Multi-threaded game engine design:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Clifton Park, N.Y.
Delmar
2011
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 |
Beschreibung: | Includes bibliographical references and index "Multi-threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show you how to apply cutting edge techniques to your programming skill set"--Resource description page pt. 1. An introduction to symmetric multi-processing -- pt. 2. Creating an engine for SMP experimentation -- pt. 3. SMP experiments |
Beschreibung: | xix, 572 pages |
ISBN: | 9781435455986 1435455983 1435454170 9781435454170 1436455987 9781436455985 |
Internformat
MARC
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100 | 1 | |a Harbour, Jonathan S. |e Verfasser |4 aut | |
245 | 1 | 0 | |a Multi-threaded game engine design |c Jonathan S. Harbour |
264 | 1 | |a Clifton Park, N.Y. |b Delmar |c 2011 | |
300 | |a xix, 572 pages | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
500 | |a "Multi-threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show you how to apply cutting edge techniques to your programming skill set"--Resource description page | ||
500 | |a pt. 1. An introduction to symmetric multi-processing -- pt. 2. Creating an engine for SMP experimentation -- pt. 3. SMP experiments | ||
650 | 4 | |a Computer games / Programming | |
650 | 4 | |a Computer games / Design | |
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 7 | |a Computer games / Programming |2 blmlsh | |
650 | 7 | |a Computer games / Design |2 blmlsh | |
650 | 7 | |a Computer games / Design |2 fast | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 7 | |a Computer games / Programming |2 local | |
650 | 7 | |a Computer games / Design |2 local | |
650 | 4 | |a Computer games |x Programming | |
650 | 4 | |a Computer games |x Design | |
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Datensatz im Suchindex
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any_adam_object | |
author | Harbour, Jonathan S. |
author_facet | Harbour, Jonathan S. |
author_role | aut |
author_sort | Harbour, Jonathan S. |
author_variant | j s h js jsh |
building | Verbundindex |
bvnumber | BV043786387 |
collection | ZDB-4-EBA |
ctrlnum | (ZDB-4-EBA)ocn671640637 (OCoLC)671640637 (DE-599)BVBBV043786387 |
dewey-full | 794.81526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81526 |
dewey-search | 794.81526 |
dewey-sort | 3794.81526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV043786387 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:35:06Z |
institution | BVB |
isbn | 9781435455986 1435455983 1435454170 9781435454170 1436455987 9781436455985 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029197446 |
oclc_num | 671640637 |
open_access_boolean | |
owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | xix, 572 pages |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2011 |
publishDateSearch | 2011 |
publishDateSort | 2011 |
publisher | Delmar |
record_format | marc |
spelling | Harbour, Jonathan S. Verfasser aut Multi-threaded game engine design Jonathan S. Harbour Clifton Park, N.Y. Delmar 2011 xix, 572 pages txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references and index "Multi-threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show you how to apply cutting edge techniques to your programming skill set"--Resource description page pt. 1. An introduction to symmetric multi-processing -- pt. 2. Creating an engine for SMP experimentation -- pt. 3. SMP experiments Computer games / Programming Computer games / Design GAMES / Video & Electronic bisacsh Computer games / Programming blmlsh Computer games / Design blmlsh Computer games / Design fast Computer games / Programming fast Computer games / Programming local Computer games / Design local Computer games Programming Computer games Design Programmierung (DE-588)4076370-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Multithreading (DE-588)4377481-7 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Multithreading (DE-588)4377481-7 s Programmierung (DE-588)4076370-5 s 1\p DE-604 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Harbour, Jonathan S. Multi-threaded game engine design Computer games / Programming Computer games / Design GAMES / Video & Electronic bisacsh Computer games / Programming blmlsh Computer games / Design blmlsh Computer games / Design fast Computer games / Programming fast Computer games / Programming local Computer games / Design local Computer games Programming Computer games Design Programmierung (DE-588)4076370-5 gnd Computerspiel (DE-588)4010457-6 gnd Multithreading (DE-588)4377481-7 gnd |
subject_GND | (DE-588)4076370-5 (DE-588)4010457-6 (DE-588)4377481-7 |
title | Multi-threaded game engine design |
title_auth | Multi-threaded game engine design |
title_exact_search | Multi-threaded game engine design |
title_full | Multi-threaded game engine design Jonathan S. Harbour |
title_fullStr | Multi-threaded game engine design Jonathan S. Harbour |
title_full_unstemmed | Multi-threaded game engine design Jonathan S. Harbour |
title_short | Multi-threaded game engine design |
title_sort | multi threaded game engine design |
topic | Computer games / Programming Computer games / Design GAMES / Video & Electronic bisacsh Computer games / Programming blmlsh Computer games / Design blmlsh Computer games / Design fast Computer games / Programming fast Computer games / Programming local Computer games / Design local Computer games Programming Computer games Design Programmierung (DE-588)4076370-5 gnd Computerspiel (DE-588)4010457-6 gnd Multithreading (DE-588)4377481-7 gnd |
topic_facet | Computer games / Programming Computer games / Design GAMES / Video & Electronic Computer games Programming Computer games Design Programmierung Computerspiel Multithreading |
work_keys_str_mv | AT harbourjonathans multithreadedgameenginedesign |