Virtual reality: rehabilitation in motor, cognitive and sensorial disorders
Gespeichert in:
Format: | Elektronisch E-Book |
---|---|
Sprache: | English |
Veröffentlicht: |
New York
Nova Publishers
[2014]
|
Schriftenreihe: | Disability studies (Nova Science Publishers)
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 TUM01 |
Beschreibung: | Online resource; title from PDF title page (Ebsco, viewed September 18, 2014) |
Beschreibung: | 1 online resource color illustrations |
ISBN: | 9781633217874 1633217876 9781633217737 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV043782743 | ||
003 | DE-604 | ||
005 | 20180307 | ||
007 | cr|uuu---uuuuu | ||
008 | 160920s2014 |||| o||u| ||||||eng d | ||
020 | |a 9781633217874 |9 978-1-63321-787-4 | ||
020 | |a 1633217876 |9 1-63321-787-6 | ||
020 | |a 9781633217737 |9 978-1-63321-773-7 | ||
035 | |a (ZDB-4-EBA)ocn890799451 | ||
035 | |a (OCoLC)890799451 | ||
035 | |a (DE-599)BVBBV043782743 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-1046 |a DE-1047 |a DE-91 | ||
082 | 0 | |a 619.8/043 |2 23 | |
245 | 1 | 0 | |a Virtual reality |b rehabilitation in motor, cognitive and sensorial disorders |c Paul M. Sharkey and Joav Merrick, editors |
264 | 1 | |a New York |b Nova Publishers |c [2014] | |
300 | |a 1 online resource |b color illustrations | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Disability studies (Nova Science Publishers) | |
500 | |a Online resource; title from PDF title page (Ebsco, viewed September 18, 2014) | ||
505 | 8 | |a VIRTUAL REALITY: REHABILITATION IN MOTOR, COGNITIVE AND SENSORIAL DISORDERS; VIRTUAL REALITY: REHABILITATION IN MOTOR, COGNITIVE AND SENSORIAL DISORDERS; Library of Congress Cataloging-in-Publication Data; CONTENTS; INTRODUCTION; Chapter 1: VIRTUAL REALITY BASED REHABILITATION APPLICATIONS FOR MOTOR, COGNITIVE AND SENSORIAL DISORDERS; SECTION ONE: VIRTUAL REALITY AND REHABILITATION; Chapter 2: MOVEMENT REHABILITATION INVIRTUAL REALITY FROM THEN TO NOW: HOW ARE WE DOING?; INTRODUCTION; VIRTUAL REALITY AS A TOOL TO PROVIDE INTENSIVE INTERVENTION DOSING. | |
505 | 8 | |a MANIPULATING ELEMENTS IN VR TO FACILITATE MOTOR SKILL DEVELOPMENTCOMMERCIALLY AVAILABLE VR EXERCISE SYSTEMS; SENSITIVITY OF OUTCOME MEASURES; CONCLUSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 3: VIRTUAL REALITY FOR COGNITIVE REHABILITATION; INTRODUCTION; STRENGTH AND WEAKNESSES OF VR TECHNOLOGIES REGARDING COGNITIVE REHABILITATION; WHAT DO WE LEARN FROM CONVENTIONAL REHABILITATION AND COGNITIVE REORGANIZATION?; CONCLUSION; ACKNOWLEDGMENTS; REFERENCES. | |
505 | 8 | |a Chapter 4: BALANCE REHABILITATION USING CUSTOM-MADE WII BALANCE BOARD EXERCISES: CLINICAL EFFECTIVENESS AND MAINTENANCE OF GAINS IN ACQUIRED BRAIN INJURY POPULATIONINTRODUCTION; METHODS; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 5: DEVELOPMENT OF A SYSTEM FOR THE ASSESSMENT OF A DUAL-TASK PERFORMANCE BASED ON A MOTION-CAPTURE DEVICE; INTRODUCTION; METHODS; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 6: VIRTUAL EXERCISES TO PROMOTE COGNITIVE RECOVERY IN STROKE PATIENTS; INTRODUCTION; METHODS; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES. | |
505 | 8 | |a Chapter 7: AUTOMATIC NON-CONTACT CATEGORIZATION OF UPPER BODY MOTION IMPAIRMENTS AND COMMON POST-STROKE MOTION SYNERGIESINTRODUCTION; METHODS; FINDINGS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 8: AUGMENTED REALITY IMPROVES MYOELECTRIC PROSTHESIS TRAINING; INTRODUCTION; OUR STUDY; FINDINGS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 9: PATIENT ENGAGEMENT AND CLINICAL FEASIBILITY OF AUGMENTED REFLECTION TECHNOLOGY FOR STROKE REHABILITATION; INTRODUCTION; METHODS; PARTICIPANTS; PROCEDURE AND EXPERIMENTAL DESIGN; NONCLINICAL MEASURES; RESULTS AND DISCUSSION; CONCLUSION. | |
