Polished game development: from first steps to final release
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
[New York]
Apress
[2016]
|
Schlagworte: | |
Online-Zugang: | http://www.springer.com/ Inhaltsverzeichnis Klappentext |
Beschreibung: | xxi, 259 Seiten Illustrationen 23.5 cm x 15.5 cm, 0 g |
ISBN: | 9781484218785 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
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024 | 3 | |a 9781484218785 | |
028 | 5 | 2 | |a Bestellnummer: 978-1-4842-1878-5 |
028 | 5 | 2 | |a Bestellnummer: 86534601 |
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100 | 1 | |a Goodwin, Steven |e Verfasser |4 aut | |
245 | 1 | 0 | |a Polished game development |b from first steps to final release |c Steven Goodwin |
264 | 1 | |a [New York] |b Apress |c [2016] | |
300 | |a xxi, 259 Seiten |b Illustrationen |c 23.5 cm x 15.5 cm, 0 g | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
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650 | 0 | 7 | |a Programmierung |0 (DE-588)4076370-5 |2 gnd |9 rswk-swf |
653 | |a Mixed media product | ||
653 | |a UM | ||
653 | |a Game Balance | ||
653 | |a Game Design | ||
653 | |a Game Development | ||
653 | |a Game Graphics | ||
653 | |a Game Polish | ||
653 | |a Game Programming | ||
653 | |a Game Publishing | ||
653 | |a Game Testing | ||
653 | |a Computer science | ||
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Programmierung |0 (DE-588)4076370-5 |D s |
689 | 0 | |5 DE-604 | |
710 | 2 | |a Apress L.P. |0 (DE-588)1065538766 |4 pbl | |
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999 | |a oai:aleph.bib-bvb.de:BVB01-029228798 |
Datensatz im Suchindex
_version_ | 1804176671174033408 |
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adam_text | Contents at a Glance
About the Author...........................................xv
About the Technical Reviewer............................ xvii
Preface................................................ xix
Acknowledgments............................................xxi
BChapter 1: Introduction to Game Polish......................1
GChapter 2: The Essentials.................................19
IlChapter 3: Gameplay......................................35
KIChapter 4: Game Balancing.................................. 65
IlChapter 5: User Experience...............................85
¡¡¡Chapter 6: In-Game Visuals............................. 105
BChapter 7: Audio..........................................125
«Chapter 8: Writing........................................153
BIChapter 9: Coding Practices..............................171
BChapter 10: Testing.......................................199
BChapter 11: Final Thoughts.......................... ....219
El Appendix A: Space Bounce................................249
Index.............................................. 255
Polished Game Development
Learn the things you need for a complete game, such as translations and tutorials,
and improve the things you’ve already written to raise their standard to that of a
■ . /
professional level. This is a practical guide covering every discipline: art, music, writing,
and code. In the case of the latter, code examples are included to demonstrate how to
implement the functionality to make the game shine.
Poll shed 6ome Development acts as a comprehensive checklist of everything your
game should, and should not, do, in order to be as good as it possibly can. It is
more than just a book on theoretical-game design principles.
• Explains the difference between a pet project, and a professional one
• Covers how to test for the problems and bugs you don t know you ll have
• Details simple, but effective, visual improvements that can be done
with very little effort
Regardless of platform (web, mobile, or console), or language (C++, [#, JavaScript)
there is a wealth of common (and specific) tips within these pages that will enable
you to make the most professional games you can.
/
The book also features a complete game, Space Bounce, which is built in stages
throughout the book, to explain in practical terms the ideas expressed. This
journey is all encompassing as it starts at the design stage, explaining all the
design ideas and ramifications, and continues until it’s completely deployed on
a website, exemplifying the fact that polish goes down to the roots.
|
any_adam_object | 1 |
author | Goodwin, Steven |
author_facet | Goodwin, Steven |
author_role | aut |
author_sort | Goodwin, Steven |
author_variant | s g sg |
building | Verbundindex |
bvnumber | BV043817711 |
classification_rvk | ST 324 |
classification_tum | DAT 758f |
ctrlnum | (OCoLC)964493173 (DE-599)DNB1081501634 |
dewey-full | 004 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 004 - Computer science |
dewey-raw | 004 |
dewey-search | 004 |
dewey-sort | 14 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Book |
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illustrated | Illustrated |
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isbn | 9781484218785 |
language | English |
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physical | xxi, 259 Seiten Illustrationen 23.5 cm x 15.5 cm, 0 g |
publishDate | 2016 |
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spelling | Goodwin, Steven Verfasser aut Polished game development from first steps to final release Steven Goodwin [New York] Apress [2016] xxi, 259 Seiten Illustrationen 23.5 cm x 15.5 cm, 0 g txt rdacontent n rdamedia nc rdacarrier Computerspiel (DE-588)4010457-6 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Mixed media product UM Game Balance Game Design Game Development Game Graphics Game Polish Game Programming Game Publishing Game Testing Computer science Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s DE-604 Apress L.P. (DE-588)1065538766 pbl Erscheint auch als Online-Ausgabe 978-1-4842-2122-8 http://www.springer.com/ Verlag Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029228798&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029228798&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Goodwin, Steven Polished game development from first steps to final release Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4076370-5 |
title | Polished game development from first steps to final release |
title_auth | Polished game development from first steps to final release |
title_exact_search | Polished game development from first steps to final release |
title_full | Polished game development from first steps to final release Steven Goodwin |
title_fullStr | Polished game development from first steps to final release Steven Goodwin |
title_full_unstemmed | Polished game development from first steps to final release Steven Goodwin |
title_short | Polished game development |
title_sort | polished game development from first steps to final release |
title_sub | from first steps to final release |
topic | Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd |
topic_facet | Computerspiel Programmierung |
url | http://www.springer.com/ http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029228798&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029228798&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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