XNA 3.1 game development for teens: game development on the PC, Xbox 360, and Zune player
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston, Mass.
Course Technology
©2011
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 |
Beschreibung: | Includes index "'XNA 3.0 Game Development For Teens' is a complete guide to entry level programming and computer game development using XNA 3.0 and the Visual C♯ 2008 Express programming language for beginners. This book shows readers how to create and execute computer games on their PC, and then how to port their PC games over to their Xbox 360 or Zune player. This book is for anyone looking to begin creating their own computer games with XNA 3.0 and Visual C♯ 2008 Express"--Resource description page pt. 1. XNA development basics -- pt. 2. Learning how to program with visual C♯ studio express 2008 -- pt. 3. Game development basics -- pt. 4. Building games for the PC, Xbox 360, and Zune -- pt. 5. Appendices |
Beschreibung: | xvii, 284 pages |
ISBN: | 9781435455832 1435455835 1435454383 9781435454385 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV043786245 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 160920s2011 |||| o||u| ||||||eng d | ||
020 | |a 9781435455832 |9 978-1-4354-5583-2 | ||
020 | |a 1435455835 |9 1-4354-5583-5 | ||
020 | |a 1435454383 |9 1-4354-5438-3 | ||
020 | |a 9781435454385 |9 978-1-4354-5438-5 | ||
020 | |a 9781435454385 |9 978-1-4354-5438-5 | ||
035 | |a (ZDB-4-EBA)ocn608489633 | ||
035 | |a (OCoLC)608489633 | ||
035 | |a (DE-599)BVBBV043786245 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
049 | |a DE-1046 |a DE-1047 | ||
082 | 0 | |a 794.8/151 |2 22 | |
100 | 1 | |a Ford, Jerry Lee |e Verfasser |4 aut | |
245 | 1 | 0 | |a XNA 3.1 game development for teens |b game development on the PC, Xbox 360, and Zune player |c Jerry Lee Ford, Jr |
264 | 1 | |a Boston, Mass. |b Course Technology |c ©2011 | |
300 | |a xvii, 284 pages | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Includes index | ||
500 | |a "'XNA 3.0 Game Development For Teens' is a complete guide to entry level programming and computer game development using XNA 3.0 and the Visual C♯ 2008 Express programming language for beginners. This book shows readers how to create and execute computer games on their PC, and then how to port their PC games over to their Xbox 360 or Zune player. This book is for anyone looking to begin creating their own computer games with XNA 3.0 and Visual C♯ 2008 Express"--Resource description page | ||
500 | |a pt. 1. XNA development basics -- pt. 2. Learning how to program with visual C♯ studio express 2008 -- pt. 3. Game development basics -- pt. 4. Building games for the PC, Xbox 360, and Zune -- pt. 5. Appendices | ||
630 | 0 | 4 | |a Microsoft XNA (Computer file) |
650 | 4 | |a Microsoft XNA (Computer file) / Juvenile literature | |
650 | 7 | |a Microsoft XNA (Computer file) |2 blmlsh | |
650 | 7 | |a Microsoft XNA (Computer file) |2 fast | |
650 | 7 | |a Microsoft XNA (Computer file) |2 blmsh | |
650 | 4 | |a Computer games / Programming | |
650 | 4 | |a Computer graphics | |
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 7 | |a Computer games / Programming |2 blmlsh | |
650 | 7 | |a Computer graphics |2 blmlsh | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 7 | |a Computer graphics |2 fast | |
650 | 7 | |a Computer games / Programming |2 local | |
650 | 7 | |a Computer graphics |2 local | |
650 | 4 | |a Computer games |x Programming | |
650 | 4 | |a Computer graphics | |
912 | |a ZDB-4-EBA | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-029197304 | ||
966 | e | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=315167 |l FAW01 |p ZDB-4-EBA |q FAW_PDA_EBA |x Aggregator |3 Volltext | |
966 | e | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=315167 |l FAW02 |p ZDB-4-EBA |q FAW_PDA_EBA |x Aggregator |3 Volltext |
Datensatz im Suchindex
_version_ | 1804176621660274688 |
---|---|
any_adam_object | |
author | Ford, Jerry Lee |
author_facet | Ford, Jerry Lee |
author_role | aut |
author_sort | Ford, Jerry Lee |
author_variant | j l f jl jlf |
building | Verbundindex |
bvnumber | BV043786245 |
collection | ZDB-4-EBA |
ctrlnum | (ZDB-4-EBA)ocn608489633 (OCoLC)608489633 (DE-599)BVBBV043786245 |
dewey-full | 794.8/151 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/151 |
dewey-search | 794.8/151 |
dewey-sort | 3794.8 3151 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02903nmm a2200589zc 4500</leader><controlfield tag="001">BV043786245</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">160920s2011 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781435455832</subfield><subfield code="9">978-1-4354-5583-2</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1435455835</subfield><subfield code="9">1-4354-5583-5</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1435454383</subfield><subfield code="9">1-4354-5438-3</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781435454385</subfield><subfield code="9">978-1-4354-5438-5</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781435454385</subfield><subfield code="9">978-1-4354-5438-5</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-4-EBA)ocn608489633</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)608489633</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV043786245</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-1046</subfield><subfield code="a">DE-1047</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8/151</subfield><subfield code="2">22</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Ford, Jerry Lee</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">XNA 3.1 game development for teens</subfield><subfield code="b">game development on the PC, Xbox 360, and Zune player</subfield><subfield code="c">Jerry Lee Ford, Jr</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Boston, Mass.