Complete Guide to DAZ Studio 4:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Packt Publishing
2013
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Schlagworte: | |
Online-Zugang: | FAW01 FAW02 |
Beschreibung: | The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch. This book can be used by anybody who has DAZ Studio 4, regardless of their level of familiarity with the program or the concepts of 3D art Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Quick Start -- Our First 3D Scene; Stepping into DAZ Studio; Studio uses 3D assets; Customizing Studio; Introducing the Genesis figure -- a shapeshifter; Adding smart content; Adding clothing; Adding hair; Treat yourself; Strike the pose; Fixing nonconforming clothing; Saving your scene; Adding an environment; Rendering an image; Summary; Chapter 2: Customizing Studio; Getting more screen space; Customizing the layout; Removing screen clutter; Saving the new layout Simpler, faster keyboard shortcutsChanging the background color; Summary; Chapter 3: Posing Figures; The main blocks of a pose; Using premade poses; Purchasing the right poses; Creating a new pose; Planning your shot; Setting up the scene; Using a reference image as a backdrop; Deciding an image size; Setting the position of the surfboard; Setting the surfer pose; Bodies without limits; Avoiding common mistakes; Keep a level head; Posing the lower part of the body; Positioning the legs; Positioning the legs with Inverse Kinematics; Finishing touches; Arms and fingers Removing the ""gaze of death""Saving the pose; Summary; Chapter 4: Creating New Characters with Morphs; Understanding morphs; Combining premade morphs to create new faces; Saving your morphs; Character creation with morphs; Inside the monster factory; Summary; Chapter 5: Rendering; Setting up for rendering; Framing the scene; Choosing the camera; The Render Settings menu; Selecting the image format; Rendering; The art of lighting; Faking ambient light; Replacing the background; Summary; Chapter 6: Finding and Installing New Content; Places to find more content The beginning of the DAZ Studio eraGenesis and the market; Sources of content; Buying from DAZ; Purchasing from Renderosity; Purchasing from RuntimeDNA; Downloading free models; Installing content in Studio; Deciding the location; Configuring Studio for the new content; Summary; Chapter 7: Navigating the Studio Environment; Polygons -- the building blocks of our scenes; Finding the number of polygons in the scene; Subdivision; Moving in the 3D space; Benefits of using a real camera; Moving the camera around; Learning about the Viewport tools; Node selection tool Scale, Rotate, and Translate toolsOther useful tools; Let there be light; The spotlight; Casting shadows; Point lights; Distant lights; Managing content; The Smart Content and Content Library tabs; Organizing the Content Library tab; Importing models from other applications; Scaling issues; Importing an OBJ file; Summary; Chapter 8: Building a Full Scene; Adding an environment; Putting the scene together; Adding the character; Using Inverse Kinematics (IK); Dressing the character; Delving into material poses; Editing materials manually; Using channels; We are in control |
ISBN: | 1299993281 9781299993280 9781849694094 1849694095 1849694087 9781849694087 |
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245 | 1 | 0 | |a Complete Guide to DAZ Studio 4 |
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500 | |a The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch. This book can be used by anybody who has DAZ Studio 4, regardless of their level of familiarity with the program or the concepts of 3D art | ||
500 | |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Quick Start -- Our First 3D Scene; Stepping into DAZ Studio; Studio uses 3D assets; Customizing Studio; Introducing the Genesis figure -- a shapeshifter; Adding smart content; Adding clothing; Adding hair; Treat yourself; Strike the pose; Fixing nonconforming clothing; Saving your scene; Adding an environment; Rendering an image; Summary; Chapter 2: Customizing Studio; Getting more screen space; Customizing the layout; Removing screen clutter; Saving the new layout | ||
500 | |a Simpler, faster keyboard shortcutsChanging the background color; Summary; Chapter 3: Posing Figures; The main blocks of a pose; Using premade poses; Purchasing the right poses; Creating a new pose; Planning your shot; Setting up the scene; Using a reference image as a backdrop; Deciding an image size; Setting the position of the surfboard; Setting the surfer pose; Bodies without limits; Avoiding common mistakes; Keep a level head; Posing the lower part of the body; Positioning the legs; Positioning the legs with Inverse Kinematics; Finishing touches; Arms and fingers | ||
500 | |a Removing the ""gaze of death""Saving the pose; Summary; Chapter 4: Creating New Characters with Morphs; Understanding morphs; Combining premade morphs to create new faces; Saving your morphs; Character creation with morphs; Inside the monster factory; Summary; Chapter 5: Rendering; Setting up for rendering; Framing the scene; Choosing the camera; The Render Settings menu; Selecting the image format; Rendering; The art of lighting; Faking ambient light; Replacing the background; Summary; Chapter 6: Finding and Installing New Content; Places to find more content | ||