505 | 8 | |a ACKNOWLEDGMENTSREFERENCES; Chapter 10: USING VIRTUAL ENVIRONMENTS FOR TRIGGER IDENTIFICATION IN ADDICTION TREATMENT; INTRODUCTION; RELATED WORK; OBJECTIVES; METHOD; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 11: IMPACT OF CONTEXTUAL ADDITIONAL STIMULI ON THE PERFORMANCE IN A VIRTUAL ACTIVITY OF DAILY LIVING (VADL) AMONG PATIENTS WITH BRAIN INJURY AND CONTROLS; INTRODUCTION; OUR STUDY; FINDINGS; DISCUSSION; CONCLUSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 12: CHILEAN HIGHER EDUCATION ENTRANCE EXAMINATION FOR LEARNERS WHO ARE BLIND; INTRODUCTION; AUDIOPSU SYSTEM; EVALUATION. | |
505 | 8 | |a Over the past twenty years, groups of therapists, researchers and engineers have seized the potential of virtual reality (VR) and its associated technologies to work together on designing and testing a great variety of rehabilitation devices and systems with the objective of improving the support for people with disabilities. Virtual reality technologies offer new paradigms for human exploration, understanding and support by providing participants a safe setting in which they can interact and develop goal-oriented activities within functional-virtual environments, especially when they find the | |
650 | 4 | |a Nervous system / Diseases / Patients / Rehabilitation | |
650 | 4 | |a Virtual reality in medicine | |
650 | 4 | |a Virtual reality therapy | |
650 | 7 | |a HEALTH & FITNESS / Diseases / Brain |2 bisacsh | |
650 | 7 | |a MEDICAL / Physical Medicine & Rehabilitation |2 bisacsh | |
650 | 7 | |a MEDICAL / Laboratory Medicine |2 bisacsh | |
650 | 7 | |a Nervous system / Diseases / Patients / Rehabilitation |2 fast | |
650 | 7 | |a Virtual reality in medicine |2 fast | |
650 | 7 | |a Virtual reality therapy |2 fast | |
650 | 4 | |a Medizin | |
650 | 4 | |a Virtual reality therapy |a Virtual reality in medicine |a Nervous system |x Diseases |x Patients |x Rehabilitation | |
912 | |a ZDB-4-EBA | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-029193803 | ||
966 | e | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=844869 |l FAW01 |p ZDB-4-EBA |q FAW_PDA_EBA |x Aggregator |3 Volltext | |
966 | e | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=844869 |l FAW02 |p ZDB-4-EBA |q FAW_PDA_EBA |x Aggregator |3 Volltext | |
966 | e | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=844869 |l TUM01 |p ZDB-4-NLEBK |q TUM_PDA_EBSCOMED_Kauf |x Aggregator |3 Volltext |
Datensatz im Suchindex
_version_ | 1804176614246842368 |
---|---|
any_adam_object | |
building | Verbundindex |
bvnumber | BV043782743 |
collection | ZDB-4-EBA |
contents | VIRTUAL REALITY: REHABILITATION IN MOTOR, COGNITIVE AND SENSORIAL DISORDERS; VIRTUAL REALITY: REHABILITATION IN MOTOR, COGNITIVE AND SENSORIAL DISORDERS; Library of Congress Cataloging-in-Publication Data; CONTENTS; INTRODUCTION; Chapter 1: VIRTUAL REALITY BASED REHABILITATION APPLICATIONS FOR MOTOR, COGNITIVE AND SENSORIAL DISORDERS; SECTION ONE: VIRTUAL REALITY AND REHABILITATION; Chapter 2: MOVEMENT REHABILITATION INVIRTUAL REALITY FROM THEN TO NOW: HOW ARE WE DOING?; INTRODUCTION; VIRTUAL REALITY AS A TOOL TO PROVIDE INTENSIVE INTERVENTION DOSING. MANIPULATING ELEMENTS