Multi-threaded game engine design:
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Bibliographic Details
Main Author: Harbour, Jonathan S. (Author)
Format: Electronic eBook
Language:English
Published: Clifton Park, N.Y. Delmar 2011
Subjects:
Online Access:FAW01
FAW02
Item Description:Includes bibliographical references and index
"Multi-threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show you how to apply cutting edge techniques to your programming skill set"--Resource description page
pt. 1. An introduction to symmetric multi-processing -- pt. 2. Creating an engine for SMP experimentation -- pt. 3. SMP experiments
Physical Description:xix, 572 pages
ISBN:9781435455986
1435455983
1435454170
9781435454170
1436455987
9781436455985

There is no print copy available.

Interlibrary loan Place Request Caution: Not in THWS collection!