HTML5 for Flash Developers:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Publishing
2013
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 |
Beschreibung: | Controlling CSS via jQuery Cover; Copyright; Credits; About the Author; About the Reviewers; www.packtpub.com; Table of Contents; Preface; Chapter 1: Why HTML5?; Understanding HTML5; What is HTML5?; HTML standards; HTML syntax; HTML elements; Bringing in the style; Passing it over to JavaScript; What is JavaScript?; JavaScript in action; Why bother learning HTML5?; Write once, deploy everywhere; Exciting new features; canvas -- 2D drawing API; Media playback; Offline storage; Document editing; Drag-and-drop; Geolocation; File API; Mobile accessibility; Flash Player on Mobile; Build on your existing skillset; ECMAScript Avoiding the initial road blocksStage versus DOM; Positioning assets in the DOM; Dealing with media elements; Securing your code; Browser and platform compatibility; Summary; Chapter 2: Preparing for the Battle; Preparing the asset; Images; JPEG; PNG; GIF; Audio; The audio element; Video; Video codecs; Video containers; Video encoding software; The video element; Debugging and output methods; Google Chrome; Firebug for Firefox; Safari; Opera; Internet Explorer; Syntax differences; Variables; Variable type conversion; Conditions and loops; Functions; Objects; DOM events; Mouse events Example JavaScript in actionTiming JavaScript execution; Summary; Chapter 3: Scalability, Limitations, and Effects; HTML5 limitations; Object manipulation with CSS3; box-shadow; text-shadow; border-radius; Fonts; Acceptable font formats; External font libraries; Opacity; RGB and RGBA coloring; Element transforms; Translate; Rotate; Scale; Skew; Matrix; 3D transforms; Transitions; Browser compatibility; Frame rate; Developing for mobile; Responsive layouts; CSS Media Queries; Audio and video playback control; Preloading; Autoplay; Looping; Sound effects; Media playback manipulation Reading local files with the File APIWeb Workers; WebSockets; Canvas element; Stage3D versus WebGL; Summary; Chapter 4: Building Robust Applications with HTML5; Writing object-oriented JavaScript; Class syntax; Functions; Variable scope; Public and private variables and functions; Prototype; Instance types; Object literals; Constructors; Inheritance; Listing object properties; Making OOP in JavaScript easier; JavaScript events; Keyboard and mouse events; Touch events; Custom events; Event bubbling; Putting it all together; Summary; Chapter 5: Code Once, Release Everywhere Covering all your basesCreateJS; EaselJS; TweenJS; PreloadJS; SoundJS; CreateJS Toolkit; Setting up the Toolkit; Publishing your assets; Reviewing the CreateJS Toolkit output; Modernizr; Using Modernizr; Understanding Polyfills; Modernizr.load(); What Modernizr can detect; CSS media queries; Summary; Chapter 6: HTML5 Frameworks and Libraries; How frameworks and libraries can make your life easier; What can I do with JavaScript frameworks and libraries; Finding the right library or framework for your project; jQuery; Putting jQuery into action; Selecting elements with jQuery A step by step guide with detailed examples. Experienced Flash AS3 programmers who are making the switch to Javascript and HTML5 |
Beschreibung: | 323 pages |
ISBN: | 9781849693332 1849693331 1849693323 9781849693325 |
Internformat
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500 | |a Controlling CSS via jQuery | ||
500 | |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.packtpub.com; Table of Contents; Preface; Chapter 1: Why HTML5?; Understanding HTML5; What is HTML5?; HTML standards; HTML syntax; HTML elements; Bringing in the style; Passing it over to JavaScript; What is JavaScript?; JavaScript in action; Why bother learning HTML5?; Write once, deploy everywhere; Exciting new features; canvas -- 2D drawing API; Media playback; Offline storage; Document editing; Drag-and-drop; Geolocation; File API; Mobile accessibility; Flash Player on Mobile; Build on your existing skillset; ECMAScript | ||
500 | |a Avoiding the initial road blocksStage versus DOM; Positioning assets in the DOM; Dealing with media elements; Securing your code; Browser and platform compatibility; Summary; Chapter 2: Preparing for the Battle; Preparing the asset; Images; JPEG; PNG; GIF; Audio; The audio element; Video; Video codecs; Video containers; Video encoding software; The video element; Debugging and output methods; Google Chrome; Firebug for Firefox; Safari; Opera; Internet Explorer; Syntax differences; Variables; Variable type conversion; Conditions and loops; Functions; Objects; DOM events; Mouse events | ||