IN VR TO FACILITATE MOTOR SKILL DEVELOPMENTCOMMERCIALLY AVAILABLE VR EXERCISE SYSTEMS; SENSITIVITY OF OUTCOME MEASURES; CONCLUSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 3: VIRTUAL REALITY FOR COGNITIVE REHABILITATION; INTRODUCTION; STRENGTH AND WEAKNESSES OF VR TECHNOLOGIES REGARDING COGNITIVE REHABILITATION; WHAT DO WE LEARN FROM CONVENTIONAL REHABILITATION AND COGNITIVE REORGANIZATION?; CONCLUSION; ACKNOWLEDGMENTS; REFERENCES. Chapter 4: BALANCE REHABILITATION USING CUSTOM-MADE WII BALANCE BOARD EXERCISES: CLINICAL EFFECTIVENESS AND MAINTENANCE OF GAINS IN ACQUIRED BRAIN INJURY POPULATIONINTRODUCTION; METHODS; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 5: DEVELOPMENT OF A SYSTEM FOR THE ASSESSMENT OF A DUAL-TASK PERFORMANCE BASED ON A MOTION-CAPTURE DEVICE; INTRODUCTION; METHODS; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 6: VIRTUAL EXERCISES TO PROMOTE COGNITIVE RECOVERY IN STROKE PATIENTS; INTRODUCTION; METHODS; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES. Chapter 7: AUTOMATIC NON-CONTACT CATEGORIZATION OF UPPER BODY MOTION IMPAIRMENTS AND COMMON POST-STROKE MOTION SYNERGIESINTRODUCTION; METHODS; FINDINGS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 8: AUGMENTED REALITY IMPROVES MYOELECTRIC PROSTHESIS TRAINING; INTRODUCTION; OUR STUDY; FINDINGS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 9: PATIENT ENGAGEMENT AND CLINICAL FEASIBILITY OF AUGMENTED REFLECTION TECHNOLOGY FOR STROKE REHABILITATION; INTRODUCTION; METHODS; PARTICIPANTS; PROCEDURE AND EXPERIMENTAL DESIGN; NONCLINICAL MEASURES; RESULTS AND DISCUSSION; CONCLUSION. ACKNOWLEDGMENTSREFERENCES; Chapter 10: USING VIRTUAL ENVIRONMENTS FOR TRIGGER IDENTIFICATION IN ADDICTION TREATMENT; INTRODUCTION; RELATED WORK; OBJECTIVES; METHOD; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 11: IMPACT OF CONTEXTUAL ADDITIONAL STIMULI ON THE PERFORMANCE IN A VIRTUAL ACTIVITY OF DAILY LIVING (VADL) AMONG PATIENTS WITH BRAIN INJURY AND CONTROLS; INTRODUCTION; OUR STUDY; FINDINGS; DISCUSSION; CONCLUSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 12: CHILEAN HIGHER EDUCATION ENTRANCE EXAMINATION FOR LEARNERS WHO ARE BLIND; INTRODUCTION; AUDIOPSU SYSTEM; EVALUATION. Over the past twenty years, groups of therapists, researchers and engineers have seized the potential of virtual reality (VR) and its associated technologies to work together on designing and testing a great variety of rehabilitation devices and systems with the objective of improving the support for people with disabilities. Virtual reality technologies offer new paradigms for human exploration, understanding and support by providing participants a safe setting in which they can interact and develop goal-oriented activities within functional-virtual environments, especially when they find the |
ctrlnum | (ZDB-4-EBA)ocn890799451 (OCoLC)890799451 (DE-599)BVBBV043782743 |
dewey-full | 619.8/043 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 619 - [Unassigned] |
dewey-raw | 619.8/043 |
dewey-search | 619.8/043 |
dewey-sort | 3619.8 243 |
dewey-tens | 610 - Medicine and health |
