Visual C♯ game programming for teens:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston, MA
Course Technology Cengage Learning
2011
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 |
Beschreibung: | Includes index Annotation Dungeon prerequisites -- Welcome to the Dungeon -- Drawing shapes and bitmaps with GDI+ -- Sprites and real-time animation -- Collision detection -- Playing sound effects and music -- Building the dungeon -- Creating the dungeon editor -- Rendering a dungeon level -- Adding objects to the dungeon -- Going deeper into the dungeon with portals -- Exploring the dungeon -- Creating characters and monsters -- Dialogue : trainers, vendors, and NPCs -- Fighting monsters, gaining experience, and leveling up -- Equipping gear and looting treasure -- Populating the dungeon -- Deep places of the world |
Beschreibung: | xvii, 442 pages |
ISBN: | 9781435458499 1435458494 9781435458482 1435458486 |
Internformat
MARC
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100 | 1 | |a Harbour, Jonathan S. |e Verfasser |4 aut | |
245 | 1 | 0 | |a Visual C♯ game programming for teens |c Jonathan S. Harbour |
264 | 1 | |a Boston, MA |b Course Technology Cengage Learning |c 2011 | |
300 | |a xvii, 442 pages | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Includes index | ||
500 | |a Annotation | ||
500 | |a Dungeon prerequisites -- Welcome to the Dungeon -- Drawing shapes and bitmaps with GDI+ -- Sprites and real-time animation -- Collision detection -- Playing sound effects and music -- Building the dungeon -- Creating the dungeon editor -- Rendering a dungeon level -- Adding objects to the dungeon -- Going deeper into the dungeon with portals -- Exploring the dungeon -- Creating characters and monsters -- Dialogue : trainers, vendors, and NPCs -- Fighting monsters, gaining experience, and leveling up -- Equipping gear and looting treasure -- Populating the dungeon -- Deep places of the world | ||
630 | 0 | 4 | |a Microsoft Visual C♯ |
650 | 7 | |a Microsoft Visual C♯ |2 blmlsh | |
650 | 7 | |a Microsoft Visual C♯ |2 fast | |
650 | 7 | |a Microsoft Visual C♯ |2 blmsh | |
650 | 4 | |a Computer games / Programming / Juvenile literature | |
650 | 4 | |a C♯ (Computer program language) / Juvenile literature | |
650 | 4 | |a Computer graphics / Juvenile literature | |
650 | 7 | |a COMPUTERS / Programming Languages / C♯ |2 bisacsh | |
650 | 7 | |a COMPUTERS / Programming Languages / Java |2 bisacsh | |
650 | 7 | |a COMPUTERS / Programming Languages / Pascal |2 bisacsh | |
650 | 7 | |a C♯ (Computer program language) |2 fast | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 7 | |a Computer graphics |2 fast | |
650 | 7 | |a Computer games / Programming / Juvenile literature |2 local | |
650 | 7 | |a C# (Computer program language) / Juvenile literature |2 local | |
650 | 7 | |a Computer graphics / Juvenile literature |2 local | |
650 | 4 | |a Computer games |x Programming |v Juvenile literature | |
650 | 4 | |a C# (Computer program language) |v Juvenile literature | |
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Datensatz im Suchindex
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any_adam_object | |
author | Harbour, Jonathan S. |
author_facet | Harbour, Jonathan S. |
author_role | aut |
author_sort | Harbour, Jonathan S. |
author_variant | j s h js jsh |
building | Verbundindex |
bvnumber | BV043786440 |
collection | ZDB-4-EBA |
ctrlnum | (ZDB-4-EBA)ocn711689138 (OCoLC)711689138 (DE-599)BVBBV043786440 |
dewey-full | 005.13/3 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.13/3 |
dewey-search | 005.13/3 |
dewey-sort | 15.13 13 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | DE-604.BV043786440 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:35:06Z |
institution | BVB |
isbn | 9781435458499 1435458494 9781435458482 1435458486 |
language | English |
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physical | xvii, 442 pages |
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publishDate | 2011 |
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publisher | Course Technology Cengage Learning |
