Developing AR games for iOS and Android: develop and deploy augmented reality apps using Vuforia SDK and Unity 3D
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Publishing
2013
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Schriftenreihe: | Community experience distilled
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Schlagworte: | |
Online-Zugang: | FAW01 FAW02 |
Beschreibung: | Includes index Online resource; title from PDF title page (ebrary, viewed October 8, 2013) |
Beschreibung: | 1 online resource (130 pages) illustrations (chiefly color) |
ISBN: | 9781783280049 1783280042 1783280034 9781783280032 |
Internformat
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245 | 1 | 0 | |a Developing AR games for iOS and Android |b develop and deploy augmented reality apps using Vuforia SDK and Unity 3D |c Dominic Cushnan, Hassan El Habbak |
264 | 1 | |a Birmingham |b Packt Publishing |c 2013 | |
300 | |a 1 online resource (130 pages) |b illustrations (chiefly color) | ||
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490 | 0 | |a Community experience distilled | |
500 | |a Includes index | ||
500 | |a Online resource; title from PDF title page (ebrary, viewed October 8, 2013) | ||
505 | 8 | |a Annotation | |
505 | 8 | |a Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: What is Augmented Reality?; Definition of augmented reality; The forms of augmented reality; Smartphones and augmented reality; Immersion factor for delivering content; Vuforia SDK and how it helps in delivering the AR experience; Unity 3D and how it fits with Vuforia; Summary; Chapter 2: Setting Up the Environment; Downloading and installing Unity 3D; Downloading and installing Vuforia; Vuforia sample projects; Starting a Unity project; Unity scenes | |
505 | 8 | |a Importing packages in UnityUnity scene files; Trackable files; Build settings; Deploying for Android; Deploying for iOS; Summary; Chapter 3: Understanding Vuforia; Creating a Unity project with Vuforia; Vuforia prefabs; Importing and attaching 3D objects; Parenting in Unity objects; Summary; Chapter 4: Trackables and Tracking; What are trackables for image targets?; Creating image targets; Trackable score; What decides trackable score; Features definition; Enhancing score by enhancing contrast; Feature distribution on Image Targets; How to enhance distribution of features | |
505 | 8 | |a Patterns in Image TargetsExporting datasets to Unity; Summary; Chapter 5: Advanced Augmented Reality; Augmented reality games; Unity as a game engine; Setting up the environment; Whack-A-Mole game; Creating the ground for moles; The Whack-A-Mole model; Adding colliders to the scene; Creating the ball for the ball gun; Setting global gravity settings; Adding audio sources; Scripting the ball gun; Vuforia trackable event handler; Adding a Particles prefab; Scripting the mole character; Mask shader; Summary; Index | |
650 | 7 | |a Unity (Electronic resource) |2 blmlsh | |
650 | 4 | |a Computer games / Programming | |
650 | 4 | |a Augmented reality | |
650 | 4 | |a Virtual reality | |
650 | 7 | |a COMPUTERS / General |2 bisacsh | |
650 | 7 | |a Augmented reality |2 fast | |
650 | 7 | |a Computer graphics |2 fast | |
650 | 7 | |a Virtual reality |2 fast | |
650 | 4 | |a Computer graphics |a Augmented reality |a Virtual reality | |
700 | 1 | |a El Habbak, Hassan |e Sonstige |4 oth | |
912 | |a ZDB-4-EBA |a ZDB-4-ITC | ||
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Datensatz im Suchindex
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any_adam_object | |
author | Cushnan, Dominic |
author_facet | Cushnan, Dominic |
author_role | aut |
author_sort | Cushnan, Dominic |
author_variant | d c dc |
building | Verbundindex |
bvnumber | BV043779523 |
collection | ZDB-4-EBA ZDB-4-ITC |
