Learning Dart:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Publishing
2013
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Schlagworte: | |
Online-Zugang: | FAW01 FAW02 |
Beschreibung: | Includes index Online resource; title from PDF title page (ebrary, viewed January 19, 2014) |
Beschreibung: | 1 online resource (388 pages) illustrations |
ISBN: | 9781849697439 1849697434 9781849697422 1849697426 |
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100 | 1 | |a Balbaert, Ivo |e Verfasser |4 aut | |
245 | 1 | 0 | |a Learning Dart |c Ivo Balbaert, Dzenan Ridjanovic |
264 | 1 | |a Birmingham |b Packt Publishing |c 2013 | |
300 | |a 1 online resource (388 pages) |b illustrations | ||
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500 | |a Includes index | ||
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505 | 8 | |a Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Dart -- A Modern Web Programming Language; What is Dart?; Dart is a perfect fit for HTML5; A very short history of web programming; Dart empowers the web client; JavaScript is not the way to go for complex apps; Google, GWT, and Dart; Advantages of Dart; Getting started with Dart; Installing the Dart Editor; Your first Dart program; Getting a view on the Dart tool chain; The Dart execution model; A bird's eye view on Dart; Example 1 -- raising rabbits | |
505 | 8 | |a Extracting a functionA web version; Example 2 -- banking; Making a todo list with Dart; Summary; Chapter 2: Getting to Work with Dart; Variables -- to type or not to type; Built-in types and their methods; Conversions; Operators; Some useful String methods; Dates and times; Lists; Maps; Documenting your programs; Changing the execution flow of a program; Using functions in Dart; Return types; Parameters; First class functions; Recognizing and catching errors and exceptions; Debugging exercise; Summary; Chapter 3: Structuring Code with Classes and Libraries | |
505 | 8 | |a A touch of class -- how to use classes and objectsVisibility -- getters and setters; Types of constructors; Named constructors; factory constructors; const constructors; Inheritance; Abstract classes and methods; The interface of a class -- implementing interfaces; Polymorphism and the dynamic nature of Dart; Collection types and generics; Typing collections and generics; The collection hierarchy and its functional nature; Structuring your code using libraries; Using a library in an app; Resolving name conflicts; Visibility of objects outside a library; Managing library dependencies with pub | |
505 | 8 | |a Unit testing in DartProject -- word frequency; Summary; Chapter 4: Modeling Web Applications with Model Concepts and Dartlero; A short introduction to Git and GitHub; Creating a repository on GitHub and a local version; Collaborating on a GitHub project; What a model is and why we need it in programming; Model concepts -- a graphical design tool for our models; Working with model concepts; Explaining the model; Drawing the model; Exporting the model; What is JSON?; Dartlero -- a simple domain model framework; An example of using Dartlero; The categories and links application; Summary | |
505 | 8 | |a Chapter 5: Handling the DOM in a New WayFinding elements and changing their attributes; Finding elements; Changing the attributes of elements; Creating and removing elements; Handling events; Manipulating the style of page elements; Animating a game; Ping Pong using style(s); How to draw on a canvas -- Ping Pong revisited; Spiral 1 -- drawing a circle and a rectangle; Spiral 2 -- colored circles and rectangles; Spiral 3 -- moving a ball; Spiral 4 -- reorganizing the code; Spiral 5 -- a bouncing ball; Spiral 6 -- displaying the racket; Spiral 7 -- moving the racket using keys | |
505 | 8 | |a Spiral 8 -- moving the racket using the mouse | |
505 | 8 | |a Mastering Dart by Projects is a step-by-step guide that aims to give you hands-on knowledge about programming in Dart using an example-based approach. If you want to become a web developer, or perhaps you already are a web developer but you want to add Dart to your tool belt, then this book is for you. This book assumes that you have at least some knowledge of HTML and how web applications work. Some previous programming experience, preferably in a modern language like C♯, Java, Python, Ruby, or JavaScript, will also give you a head start. You can also work with Dart on your preferred platform | |
650 | 7 | |a COMPUTERS / Programming / Algorithms |2 bisacsh | |
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650 | 7 | |a Application software |2 fast | |
