
---|---|
adam_text | THE BUSINESS OF GAMIFICATION
/
: 2016
TABLE OF CONTENTS / INHALTSVERZEICHNIS
INTRODUCTION / MIKOLAJ DYMEK
ABOUT THE EDITORS
ABOUT THE CONTRIBUTORS
INTERNAL ORGANISATIONAL PERSPECTIVES
ROLEPLAYING GAMES AT WORK : ABOUT MANAGEMENT, GAMIFICATION AND
EFFECTIVENESS / EMMANUELLE SAVIGNAC
FEEDING THE RED CRITTER : THE GAMIFICATION OF PROJECT MANAGEMENT
SOFTWARE / RAUL FERRER CONILL
GAMIFICATION AS IDEOLOGICAL PRAXIS : ON PLAY, GAMES AND THE MODDING OF
MANAGEMENT / ALF REHN
EXTERNAL ORGANISATIONAL PERSPECTIVES
GAME OF GAMIFICATION : MARKETING, CONSUMER RESISTANCE AND DIGITAL PLAY /
LENA OLAISON AND SAARA L. TAALAS
WIN, EARN, GAIN : GAMIFICATION IN THE HISTORY OF RETAILING / FRANCK
COCHOY AND JOHAN HAGBERG
INSIDE THE GAMIFICATION CASE OF A MOBILE PHONE MARKETING CAMPAIGN : THE
AMALGAMATION OF GAME STUDIES WITH MARKETING COMMUNICATIONS? / MIKOLAJ
DYMEK
SAMSUNG NATION : A GAMIFIED EXPERIENCE / TRACY HARWOOD AND TONY GARRY
PLAY A GAME, SAVE THE PLANET! : GAMIFICATION AS A WAY TO PROMOTE GREEN
CONSUMPTION / CHRISTIAN FUENTES
CONCEPTUAL PERSPECTIVES
GAMIFICATION FOR SUSTAINABILITY : BEYOND THE LUDO-AESTHETICAL APPROACH /
PER FORS AND THOMAS TARO LENNERFORS
DESIGNING FOR THE PLAY INSTINCT : GAMIFICATION, COLLECTIVE VOODOO AND
MUMBO JUMBO / STEPHEN WEBLEY AND KAREN CHAM
TOTAL GAMIFICATION AND THE LIMITS OF OUR IMAGINATION / PER H. HEDBERG
AND MATTIAS SVAHN
OLD THINGS : NEW NAMES / PETER ZACKARIASSON
INDEX
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT.
|
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building | Verbundindex |
bvnumber | BV043846039 |
callnumber-first | H - Social Science |
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dewey-raw | 338.4/77948 |
dewey-search | 338.4/77948 |
dewey-sort | 3338.4 577948 |
dewey-tens | 330 - Economics |
discipline | Wirtschaftswissenschaften |
format | Book |
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institution | BVB |
isbn | 9781138824164 |
language | English |
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physical | xxi, 229 Seiten Illustrationen |
publishDate | 2016 |
publishDateSearch | 2016 |
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publisher | Routledge, Taylor & Francis Group |
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series | Routledge advances in management and business studies |
series2 | Routledge advances in management and business studies |
spelling | The business of gamification a critical analysis edited by Mikolaj Dymek and Peter Zackariasson New York ; London Routledge, Taylor & Francis Group 2016 xxi, 229 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Routledge advances in management and business studies 65 Includes bibliographical references and index Unternehmen Video games industry Video games Marketing Business enterprises Technological innovations 1\p (DE-588)4143413-4 Aufsatzsammlung gnd-content Dymek, Mikolaj (DE-588)1145077080 edt Zackariasson, Peter 1972- (DE-588)1027787509 edt Erscheint auch als Online-Ausgabe 978-1-315-74086-7 Routledge advances in management and business studies 65 (DE-604)BV011193797 65 LoC Fremddatenuebernahme application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029256495&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | The business of gamification a critical analysis Routledge advances in management and business studies Unternehmen Video games industry Video games Marketing Business enterprises Technological innovations |
subject_GND | (DE-588)4143413-4 |
title | The business of gamification a critical analysis |
title_auth | The business of gamification a critical analysis |
title_exact_search | The business of gamification a critical analysis |
title_full | The business of gamification a critical analysis edited by Mikolaj Dymek and Peter Zackariasson |
title_fullStr | The business of gamification a critical analysis edited by Mikolaj Dymek and Peter Zackariasson |
title_full_unstemmed | The business of gamification a critical analysis edited by Mikolaj Dymek and Peter Zackariasson |
title_short | The business of gamification |
title_sort | the business of gamification a critical analysis |
title_sub | a critical analysis |
topic | Unternehmen Video games industry Video games Marketing Business enterprises Technological innovations |
topic_facet | Unternehmen Video games industry Video games Marketing Business enterprises Technological innovations Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029256495&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV011193797 |
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