500 | |a The beginning of the DAZ Studio eraGenesis and the market; Sources of content; Buying from DAZ; Purchasing from Renderosity; Purchasing from RuntimeDNA; Downloading free models; Installing content in Studio; Deciding the location; Configuring Studio for the new content; Summary; Chapter 7: Navigating the Studio Environment; Polygons -- the building blocks of our scenes; Finding the number of polygons in the scene; Subdivision; Moving in the 3D space; Benefits of using a real camera; Moving the camera around; Learning about the Viewport tools; Node selection tool | ||
500 | |a Scale, Rotate, and Translate toolsOther useful tools; Let there be light; The spotlight; Casting shadows; Point lights; Distant lights; Managing content; The Smart Content and Content Library tabs; Organizing the Content Library tab; Importing models from other applications; Scaling issues; Importing an OBJ file; Summary; Chapter 8: Building a Full Scene; Adding an environment; Putting the scene together; Adding the character; Using Inverse Kinematics (IK); Dressing the character; Delving into material poses; Editing materials manually; Using channels; We are in control | ||
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650 | 4 | |a Computer drawing | |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Ciccone, Paolo |
author_facet | Ciccone, Paolo |
author_role | aut |
author_sort | Ciccone, Paolo |
author_variant | p c pc |
building | Verbundindex |
bvnumber | BV043777316 |
collection | ZDB-4-EBA ZDB-4-ITC |
ctrlnum | (ZDB-4-EBA)ocn860922980 (ZDB-4-ITC)ocn860922980 (OCoLC)860922980 (DE-599)BVBBV043777316 |
dewey-full | 006.6765 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6765 |
dewey-search | 006.6765 |
dewey-sort | 16.6765 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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spelling | Ciccone, Paolo Verfasser aut Complete Guide to DAZ Studio 4 Packt Publishing 2013 txt rdacontent c rdamedia cr rdacarrier The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch. This book can be used by anybody who has DAZ Studio 4, regardless of their level of familiarity with the program or the concepts of 3D art Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Quick Start -- Our First 3D Scene; Stepping into DAZ Studio; Studio uses 3D assets; Customizing Studio; Introducing the Genesis figure -- a shapeshifter; Adding smart content; Adding clothing; Adding hair; Treat yourself; Strike the pose; Fixing nonconforming clothing; Saving your scene; Adding an environment; Rendering an image; Summary; Chapter 2: Customizing Studio; Getting more screen space; Customizing the layout; Removing screen clutter; Saving the new layout Simpler, faster keyboard shortcutsChanging the background color; Summary; Chapter 3: Posing Figures; The main blocks of a pose; Using premade poses; Purchasing the right poses; Creating a new pose; Planning your shot; Setting up the scene; Using a reference image as a backdrop; Deciding an image size; Setting the position of the surfboard; Setting the surfer pose; Bodies without limits; Avoiding common mistakes; Keep a level head; Posing the lower part of the body; Positioning the legs; Positioning the legs with Inverse Kinematics; Finishing touches; Arms and fingers Removing the ""gaze of death""Saving the pose; Summary; Chapter 4: Creating New Characters with Morphs; Understanding morphs; Combining premade morphs to create new faces; Saving your morphs; Character creation with morphs; Inside the monster factory; Summary; Chapter 5: Rendering; Setting up for rendering; Framing the scene; Choosing the camera; The Render Settings menu; Selecting the image format; Rendering; The art of lighting; Faking ambient light; Replacing the background; Summary; Chapter 6: Finding and Installing New Content; Places to find more content The beginning of the DAZ Studio eraGenesis and the market; Sources of content; Buying from DAZ; Purchasing from Renderosity; Purchasing from RuntimeDNA; Downloading free models; Installing content in Studio; Deciding the location; Configuring Studio for the new content; Summary; Chapter 7: Navigating the Studio Environment; Polygons -- the building blocks of our scenes; Finding the number of polygons in the scene; Subdivision; Moving in the 3D space; Benefits of using a real camera; Moving the camera around; Learning about the Viewport tools; Node selection tool Scale, Rotate, and Translate toolsOther useful tools; Let there be light; The spotlight; Casting shadows; Point lights; Distant lights; Managing content; The Smart Content and Content Library tabs; Organizing the Content Library tab; Importing models from other applications; Scaling issues; Importing an OBJ file; Summary; Chapter 8: Building a Full Scene; Adding an environment; Putting the scene together; Adding the character; Using Inverse Kinematics (IK); Dressing the character; Delving into material poses; Editing materials manually; Using channels; We are in control Computer animation Computer drawing COMPUTERS / General bisacsh Computer animation fast Computer drawing fast |
spellingShingle | Ciccone, Paolo Complete Guide to DAZ Studio 4 Computer animation Computer drawing COMPUTERS / General bisacsh Computer animation fast Computer drawing fast |
title | Complete Guide to DAZ Studio 4 |
title_auth | Complete Guide to DAZ Studio 4 |
title_exact_search | Complete Guide to DAZ Studio 4 |
title_full | Complete Guide to DAZ Studio 4 |
title_fullStr | Complete Guide to DAZ Studio 4 |
title_full_unstemmed | Complete Guide to DAZ Studio 4 |
title_short | Complete Guide to DAZ Studio 4 |
title_sort | complete guide to daz studio 4 |
topic | Computer animation Computer drawing COMPUTERS / General bisacsh Computer animation fast Computer drawing fast |
topic_facet | Computer animation Computer drawing COMPUTERS / General |
work_keys_str_mv | AT cicconepaolo completeguidetodazstudio4 |