Advances in game design and development research:
Gespeichert in:
Weitere Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hauppauge, New York
Nova Science Publisher's, Inc.
2014
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Schriftenreihe: | Computer science, technology and applications
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 |
Beschreibung: | Includes index Print version record |
Beschreibung: | 1 online resource |
ISBN: | 9781633214798 1633214796 9781633214781 1633214788 |
Internformat
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245 | 1 | 0 | |a Advances in game design and development research |c editor, Caroline Martell |
264 | 1 | |a Hauppauge, New York |b Nova Science Publisher's, Inc. |c 2014 | |
300 | |a 1 online resource | ||
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338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Computer science, technology and applications | |
500 | |a Includes index | ||
500 | |a Print version record | ||
505 | 8 | |a Creative thinking in K-12 education : game design and development curricula for digital literacies and 21st century learning / Cesar C. Navarrete -- What role do metaphors play in game-based learning processes? / Thomas Duus Henriksen -- Games in university teaching / Thomas Duus Henriksen, Tine Rosenthal Johansen -- Categories of design challenges to building game-based businesses / Thomas Duus Henriksen, Christian Harpelund -- Integrating learning games in higher education : from technical to organisational obstacles / Steffen Löfvall, Thomas Duus Henriksen -- Bridging the gap between active videogames and motor play : structural proposal about shared criteria for active videogames classification / Vicente Navarro, Carina González -- Procedural content generation for games using grammatical evolution and attribute grammars / James Vincent Patten, Conor Ryan -- The relationship between game volatility, house edge and prize structure of gambling games and what it tells us about gambling game design / Nigel E. Turner, Jing Shi -- A gaming system for shoulder rehabilitation / Chun-Ming Chang, Yen-Ching Chang -- Analysis and evaluation of users' progress in full-body interactive games, and implications on level design / Mitja Kostomaj, Bojana Boh -- Visualising human movement : analysing users' physical experiences to evaluate full-body interactive games / Mitja Kostomaj, Bojana Boh | |
505 | 8 | |a Book Description:Learning games have long been used in adult education, and are particularly common in business education. This has brought up the question on how to design effective learning games to be continuously readdressed, often to emphasize some particular aspect as key to designing effective, game-based learning. Despite famous game-designer Costikyan's characterization of game-design as an art, rather than an engineering discipline, such studies all seem to look for a recipe for unraveling how to design effective learning games. This book discusses topics on game design and developme | |
650 | 4 | |a Educational games / Design and construction | |
650 | 4 | |a Educational games / Technological innovations | |
650 | 4 | |a Games / Design and construction | |
650 | 4 | |a Games / Technological innovations | |
650 | 4 | |a Video games / Health aspects | |
650 | 7 | |a GAMES / Board |2 bisacsh | |
650 | 4 | |a Games |x Design and construction |a Games |x Technological innovations |a Educational games |x Design and construction |a Educational games |x Technological innovations |a Video games |x Health aspects | |
700 | 1 | |a Martell, Caroline |4 edt | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a Advances in game design and development research |
912 | |a ZDB-4-EBA | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-029193689 | ||
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Datensatz im Suchindex
_version_ | 1804176614050758656 |
---|---|
any_adam_object | |
author2 | Martell, Caroline |
author2_role | edt |
author2_variant | c m cm |
author_facet | Martell, Caroline |
building | Verbundindex |
bvnumber | BV043782629 |
collection | ZDB-4-EBA |
contents | Creative thinking in K-12 education : game design and development curricula for digital literacies and 21st century learning / Cesar C. Navarrete -- What role do metaphors play in game-based learning processes? / Thomas Duus Henriksen -- Games in university teaching / Thomas Duus Henriksen, Tine Rosenthal Johansen -- Categories of design challenges to building game-based businesses / Thomas Duus Henriksen, Christian Harpelund -- Integrating learning games in higher education : from technical to organisational obstacles / Steffen Löfvall, Thomas Duus Henriksen -- Bridging the gap between active videogames and motor play : structural proposal about shared criteria for active videogames classification / Vicente Navarro, Carina González -- Procedural content generation for games using grammatical evolution and attribute grammars / James Vincent Patten, Conor Ryan -- The relationship between game volatility, house edge and prize structure of gambling games and what it tells us about gambling game design / Nigel E. Turner, Jing Shi -- A gaming system for shoulder rehabilitation / Chun-Ming Chang, Yen-Ching Chang -- Analysis and evaluation of users' progress in full-body interactive games, and implications on level design / Mitja Kostomaj, Bojana Boh -- Visualising human movement : analysing users' physical experiences to evaluate full-body interactive games / Mitja Kostomaj, Bojana Boh Book Description:Learning games have long been used in adult education, and are particularly common in business education. This has brought up the question on how to design effective learning games to be continuously readdressed, often to emphasize some particular aspect as key to designing effective, game-based learning. Despite famous game-designer Costikyan's characterization of game-design as an art, rather than an engineering discipline, such studies all seem to look for a recipe for unraveling how to design effective learning games. This book discusses topics on game design and developme |
ctrlnum | (ZDB-4-EBA)ocn890026198 (OCoLC)890026198 (DE-599)BVBBV043782629 |
dewey-full | 794.8/1536 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1536 |
dewey-search | 794.8/1536 |
dewey-sort | 3794.8 41536 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV043782629 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:34:59Z |
institution | BVB |
isbn | 9781633214798 1633214796 9781633214781 1633214788 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029193689 |
oclc_num | 890026198 |
open_access_boolean | |
owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | 1 online resource |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Nova Science Publisher's, Inc. |