contents | Annotation Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: What is Augmented Reality?; Definition of augmented reality; The forms of augmented reality; Smartphones and augmented reality; Immersion factor for delivering content; Vuforia SDK and how it helps in delivering the AR experience; Unity 3D and how it fits with Vuforia; Summary; Chapter 2: Setting Up the Environment; Downloading and installing Unity 3D; Downloading and installing Vuforia; Vuforia sample projects; Starting a Unity project; Unity scenes Importing packages in UnityUnity scene files; Trackable files; Build settings; Deploying for Android; Deploying for iOS; Summary; Chapter 3: Understanding Vuforia; Creating a Unity project with Vuforia; Vuforia prefabs; Importing and attaching 3D objects; Parenting in Unity objects; Summary; Chapter 4: Trackables and Tracking; What are trackables for image targets?; Creating image targets; Trackable score; What decides trackable score; Features definition; Enhancing score by enhancing contrast; Feature distribution on Image Targets; How to enhance distribution of features Patterns in Image TargetsExporting datasets to Unity; Summary; Chapter 5: Advanced Augmented Reality; Augmented reality games; Unity as a game engine; Setting up the environment; Whack-A-Mole game; Creating the ground for moles; The Whack-A-Mole model; Adding colliders to the scene; Creating the ball for the ball gun; Setting global gravity settings; Adding audio sources; Scripting the ball gun; Vuforia trackable event handler; Adding a Particles prefab; Scripting the mole character; Mask shader; Summary; Index |
ctrlnum | (ZDB-4-EBA)ocn861536972 (ZDB-4-ITC)ocn861536972 (OCoLC)861536972 (DE-599)BVBBV043779523 |
dewey-full | 006.6/782 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/782 |
dewey-search | 006.6/782 |
dewey-sort | 16.6 3782 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | DE-604.BV043779523 |
illustrated | Illustrated |
indexdate | 2024-07-10T07:34:53Z |
institution | BVB |
isbn | 9781783280049 1783280042 1783280034 9781783280032 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029190583 |
oclc_num | 861536972 |
open_access_boolean | |
owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | 1 online resource (130 pages) illustrations (chiefly color) |
psigel | ZDB-4-EBA ZDB-4-ITC ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2013 |
publishDateSearch | 2013 |
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publisher | Packt Publishing |
record_format | marc |
series2 | Community experience distilled |
spelling | Cushnan, Dominic Verfasser aut Developing AR games for iOS and Android develop and deploy augmented reality apps using Vuforia SDK and Unity 3D Dominic Cushnan, Hassan El Habbak Birmingham Packt Publishing 2013 1 online resource (130 pages) illustrations (chiefly color) txt rdacontent c rdamedia cr rdacarrier Community experience distilled Includes index Online resource; title from PDF title page (ebrary, viewed October 8, 2013) Annotation Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: What is Augmented Reality?; Definition of augmented reality; The forms of augmented reality; Smartphones and augmented reality; Immersion factor for delivering content; Vuforia SDK and how it helps in delivering the AR experience; Unity 3D and how it fits with Vuforia; Summary; Chapter 2: Setting Up the Environment; Downloading and installing Unity 3D; Downloading and installing Vuforia; Vuforia sample projects; Starting a Unity project; Unity scenes Importing packages in UnityUnity scene files; Trackable files; Build settings; Deploying for Android; Deploying for iOS; Summary; Chapter 3: Understanding Vuforia; Creating a Unity project with Vuforia; Vuforia prefabs; Importing and attaching 3D objects; Parenting in Unity objects; Summary; Chapter 4: Trackables and Tracking; What are trackables for image targets?; Creating image targets; Trackable score; What decides trackable score; Features definition; Enhancing score by enhancing contrast; Feature distribution on Image Targets; How to enhance distribution of features Patterns in Image TargetsExporting datasets to Unity; Summary; Chapter 5: Advanced Augmented Reality; Augmented reality games; Unity as a game engine; Setting up the environment; Whack-A-Mole game; Creating the ground for moles; The Whack-A-Mole model; Adding colliders to the scene; Creating the ball for the ball gun; Setting global gravity settings; Adding audio sources; Scripting the ball gun; Vuforia trackable event handler; Adding a Particles prefab; Scripting the mole character; Mask shader; Summary; Index Unity (Electronic resource) blmlsh Computer games / Programming Augmented reality Virtual reality COMPUTERS / General bisacsh Augmented reality fast Computer graphics fast Virtual reality fast Computer graphics Augmented reality Virtual reality El Habbak, Hassan Sonstige oth |