</subfield><subfield code="b">Course Technology</subfield><subfield code="c">©2011</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">xvii, 284 pages</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes index</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">"'XNA 3.0 Game Development For Teens' is a complete guide to entry level programming and computer game development using XNA 3.0 and the Visual C♯ 2008 Express programming language for beginners. This book shows readers how to create and execute computer games on their PC, and then how to port their PC games over to their Xbox 360 or Zune player. This book is for anyone looking to begin creating their own computer games with XNA 3.0 and Visual C♯ 2008 Express"--Resource description page</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">pt. 1. XNA development basics -- pt. 2. Learning how to program with visual C♯ studio express 2008 -- pt. 3. Game development basics -- pt. 4. Building games for the PC, Xbox 360, and Zune -- pt. 5. Appendices</subfield></datafield><datafield tag="630" ind1="0" ind2="4"><subfield code="a">Microsoft XNA (Computer file)</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Microsoft XNA (Computer file) / Juvenile literature</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Microsoft XNA (Computer file)</subfield><subfield code="2">blmlsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Microsoft XNA (Computer file)</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Microsoft XNA (Computer file)</subfield><subfield code="2">blmsh</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games / Programming</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer graphics</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">GAMES / Video & Electronic</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games / Programming</subfield><subfield code="2">blmlsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer graphics</subfield><subfield code="2">blmlsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games / Programming</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer graphics</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games / Programming</subfield><subfield code="2">local</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer graphics</subfield><subfield code="2">local</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games</subfield><subfield code="x">Programming</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer graphics</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-029197304</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=315167</subfield><subfield code="l">FAW01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FAW_PDA_EBA</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=315167</subfield><subfield code="l">FAW02</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FAW_PDA_EBA</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
id | DE-604.BV043786245 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:35:06Z |
institution | BVB |
isbn | 9781435455832 1435455835 1435454383 9781435454385 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029197304 |
oclc_num | 608489633 |
open_access_boolean | |
owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | xvii, 284 pages |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2011 |
publishDateSearch | 2011 |
publishDateSort | 2011 |
publisher | Course Technology |
record_format | marc |
spelling | Ford, Jerry Lee Verfasser aut XNA 3.1 game development for teens game development on the PC, Xbox 360, and Zune player Jerry Lee Ford, Jr Boston, Mass. Course Technology ©2011 xvii, 284 pages txt rdacontent c rdamedia cr rdacarrier Includes index "'XNA 3.0 Game Development For Teens' is a complete guide to entry level programming and computer game development using XNA 3.0 and the Visual C♯ 2008 Express programming language for beginners. This book shows readers how to create and execute computer games on their PC, and then how to port their PC games over to their Xbox 360 or Zune player. This book is for anyone looking to begin creating their own computer games with XNA 3.0 and Visual C♯ 2008 Express"--Resource description page pt. 1. XNA development basics -- pt. 2. Learning how to program with visual C♯ studio express 2008 -- pt. 3. Game development basics -- pt. 4. Building games for the PC, Xbox 360, and Zune -- pt. 5. Appendices Microsoft XNA (Computer file) Microsoft XNA (Computer file) / Juvenile literature Microsoft XNA (Computer file) blmlsh Microsoft XNA (Computer file) fast Microsoft XNA (Computer file) blmsh Computer games / Programming Computer graphics GAMES / Video & Electronic bisacsh Computer games / Programming blmlsh Computer graphics blmlsh Computer games / Programming fast Computer graphics fast Computer games / Programming local Computer graphics local Computer games Programming |
spellingShingle | Ford, Jerry Lee XNA 3.1 game development for teens game development on the PC, Xbox 360, and Zune player Microsoft XNA (Computer file) Microsoft XNA (Computer file) / Juvenile literature Microsoft XNA (Computer file) blmlsh Microsoft XNA (Computer file) fast Microsoft XNA (Computer file) blmsh Computer games / Programming Computer graphics GAMES / Video & Electronic bisacsh Computer games / Programming blmlsh Computer graphics blmlsh Computer games / Programming fast Computer graphics fast Computer games / Programming local Computer graphics local Computer games Programming |
title | XNA 3.1 game development for teens game development on the PC, Xbox 360, and Zune player |
title_auth | XNA 3.1 game development for teens game development on the PC, Xbox 360, and Zune player |
title_exact_search | XNA 3.1 game development for teens game development on the PC, Xbox 360, and Zune player |
title_full | XNA 3.1 game development for teens game development on the PC, Xbox 360, and Zune player Jerry Lee Ford, Jr |
title_fullStr | XNA 3.1 game development for teens game development on the PC, Xbox 360, and Zune player Jerry Lee Ford, Jr |
title_full_unstemmed | XNA 3.1 game development for teens game development on the PC, Xbox 360, and Zune player Jerry Lee Ford, Jr |
title_short | XNA 3.1 game development for teens |
title_sort | xna 3 1 game development for teens game development on the pc xbox 360 and zune player |
title_sub | game development on the PC, Xbox 360, and Zune player |
topic | Microsoft XNA (Computer file) Microsoft XNA (Computer file) / Juvenile literature Microsoft XNA (Computer file) blmlsh Microsoft XNA (Computer file) fast Microsoft XNA (Computer file) blmsh Computer games / Programming Computer graphics GAMES / Video & Electronic bisacsh Computer games / Programming blmlsh Computer graphics blmlsh Computer games / Programming fast Computer graphics fast Computer games / Programming local Computer graphics local Computer games Programming |
topic_facet | Microsoft XNA (Computer file) Microsoft XNA (Computer file) / Juvenile literature Computer games / Programming Computer graphics GAMES / Video & Electronic Computer games Programming |
work_keys_str_mv | AT fordjerrylee xna31gamedevelopmentforteensgamedevelopmentonthepcxbox360andzuneplayer |