650 | 7 | |a Programming languages (Electronic computers) |2 fast | |
650 | 4 | |a Application software |a Programming languages (Electronic computers) | |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Balbaert, Ivo |
author_facet | Balbaert, Ivo |
author_role | aut |
author_sort | Balbaert, Ivo |
author_variant | i b ib |
building | Verbundindex |
bvnumber | BV043779863 |
collection | ZDB-4-EBA ZDB-4-ITC |
contents | Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Dart -- A Modern Web Programming Language; What is Dart?; Dart is a perfect fit for HTML5; A very short history of web programming; Dart empowers the web client; JavaScript is not the way to go for complex apps; Google, GWT, and Dart; Advantages of Dart; Getting started with Dart; Installing the Dart Editor; Your first Dart program; Getting a view on the Dart tool chain; The Dart execution model; A bird's eye view on Dart; Example 1 -- raising rabbits Extracting a functionA web version; Example 2 -- banking; Making a todo list with Dart; Summary; Chapter 2: Getting to Work with Dart; Variables -- to type or not to type; Built-in types and their methods; Conversions; Operators; Some useful String methods; Dates and times; Lists; Maps; Documenting your programs; Changing the execution flow of a program; Using functions in Dart; Return types; Parameters; First class functions; Recognizing and catching errors and exceptions; Debugging exercise; Summary; Chapter 3: Structuring Code with Classes and Libraries A touch of class -- how to use classes and objectsVisibility -- getters and setters; Types of constructors; Named constructors; factory constructors; const constructors; Inheritance; Abstract classes and methods; The interface of a class -- implementing interfaces; Polymorphism and the dynamic nature of Dart; Collection types and generics; Typing collections and generics; The collection hierarchy and its functional nature; Structuring your code using libraries; Using a library in an app; Resolving name conflicts; Visibility of objects outside a library; Managing library dependencies with pub Unit testing in DartProject -- word frequency; Summary; Chapter 4: Modeling Web Applications with Model Concepts and Dartlero; A short introduction to Git and GitHub; Creating a repository on GitHub and a local version; Collaborating on a GitHub project; What a model is and why we need it in programming; Model concepts -- a graphical design tool for our models; Working with model concepts; Explaining the model; Drawing the model; Exporting the model; What is JSON?; Dartlero -- a simple domain model framework; An example of using Dartlero; The categories and links application; Summary Chapter 5: Handling the DOM in a New WayFinding elements and changing their attributes; Finding elements; Changing the attributes of elements; Creating and removing elements; Handling events; Manipulating the style of page elements; Animating a game; Ping Pong using style(s); How to draw on a canvas -- Ping Pong revisited; Spiral 1 -- drawing a circle and a rectangle; Spiral 2 -- colored circles and rectangles; Spiral 3 -- moving a ball; Spiral 4 -- reorganizing the code; Spiral 5 -- a bouncing ball; Spiral 6 -- displaying the racket; Spiral 7 -- moving the racket using keys Spiral 8 -- moving the racket using the mouse Mastering Dart by Projects is a step-by-step guide that aims to give you hands-on knowledge about programming in Dart using an example-based approach. If you want to become a web developer, or perhaps you already are a web developer but you want to add Dart to your tool belt, then this book is for you. This book assumes that you have at least some knowledge of HTML and how web applications work. Some previous programming experience, preferably in a modern language like C♯, Java, Python, Ruby, or JavaScript, will also give you a head start. You can also work with Dart on your preferred platform |
ctrlnum | (ZDB-4-EBA)ocn868930606 (ZDB-4-ITC)ocn868930606 (OCoLC)868930606 (DE-599)BVBBV043779863 |
dewey-full | 005.3 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.3 |
dewey-search | 005.3 |
dewey-sort | 15.3 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | DE-604.BV043779863 |
illustrated | Illustrated |
indexdate | 2024-07-10T07:34:54Z |
institution | BVB |
isbn | 9781849697439 1849697434 9781849697422 1849697426 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029190923 |
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physical | 1 online resource (388 pages) illustrations |
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record_format | marc |