discipline | Medizin |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>05707nmm a2200565zc 4500</leader><controlfield tag="001">BV043782743</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20180307 </controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">160920s2014 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781633217874</subfield><subfield code="9">978-1-63321-787-4</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1633217876</subfield><subfield code="9">1-63321-787-6</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781633217737</subfield><subfield code="9">978-1-63321-773-7</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-4-EBA)ocn890799451</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)890799451</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV043782743</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-1046</subfield><subfield code="a">DE-1047</subfield><subfield code="a">DE-91</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">619.8/043</subfield><subfield code="2">23</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Virtual reality</subfield><subfield code="b">rehabilitation in motor, cognitive and sensorial disorders</subfield><subfield code="c">Paul M. Sharkey and Joav Merrick, editors</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">New York</subfield><subfield code="b">Nova Publishers</subfield><subfield code="c">[2014]</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource</subfield><subfield code="b">color illustrations</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Disability studies (Nova Science Publishers)</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Online resource; title from PDF title page (Ebsco, viewed September 18, 2014)</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">VIRTUAL REALITY: REHABILITATION IN MOTOR, COGNITIVE AND SENSORIAL DISORDERS; VIRTUAL REALITY: REHABILITATION IN MOTOR, COGNITIVE AND SENSORIAL DISORDERS; Library of Congress Cataloging-in-Publication Data; CONTENTS; INTRODUCTION; Chapter 1: VIRTUAL REALITY BASED REHABILITATION APPLICATIONS FOR MOTOR, COGNITIVE AND SENSORIAL DISORDERS; SECTION ONE: VIRTUAL REALITY AND REHABILITATION; Chapter 2: MOVEMENT REHABILITATION INVIRTUAL REALITY FROM THEN TO NOW: HOW ARE WE DOING?; INTRODUCTION; VIRTUAL REALITY AS A TOOL TO PROVIDE INTENSIVE INTERVENTION DOSING.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">MANIPULATING ELEMENTS IN VR TO FACILITATE MOTOR SKILL DEVELOPMENTCOMMERCIALLY AVAILABLE VR EXERCISE SYSTEMS; SENSITIVITY OF OUTCOME MEASURES; CONCLUSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 3: VIRTUAL REALITY FOR COGNITIVE REHABILITATION; INTRODUCTION; STRENGTH AND WEAKNESSES OF VR TECHNOLOGIES REGARDING COGNITIVE REHABILITATION; WHAT DO WE LEARN FROM CONVENTIONAL REHABILITATION AND COGNITIVE REORGANIZATION?; CONCLUSION; ACKNOWLEDGMENTS; REFERENCES.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Chapter 4: BALANCE REHABILITATION USING CUSTOM-MADE WII BALANCE BOARD EXERCISES: CLINICAL EFFECTIVENESS AND MAINTENANCE OF GAINS IN ACQUIRED BRAIN INJURY POPULATIONINTRODUCTION; METHODS; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 5: DEVELOPMENT OF A SYSTEM FOR THE ASSESSMENT OF A DUAL-TASK PERFORMANCE BASED ON A MOTION-CAPTURE DEVICE; INTRODUCTION; METHODS; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 6: VIRTUAL EXERCISES TO PROMOTE COGNITIVE RECOVERY IN STROKE PATIENTS; INTRODUCTION; METHODS; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Chapter 7: AUTOMATIC NON-CONTACT CATEGORIZATION OF UPPER BODY MOTION IMPAIRMENTS AND COMMON POST-STROKE MOTION SYNERGIESINTRODUCTION; METHODS; FINDINGS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 8: AUGMENTED REALITY IMPROVES MYOELECTRIC PROSTHESIS TRAINING; INTRODUCTION; OUR STUDY; FINDINGS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 9: PATIENT ENGAGEMENT AND CLINICAL FEASIBILITY OF AUGMENTED REFLECTION TECHNOLOGY FOR STROKE REHABILITATION; INTRODUCTION; METHODS; PARTICIPANTS; PROCEDURE AND EXPERIMENTAL DESIGN; NONCLINICAL MEASURES; RESULTS AND DISCUSSION; CONCLUSION.