spellingShingle | Cushnan, Dominic Developing AR games for iOS and Android develop and deploy augmented reality apps using Vuforia SDK and Unity 3D Annotation Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: What is Augmented Reality?; Definition of augmented reality; The forms of augmented reality; Smartphones and augmented reality; Immersion factor for delivering content; Vuforia SDK and how it helps in delivering the AR experience; Unity 3D and how it fits with Vuforia; Summary; Chapter 2: Setting Up the Environment; Downloading and installing Unity 3D; Downloading and installing Vuforia; Vuforia sample projects; Starting a Unity project; Unity scenes Importing packages in UnityUnity scene files; Trackable files; Build settings; Deploying for Android; Deploying for iOS; Summary; Chapter 3: Understanding Vuforia; Creating a Unity project with Vuforia; Vuforia prefabs; Importing and attaching 3D objects; Parenting in Unity objects; Summary; Chapter 4: Trackables and Tracking; What are trackables for image targets?; Creating image targets; Trackable score; What decides trackable score; Features definition; Enhancing score by enhancing contrast; Feature distribution on Image Targets; How to enhance distribution of features Patterns in Image TargetsExporting datasets to Unity; Summary; Chapter 5: Advanced Augmented Reality; Augmented reality games; Unity as a game engine; Setting up the environment; Whack-A-Mole game; Creating the ground for moles; The Whack-A-Mole model; Adding colliders to the scene; Creating the ball for the ball gun; Setting global gravity settings; Adding audio sources; Scripting the ball gun; Vuforia trackable event handler; Adding a Particles prefab; Scripting the mole character; Mask shader; Summary; Index Unity (Electronic resource) blmlsh Computer games / Programming Augmented reality Virtual reality COMPUTERS / General bisacsh Augmented reality fast Computer graphics fast Virtual reality fast Computer graphics Augmented reality Virtual reality |
title | Developing AR games for iOS and Android develop and deploy augmented reality apps using Vuforia SDK and Unity 3D |
title_auth | Developing AR games for iOS and Android develop and deploy augmented reality apps using Vuforia SDK and Unity 3D |
title_exact_search | Developing AR games for iOS and Android develop and deploy augmented reality apps using Vuforia SDK and Unity 3D |
title_full | Developing AR games for iOS and Android develop and deploy augmented reality apps using Vuforia SDK and Unity 3D Dominic Cushnan, Hassan El Habbak |
title_fullStr | Developing AR games for iOS and Android develop and deploy augmented reality apps using Vuforia SDK and Unity 3D Dominic Cushnan, Hassan El Habbak |
title_full_unstemmed | Developing AR games for iOS and Android develop and deploy augmented reality apps using Vuforia SDK and Unity 3D Dominic Cushnan, Hassan El Habbak |
title_short | Developing AR games for iOS and Android |
title_sort | developing ar games for ios and android develop and deploy augmented reality apps using vuforia sdk and unity 3d |
title_sub | develop and deploy augmented reality apps using Vuforia SDK and Unity 3D |
topic | Unity (Electronic resource) blmlsh Computer games / Programming Augmented reality Virtual reality COMPUTERS / General bisacsh Augmented reality fast Computer graphics fast Virtual reality fast Computer graphics Augmented reality Virtual reality |
topic_facet | Unity (Electronic resource) Computer games / Programming Augmented reality Virtual reality COMPUTERS / General Computer graphics Computer graphics Augmented reality Virtual reality |
work_keys_str_mv | AT cushnandominic developingargamesforiosandandroiddevelopanddeployaugmentedrealityappsusingvuforiasdkandunity3d AT elhabbakhassan developingargamesforiosandandroiddevelopanddeployaugmentedrealityappsusingvuforiasdkandunity3d |