spelling | Balbaert, Ivo Verfasser aut Learning Dart Ivo Balbaert, Dzenan Ridjanovic Birmingham Packt Publishing 2013 1 online resource (388 pages) illustrations txt rdacontent c rdamedia cr rdacarrier Includes index Online resource; title from PDF title page (ebrary, viewed January 19, 2014) Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Dart -- A Modern Web Programming Language; What is Dart?; Dart is a perfect fit for HTML5; A very short history of web programming; Dart empowers the web client; JavaScript is not the way to go for complex apps; Google, GWT, and Dart; Advantages of Dart; Getting started with Dart; Installing the Dart Editor; Your first Dart program; Getting a view on the Dart tool chain; The Dart execution model; A bird's eye view on Dart; Example 1 -- raising rabbits Extracting a functionA web version; Example 2 -- banking; Making a todo list with Dart; Summary; Chapter 2: Getting to Work with Dart; Variables -- to type or not to type; Built-in types and their methods; Conversions; Operators; Some useful String methods; Dates and times; Lists; Maps; Documenting your programs; Changing the execution flow of a program; Using functions in Dart; Return types; Parameters; First class functions; Recognizing and catching errors and exceptions; Debugging exercise; Summary; Chapter 3: Structuring Code with Classes and Libraries A touch of class -- how to use classes and objectsVisibility -- getters and setters; Types of constructors; Named constructors; factory constructors; const constructors; Inheritance; Abstract classes and methods; The interface of a class -- implementing interfaces; Polymorphism and the dynamic nature of Dart; Collection types and generics; Typing collections and generics; The collection hierarchy and its functional nature; Structuring your code using libraries; Using a library in an app; Resolving name conflicts; Visibility of objects outside a library; Managing library dependencies with pub Unit testing in DartProject -- word frequency; Summary; Chapter 4: Modeling Web Applications with Model Concepts and Dartlero; A short introduction to Git and GitHub; Creating a repository on GitHub and a local version; Collaborating on a GitHub project; What a model is and why we need it in programming; Model concepts -- a graphical design tool for our models; Working with model concepts; Explaining the model; Drawing the model; Exporting the model; What is JSON?; Dartlero -- a simple domain model framework; An example of using Dartlero; The categories and links application; Summary Chapter 5: Handling the DOM in a New WayFinding elements and changing their attributes; Finding elements; Changing the attributes of elements; Creating and removing elements; Handling events; Manipulating the style of page elements; Animating a game; Ping Pong using style(s); How to draw on a canvas -- Ping Pong revisited; Spiral 1 -- drawing a circle and a rectangle; Spiral 2 -- colored circles and rectangles; Spiral 3 -- moving a ball; Spiral 4 -- reorganizing the code; Spiral 5 -- a bouncing ball; Spiral 6 -- displaying the racket; Spiral 7 -- moving the racket using keys Spiral 8 -- moving the racket using the mouse Mastering Dart by Projects is a step-by-step guide that aims to give you hands-on knowledge about programming in Dart using an example-based approach. If you want to become a web developer, or perhaps you already are a web developer but you want to add Dart to your tool belt, then this book is for you. This book assumes that you have at least some knowledge of HTML and how web applications work. Some previous programming experience, preferably in a modern language like C♯, Java, Python, Ruby, or JavaScript, will also give you a head start. You can also work with Dart on your preferred platform COMPUTERS / Programming / Algorithms bisacsh COMPUTERS / Programming / Open Source bisacsh COMPUTERS / Software Development & Engineering / Tools bisacsh Application software fast Programming languages (Electronic computers) fast Application software Programming languages (Electronic computers) Dart 1.0 (DE-588)1047606194 gnd rswk-swf Dart 1.0 (DE-588)1047606194 s 1\p DE-604 Ridjanovic, Dzenan Sonstige oth 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Balbaert, Ivo Learning Dart Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Dart -- A Modern Web Programming Language; What is Dart?; Dart is a perfect fit for HTML5; A very short history of web programming; Dart empowers the web client; JavaScript is not the way to go for complex apps; Google, GWT, and Dart; Advantages of