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">ACKNOWLEDGMENTSREFERENCES; Chapter 10: USING VIRTUAL ENVIRONMENTS FOR TRIGGER IDENTIFICATION IN ADDICTION TREATMENT; INTRODUCTION; RELATED WORK; OBJECTIVES; METHOD; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 11: IMPACT OF CONTEXTUAL ADDITIONAL STIMULI ON THE PERFORMANCE IN A VIRTUAL ACTIVITY OF DAILY LIVING (VADL) AMONG PATIENTS WITH BRAIN INJURY AND CONTROLS; INTRODUCTION; OUR STUDY; FINDINGS; DISCUSSION; CONCLUSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 12: CHILEAN HIGHER EDUCATION ENTRANCE EXAMINATION FOR LEARNERS WHO ARE BLIND; INTRODUCTION; AUDIOPSU SYSTEM; EVALUATION.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Over the past twenty years, groups of therapists, researchers and engineers have seized the potential of virtual reality (VR) and its associated technologies to work together on designing and testing a great variety of rehabilitation devices and systems with the objective of improving the support for people with disabilities. Virtual reality technologies offer new paradigms for human exploration, understanding and support by providing participants a safe setting in which they can interact and develop goal-oriented activities within functional-virtual environments, especially when they find the</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Nervous system / Diseases / Patients / Rehabilitation</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Virtual reality in medicine</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Virtual reality therapy</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">HEALTH & FITNESS / Diseases / Brain</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">MEDICAL / Physical Medicine & Rehabilitation</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">MEDICAL / Laboratory Medicine</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Nervous system / Diseases / Patients / Rehabilitation</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Virtual reality in medicine</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Virtual reality therapy</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Medizin</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Virtual reality therapy</subfield><subfield code="a">Virtual reality in medicine</subfield><subfield code="a">Nervous system</subfield><subfield code="x">Diseases</subfield><subfield code="x">Patients</subfield><subfield code="x">Rehabilitation</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-029193803</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=844869</subfield><subfield code="l">FAW01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FAW_PDA_EBA</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=844869</subfield><subfield code="l">FAW02</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FAW_PDA_EBA</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=844869</subfield><subfield code="l">TUM01</subfield><subfield code="p">ZDB-4-NLEBK</subfield><subfield code="q">TUM_PDA_EBSCOMED_Kauf</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
id | DE-604.BV043782743 |
illustrated | Illustrated |
indexdate | 2024-07-10T07:34:59Z |