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spelling | Harbour, Jonathan S. Verfasser aut Visual C♯ game programming for teens Jonathan S. Harbour Boston, MA Course Technology Cengage Learning 2011 xvii, 442 pages txt rdacontent c rdamedia cr rdacarrier Includes index Annotation Dungeon prerequisites -- Welcome to the Dungeon -- Drawing shapes and bitmaps with GDI+ -- Sprites and real-time animation -- Collision detection -- Playing sound effects and music -- Building the dungeon -- Creating the dungeon editor -- Rendering a dungeon level -- Adding objects to the dungeon -- Going deeper into the dungeon with portals -- Exploring the dungeon -- Creating characters and monsters -- Dialogue : trainers, vendors, and NPCs -- Fighting monsters, gaining experience, and leveling up -- Equipping gear and looting treasure -- Populating the dungeon -- Deep places of the world Microsoft Visual C♯ Microsoft Visual C♯ blmlsh Microsoft Visual C♯ fast Microsoft Visual C♯ blmsh Computer games / Programming / Juvenile literature C♯ (Computer program language) / Juvenile literature Computer graphics / Juvenile literature COMPUTERS / Programming Languages / C♯ bisacsh COMPUTERS / Programming Languages / Java bisacsh COMPUTERS / Programming Languages / Pascal bisacsh C♯ (Computer program language) fast Computer games / Programming fast Computer graphics fast Computer games / Programming / Juvenile literature local C# (Computer program language) / Juvenile literature local Computer graphics / Juvenile literature local Computer games Programming Juvenile literature C# (Computer program language) Juvenile literature |
spellingShingle | Harbour, Jonathan S. Visual C♯ game programming for teens Microsoft Visual C♯ Microsoft Visual C♯ blmlsh Microsoft Visual C♯ fast Microsoft Visual C♯ blmsh Computer games / Programming / Juvenile literature C♯ (Computer program language) / Juvenile literature Computer graphics / Juvenile literature COMPUTERS / Programming Languages / C♯ bisacsh COMPUTERS / Programming Languages / Java bisacsh COMPUTERS / Programming Languages / Pascal bisacsh C♯ (Computer program language) fast Computer games / Programming fast Computer graphics fast Computer games / Programming / Juvenile literature local C# (Computer program language) / Juvenile literature local Computer graphics / Juvenile literature local Computer games Programming Juvenile literature C# (Computer program language) Juvenile literature |
title | Visual C♯ game programming for teens |
title_auth | Visual C♯ game programming for teens |
title_exact_search | Visual C♯ game programming for teens |
title_full | Visual C♯ game programming for teens Jonathan S. Harbour |
title_fullStr | Visual C♯ game programming for teens Jonathan S. Harbour |
title_full_unstemmed | Visual C♯ game programming for teens Jonathan S. Harbour |
title_short | Visual C♯ game programming for teens |
title_sort | visual c♯ game programming for teens |
topic | Microsoft Visual C♯ Microsoft Visual C♯ blmlsh Microsoft Visual C♯ fast Microsoft Visual C♯ blmsh Computer games / Programming / Juvenile literature C♯ (Computer program language) / Juvenile literature Computer graphics / Juvenile literature COMPUTERS / Programming Languages / C♯ bisacsh COMPUTERS / Programming Languages / Java bisacsh COMPUTERS / Programming Languages / Pascal bisacsh C♯ (Computer program language) fast Computer games / Programming fast Computer graphics fast Computer games / Programming / Juvenile literature local C# (Computer program language) / Juvenile literature local Computer graphics / Juvenile literature local Computer games Programming Juvenile literature C# (Computer program language) Juvenile literature |
topic_facet | Microsoft Visual C♯ Computer games / Programming / Juvenile literature C♯ (Computer program language) / Juvenile literature Computer graphics / Juvenile literature COMPUTERS / Programming Languages / C♯ COMPUTERS / Programming Languages / Java COMPUTERS / Programming Languages / Pascal C♯ (Computer program language) Computer games / Programming Computer graphics C# (Computer program language) / Juvenile literature Computer games Programming Juvenile literature C# (Computer program language) Juvenile literature |
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