Dart; Getting started with Dart; Installing the Dart Editor; Your first Dart program; Getting a view on the Dart tool chain; The Dart execution model; A bird's eye view on Dart; Example 1 -- raising rabbits Extracting a functionA web version; Example 2 -- banking; Making a todo list with Dart; Summary; Chapter 2: Getting to Work with Dart; Variables -- to type or not to type; Built-in types and their methods; Conversions; Operators; Some useful String methods; Dates and times; Lists; Maps; Documenting your programs; Changing the execution flow of a program; Using functions in Dart; Return types; Parameters; First class functions; Recognizing and catching errors and exceptions; Debugging exercise; Summary; Chapter 3: Structuring Code with Classes and Libraries A touch of class -- how to use classes and objectsVisibility -- getters and setters; Types of constructors; Named constructors; factory constructors; const constructors; Inheritance; Abstract classes and methods; The interface of a class -- implementing interfaces; Polymorphism and the dynamic nature of Dart; Collection types and generics; Typing collections and generics; The collection hierarchy and its functional nature; Structuring your code using libraries; Using a library in an app; Resolving name conflicts; Visibility of objects outside a library; Managing library dependencies with pub Unit testing in DartProject -- word frequency; Summary; Chapter 4: Modeling Web Applications with Model Concepts and Dartlero; A short introduction to Git and GitHub; Creating a repository on GitHub and a local version; Collaborating on a GitHub project; What a model is and why we need it in programming; Model concepts -- a graphical design tool for our models; Working with model concepts; Explaining the model; Drawing the model; Exporting the model; What is JSON?; Dartlero -- a simple domain model framework; An example of using Dartlero; The categories and links application; Summary Chapter 5: Handling the DOM in a New WayFinding elements and changing their attributes; Finding elements; Changing the attributes of elements; Creating and removing elements; Handling events; Manipulating the style of page elements; Animating a game; Ping Pong using style(s); How to draw on a canvas -- Ping Pong revisited; Spiral 1 -- drawing a circle and a rectangle; Spiral 2 -- colored circles and rectangles; Spiral 3 -- moving a ball; Spiral 4 -- reorganizing the code; Spiral 5 -- a bouncing ball; Spiral 6 -- displaying the racket; Spiral 7 -- moving the racket using keys Spiral 8 -- moving the racket using the mouse Mastering Dart by Projects is a step-by-step guide that aims to give you hands-on knowledge about programming in Dart using an example-based approach. If you want to become a web developer, or perhaps you already are a web developer but you want to add Dart to your tool belt, then this book is for you. This book assumes that you have at least some knowledge of HTML and how web applications work. Some previous programming experience, preferably in a modern language like C♯, Java, Python, Ruby, or JavaScript, will also give you a head start. You can also work with Dart on your preferred platform COMPUTERS / Programming / Algorithms bisacsh COMPUTERS / Programming / Open Source bisacsh COMPUTERS / Software Development & Engineering / Tools bisacsh Application software fast Programming languages (Electronic computers) fast Application software Programming languages (Electronic computers) Dart 1.0 (DE-588)1047606194 gnd |
subject_GND | (DE-588)1047606194 |
title | Learning Dart |
title_auth | Learning Dart |
title_exact_search | Learning Dart |
title_full | Learning Dart Ivo Balbaert, Dzenan Ridjanovic |
title_fullStr | Learning Dart Ivo Balbaert, Dzenan Ridjanovic |
title_full_unstemmed | Learning Dart Ivo Balbaert, Dzenan Ridjanovic |
title_short | Learning Dart |
title_sort | learning dart |
topic | COMPUTERS / Programming / Algorithms bisacsh COMPUTERS / Programming / Open Source bisacsh COMPUTERS / Software Development & Engineering / Tools bisacsh Application software fast Programming languages (Electronic computers) fast Application software Programming languages (Electronic computers) Dart 1.0 (DE-588)1047606194 gnd |
topic_facet | COMPUTERS / Programming / Algorithms COMPUTERS / Programming / Open Source COMPUTERS / Software Development & Engineering / Tools Application software Programming languages (Electronic computers) Application software Programming languages (Electronic computers) Dart 1.0 |
work_keys_str_mv | AT balbaertivo learningdart AT ridjanovicdzenan learningdart |