institution | BVB |
isbn | 9781633217874 1633217876 9781633217737 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029193803 |
oclc_num | 890799451 |
open_access_boolean | |
owner | DE-1046 DE-1047 DE-91 DE-BY-TUM |
owner_facet | DE-1046 DE-1047 DE-91 DE-BY-TUM |
physical | 1 online resource color illustrations |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA ZDB-4-NLEBK TUM_PDA_EBSCOMED_Kauf |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Nova Publishers |
record_format | marc |
series2 | Disability studies (Nova Science Publishers) |
spelling | Virtual reality rehabilitation in motor, cognitive and sensorial disorders Paul M. Sharkey and Joav Merrick, editors New York Nova Publishers [2014] 1 online resource color illustrations txt rdacontent c rdamedia cr rdacarrier Disability studies (Nova Science Publishers) Online resource; title from PDF title page (Ebsco, viewed September 18, 2014) VIRTUAL REALITY: REHABILITATION IN MOTOR, COGNITIVE AND SENSORIAL DISORDERS; VIRTUAL REALITY: REHABILITATION IN MOTOR, COGNITIVE AND SENSORIAL DISORDERS; Library of Congress Cataloging-in-Publication Data; CONTENTS; INTRODUCTION; Chapter 1: VIRTUAL REALITY BASED REHABILITATION APPLICATIONS FOR MOTOR, COGNITIVE AND SENSORIAL DISORDERS; SECTION ONE: VIRTUAL REALITY AND REHABILITATION; Chapter 2: MOVEMENT REHABILITATION INVIRTUAL REALITY FROM THEN TO NOW: HOW ARE WE DOING?; INTRODUCTION; VIRTUAL REALITY AS A TOOL TO PROVIDE INTENSIVE INTERVENTION DOSING. MANIPULATING ELEMENTS IN VR TO FACILITATE MOTOR SKILL DEVELOPMENTCOMMERCIALLY AVAILABLE VR EXERCISE SYSTEMS; SENSITIVITY OF OUTCOME MEASURES; CONCLUSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 3: VIRTUAL REALITY FOR COGNITIVE REHABILITATION; INTRODUCTION; STRENGTH AND WEAKNESSES OF VR TECHNOLOGIES REGARDING COGNITIVE REHABILITATION; WHAT DO WE LEARN FROM CONVENTIONAL REHABILITATION AND COGNITIVE REORGANIZATION?; CONCLUSION; ACKNOWLEDGMENTS; REFERENCES. Chapter 4: BALANCE REHABILITATION USING CUSTOM-MADE WII BALANCE BOARD EXERCISES: CLINICAL EFFECTIVENESS AND MAINTENANCE OF GAINS IN ACQUIRED BRAIN INJURY POPULATIONINTRODUCTION; METHODS; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 5: DEVELOPMENT OF A SYSTEM FOR THE ASSESSMENT OF A DUAL-TASK PERFORMANCE BASED ON A MOTION-CAPTURE DEVICE; INTRODUCTION; METHODS; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 6: VIRTUAL EXERCISES TO PROMOTE COGNITIVE RECOVERY IN STROKE PATIENTS; INTRODUCTION; METHODS; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES. Chapter 7: AUTOMATIC NON-CONTACT CATEGORIZATION OF UPPER BODY MOTION IMPAIRMENTS AND COMMON POST-STROKE MOTION SYNERGIESINTRODUCTION; METHODS; FINDINGS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 8: AUGMENTED REALITY IMPROVES MYOELECTRIC PROSTHESIS TRAINING; INTRODUCTION; OUR STUDY; FINDINGS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 9: PATIENT ENGAGEMENT AND CLINICAL FEASIBILITY OF AUGMENTED REFLECTION TECHNOLOGY FOR STROKE REHABILITATION; INTRODUCTION; METHODS; PARTICIPANTS; PROCEDURE AND EXPERIMENTAL DESIGN; NONCLINICAL MEASURES; RESULTS AND DISCUSSION; CONCLUSION. ACKNOWLEDGMENTSREFERENCES; Chapter 10: USING VIRTUAL ENVIRONMENTS FOR TRIGGER IDENTIFICATION IN ADDICTION TREATMENT; INTRODUCTION; RELATED WORK; OBJECTIVES; METHOD; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 11: IMPACT OF CONTEXTUAL ADDITIONAL STIMULI ON THE PERFORMANCE IN A VIRTUAL ACTIVITY OF DAILY LIVING (VADL) AMONG PATIENTS WITH BRAIN INJURY AND