record_format | marc |
series2 | Computer science, technology and applications |
spelling | Advances in game design and development research editor, Caroline Martell Hauppauge, New York Nova Science Publisher's, Inc. 2014 1 online resource txt rdacontent c rdamedia cr rdacarrier Computer science, technology and applications Includes index Print version record Creative thinking in K-12 education : game design and development curricula for digital literacies and 21st century learning / Cesar C. Navarrete -- What role do metaphors play in game-based learning processes? / Thomas Duus Henriksen -- Games in university teaching / Thomas Duus Henriksen, Tine Rosenthal Johansen -- Categories of design challenges to building game-based businesses / Thomas Duus Henriksen, Christian Harpelund -- Integrating learning games in higher education : from technical to organisational obstacles / Steffen Löfvall, Thomas Duus Henriksen -- Bridging the gap between active videogames and motor play : structural proposal about shared criteria for active videogames classification / Vicente Navarro, Carina González -- Procedural content generation for games using grammatical evolution and attribute grammars / James Vincent Patten, Conor Ryan -- The relationship between game volatility, house edge and prize structure of gambling games and what it tells us about gambling game design / Nigel E. Turner, Jing Shi -- A gaming system for shoulder rehabilitation / Chun-Ming Chang, Yen-Ching Chang -- Analysis and evaluation of users' progress in full-body interactive games, and implications on level design / Mitja Kostomaj, Bojana Boh -- Visualising human movement : analysing users' physical experiences to evaluate full-body interactive games / Mitja Kostomaj, Bojana Boh Book Description:Learning games have long been used in adult education, and are particularly common in business education. This has brought up the question on how to design effective learning games to be continuously readdressed, often to emphasize some particular aspect as key to designing effective, game-based learning. Despite famous game-designer Costikyan's characterization of game-design as an art, rather than an engineering discipline, such studies all seem to look for a recipe for unraveling how to design effective learning games. This book discusses topics on game design and developme Educational games / Design and construction Educational games / Technological innovations Games / Design and construction Games / Technological innovations Video games / Health aspects GAMES / Board bisacsh Games Design and construction Games Technological innovations Educational games Design and construction Educational games Technological innovations Video games Health aspects Martell, Caroline edt Erscheint auch als Druck-Ausgabe Advances in game design and development research |
spellingShingle | Advances in game design and development research Creative thinking in K-12 education : game design and development curricula for digital literacies and 21st century learning / Cesar C. Navarrete -- What role do metaphors play in game-based learning processes? / Thomas Duus Henriksen -- Games in university teaching / Thomas Duus Henriksen, Tine Rosenthal Johansen -- Categories of design challenges to building game-based businesses / Thomas Duus Henriksen, Christian Harpelund -- Integrating learning games in higher education : from technical to organisational obstacles / Steffen Löfvall, Thomas Duus Henriksen -- Bridging the gap between active videogames and motor play : structural proposal about shared criteria for active videogames classification / Vicente Navarro, Carina González -- Procedural content generation for games using grammatical evolution and attribute grammars / James Vincent Patten, Conor Ryan -- The relationship between game volatility, house edge and prize structure of gambling games and what it tells us about gambling game design / Nigel E. Turner, Jing Shi -- A gaming system for shoulder rehabilitation / Chun-Ming Chang, Yen-Ching Chang -- Analysis and evaluation of users' progress in full-body interactive games, and implications on level design / Mitja Kostomaj, Bojana Boh -- Visualising human movement : analysing users' physical experiences to evaluate full-body interactive games / Mitja Kostomaj, Bojana Boh Book Description:Learning games have long been used in adult education, and are particularly common in business education. This has brought up the question on how to design effective learning games to be continuously readdressed, often to emphasize some particular aspect as key to designing effective, game-based learning. Despite famous game-designer Costikyan's characterization of game-design as an art, rather than an engineering discipline, such studies all seem to look for a recipe for unraveling how to design effective learning games. This book discusses topics on game design and developme Educational games / Design and construction Educational games / Technological innovations Games / Design and construction Games / Technological innovations Video games / Health aspects GAMES / Board bisacsh Games Design and construction Games Technological innovations Educational games Design and construction Educational games Technological innovations Video games Health aspects |
title | Advances in game design and development research |
title_auth | Advances in game design and development research |
title_exact_search | Advances in game design and development research |
title_full | Advances in game design and development research editor, Caroline Martell |
title_fullStr | Advances in game design and development research editor, Caroline Martell |
title_full_unstemmed | Advances in game design and development research editor, Caroline Martell |
title_short | Advances in game design and development research |
title_sort | advances in game design and development research |
topic | Educational games / Design and construction Educational games / Technological innovations Games / Design and construction Games / Technological innovations Video games / Health aspects GAMES / Board bisacsh Games Design and construction Games Technological innovations Educational games Design and construction Educational games Technological innovations Video games Health aspects |
topic_facet | Educational games / Design and construction Educational games / Technological innovations Games / Design and construction Games / Technological innovations Video games / Health aspects GAMES / Board Games Design and construction Games Technological innovations Educational games Design and construction Educational games Technological innovations Video games Health aspects |
work_keys_str_mv | AT martellcaroline advancesingamedesignanddevelopmentresearch |