CONTROLS; INTRODUCTION; OUR STUDY; FINDINGS; DISCUSSION; CONCLUSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 12: CHILEAN HIGHER EDUCATION ENTRANCE EXAMINATION FOR LEARNERS WHO ARE BLIND; INTRODUCTION; AUDIOPSU SYSTEM; EVALUATION. Over the past twenty years, groups of therapists, researchers and engineers have seized the potential of virtual reality (VR) and its associated technologies to work together on designing and testing a great variety of rehabilitation devices and systems with the objective of improving the support for people with disabilities. Virtual reality technologies offer new paradigms for human exploration, understanding and support by providing participants a safe setting in which they can interact and develop goal-oriented activities within functional-virtual environments, especially when they find the Nervous system / Diseases / Patients / Rehabilitation Virtual reality in medicine Virtual reality therapy HEALTH & FITNESS / Diseases / Brain bisacsh MEDICAL / Physical Medicine & Rehabilitation bisacsh MEDICAL / Laboratory Medicine bisacsh Nervous system / Diseases / Patients / Rehabilitation fast Virtual reality in medicine fast Virtual reality therapy fast Medizin Virtual reality therapy Virtual reality in medicine Nervous system Diseases Patients Rehabilitation |
spellingShingle | Virtual reality rehabilitation in motor, cognitive and sensorial disorders VIRTUAL REALITY: REHABILITATION IN MOTOR, COGNITIVE AND SENSORIAL DISORDERS; VIRTUAL REALITY: REHABILITATION IN MOTOR, COGNITIVE AND SENSORIAL DISORDERS; Library of Congress Cataloging-in-Publication Data; CONTENTS; INTRODUCTION; Chapter 1: VIRTUAL REALITY BASED REHABILITATION APPLICATIONS FOR MOTOR, COGNITIVE AND SENSORIAL DISORDERS; SECTION ONE: VIRTUAL REALITY AND REHABILITATION; Chapter 2: MOVEMENT REHABILITATION INVIRTUAL REALITY FROM THEN TO NOW: HOW ARE WE DOING?; INTRODUCTION; VIRTUAL REALITY AS A TOOL TO PROVIDE INTENSIVE INTERVENTION DOSING. MANIPULATING ELEMENTS IN VR TO FACILITATE MOTOR SKILL DEVELOPMENTCOMMERCIALLY AVAILABLE VR EXERCISE SYSTEMS; SENSITIVITY OF OUTCOME MEASURES; CONCLUSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 3: VIRTUAL REALITY FOR COGNITIVE REHABILITATION; INTRODUCTION; STRENGTH AND WEAKNESSES OF VR TECHNOLOGIES REGARDING COGNITIVE REHABILITATION; WHAT DO WE LEARN FROM CONVENTIONAL REHABILITATION AND COGNITIVE REORGANIZATION?; CONCLUSION; ACKNOWLEDGMENTS; REFERENCES. Chapter 4: BALANCE REHABILITATION USING CUSTOM-MADE WII BALANCE BOARD EXERCISES: CLINICAL EFFECTIVENESS AND MAINTENANCE OF GAINS IN ACQUIRED BRAIN INJURY POPULATIONINTRODUCTION; METHODS; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 5: DEVELOPMENT OF A SYSTEM FOR THE ASSESSMENT OF A DUAL-TASK PERFORMANCE BASED ON A MOTION-CAPTURE DEVICE; INTRODUCTION; METHODS; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 6: VIRTUAL EXERCISES TO PROMOTE COGNITIVE RECOVERY IN STROKE PATIENTS; INTRODUCTION; METHODS; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES. Chapter 7: AUTOMATIC NON-CONTACT CATEGORIZATION OF UPPER BODY MOTION IMPAIRMENTS AND COMMON POST-STROKE MOTION SYNERGIESINTRODUCTION; METHODS; FINDINGS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 8: AUGMENTED REALITY IMPROVES MYOELECTRIC PROSTHESIS TRAINING; INTRODUCTION; OUR STUDY; FINDINGS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 9: PATIENT ENGAGEMENT AND CLINICAL FEASIBILITY OF AUGMENTED REFLECTION TECHNOLOGY FOR STROKE REHABILITATION; INTRODUCTION; METHODS; PARTICIPANTS; PROCEDURE AND EXPERIMENTAL DESIGN; NONCLINICAL MEASURES; RESULTS AND DISCUSSION; CONCLUSION. ACKNOWLEDGMENTSREFERENCES; Chapter 10: USING VIRTUAL ENVIRONMENTS FOR TRIGGER IDENTIFICATION IN ADDICTION TREATMENT; INTRODUCTION; RELATED WORK; OBJECTIVES; METHOD; RESULTS; DISCUSSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 11: IMPACT OF CONTEXTUAL ADDITIONAL STIMULI ON THE PERFORMANCE IN A VIRTUAL ACTIVITY OF DAILY LIVING (VADL) AMONG PATIENTS WITH BRAIN INJURY AND CONTROLS; INTRODUCTION; OUR STUDY; FINDINGS; DISCUSSION; CONCLUSION; ACKNOWLEDGMENTS; REFERENCES; Chapter 12: CHILEAN HIGHER EDUCATION ENTRANCE EXAMINATION FOR LEARNERS WHO ARE BLIND; INTRODUCTION; AUDIOPSU SYSTEM; EVALUATION. Over the past twenty years, groups of therapists, researchers and engineers have seized the potential of virtual reality (VR) and its associated technologies to work together on designing and testing a great variety of rehabilitation devices and systems with the objective of improving the support for people with disabilities. Virtual reality technologies offer new paradigms for human exploration, understanding and support by providing participants a safe setting in which they can interact and develop goal-oriented activities within functional-virtual environments, especially when they find the Nervous system / Diseases / Patients / Rehabilitation Virtual reality in medicine Virtual reality therapy HEALTH & FITNESS / Diseases / Brain bisacsh MEDICAL / Physical Medicine & Rehabilitation bisacsh MEDICAL / Laboratory Medicine bisacsh Nervous system / Diseases / Patients / Rehabilitation fast Virtual reality in medicine fast Virtual reality therapy fast Medizin Virtual reality therapy Virtual reality in medicine Nervous system Diseases Patients Rehabilitation |
title | Virtual reality rehabilitation in motor, cognitive and sensorial disorders |
title_auth | Virtual reality rehabilitation in motor, cognitive and sensorial disorders |
title_exact_search | Virtual reality rehabilitation in motor, cognitive and sensorial disorders |
title_full | Virtual reality rehabilitation in motor, cognitive and sensorial disorders Paul M. Sharkey and Joav Merrick, editors |
title_fullStr | Virtual reality rehabilitation in motor, cognitive and sensorial disorders Paul M. Sharkey and Joav Merrick, editors |
title_full_unstemmed | Virtual reality rehabilitation in motor, cognitive and sensorial disorders Paul M. Sharkey and Joav Merrick, editors |
title_short | Virtual reality |
title_sort | virtual reality rehabilitation in motor cognitive and sensorial disorders |
title_sub | rehabilitation in motor, cognitive and sensorial disorders |
topic | Nervous system / Diseases / Patients / Rehabilitation Virtual reality in medicine Virtual reality therapy HEALTH & FITNESS / Diseases / Brain bisacsh MEDICAL / Physical Medicine & Rehabilitation bisacsh MEDICAL / Laboratory Medicine bisacsh Nervous system / Diseases / Patients / Rehabilitation fast Virtual reality in medicine fast Virtual reality therapy fast Medizin Virtual reality therapy Virtual reality in medicine Nervous system Diseases Patients Rehabilitation |
topic_facet | Nervous system / Diseases / Patients / Rehabilitation Virtual reality in medicine Virtual reality therapy HEALTH & FITNESS / Diseases / Brain MEDICAL / Physical Medicine & Rehabilitation MEDICAL / Laboratory Medicine Medizin Virtual reality therapy Virtual reality in medicine Nervous system Diseases Patients Rehabilitation |