500 | |a Example JavaScript in actionTiming JavaScript execution; Summary; Chapter 3: Scalability, Limitations, and Effects; HTML5 limitations; Object manipulation with CSS3; box-shadow; text-shadow; border-radius; Fonts; Acceptable font formats; External font libraries; Opacity; RGB and RGBA coloring; Element transforms; Translate; Rotate; Scale; Skew; Matrix; 3D transforms; Transitions; Browser compatibility; Frame rate; Developing for mobile; Responsive layouts; CSS Media Queries; Audio and video playback control; Preloading; Autoplay; Looping; Sound effects; Media playback manipulation | ||
500 | |a Reading local files with the File APIWeb Workers; WebSockets; Canvas element; Stage3D versus WebGL; Summary; Chapter 4: Building Robust Applications with HTML5; Writing object-oriented JavaScript; Class syntax; Functions; Variable scope; Public and private variables and functions; Prototype; Instance types; Object literals; Constructors; Inheritance; Listing object properties; Making OOP in JavaScript easier; JavaScript events; Keyboard and mouse events; Touch events; Custom events; Event bubbling; Putting it all together; Summary; Chapter 5: Code Once, Release Everywhere | ||
500 | |a Covering all your basesCreateJS; EaselJS; TweenJS; PreloadJS; SoundJS; CreateJS Toolkit; Setting up the Toolkit; Publishing your assets; Reviewing the CreateJS Toolkit output; Modernizr; Using Modernizr; Understanding Polyfills; Modernizr.load(); What Modernizr can detect; CSS media queries; Summary; Chapter 6: HTML5 Frameworks and Libraries; How frameworks and libraries can make your life easier; What can I do with JavaScript frameworks and libraries; Finding the right library or framework for your project; jQuery; Putting jQuery into action; Selecting elements with jQuery | ||
500 | |a A step by step guide with detailed examples. Experienced Flash AS3 programmers who are making the switch to Javascript and HTML5 | ||
630 | 0 | 4 | |a Flash (Computer file) |
650 | 7 | |a Flash (Computer file) |2 blmlsh | |
650 | 7 | |a Flash (Computer file) |2 fast | |
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650 | 4 | |a Flash (Computer file) | |
650 | 4 | |a HTML (Document markup language) | |
650 | 7 | |a COMPUTERS / General |2 bisacsh | |
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Datensatz im Suchindex
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any_adam_object | |
author | Fisher, Matt |
author_facet | Fisher, Matt |
author_role | aut |
author_sort | Fisher, Matt |
author_variant | m f mf |
building | Verbundindex |
bvnumber | BV043776883 |
collection | ZDB-4-EBA ZDB-4-ITC |
ctrlnum | (ZDB-4-EBA)ocn854974337 (ZDB-4-ITC)ocn854974337 (OCoLC)854974337 (DE-599)BVBBV043776883 |
dewey-full | 006.74 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.74 |
dewey-search | 006.74 |
dewey-sort | 16.74 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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illustrated | Not Illustrated |
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institution | BVB |
isbn | 9781849693332 1849693331 1849693323 9781849693325 |
language | English |
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physical | 323 pages |
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spelling | Fisher, Matt Verfasser aut HTML5 for Flash Developers Birmingham Packt Publishing 2013 323 pages txt rdacontent c rdamedia cr rdacarrier Controlling CSS via jQuery Cover; Copyright; Credits; About the Author; About the Reviewers; www.packtpub.com; Table of Contents; Preface; Chapter 1: Why HTML5?; Understanding HTML5; What is HTML5?; HTML standards; HTML syntax; HTML elements; Bringing in the style; Passing it over to JavaScript; What is JavaScript?; JavaScript in action; Why bother learning HTML5?; Write once, deploy everywhere; Exciting new features; canvas -- 2D drawing API; Media playback; Offline storage; Document editing; Drag-and-drop; Geolocation; File API; Mobile accessibility; Flash Player on Mobile; Build on your existing skillset; ECMAScript Avoiding the initial road blocksStage versus DOM; Positioning assets in the DOM; Dealing with media elements; Securing your code; Browser and platform compatibility; Summary; Chapter 2: Preparing for the Battle; Preparing the asset; Images; JPEG; PNG; GIF; Audio; The audio element; Video; Video codecs; Video containers; Video encoding software; The video element; Debugging and output methods; Google Chrome; Firebug for Firefox; Safari; Opera; Internet Explorer; Syntax differences; Variables; Variable type conversion; Conditions and loops; Functions; Objects; DOM events; Mouse events Example JavaScript in actionTiming JavaScript execution; Summary; Chapter 3: Scalability, Limitations, and Effects; HTML5 limitations; Object manipulation with CSS3; box-shadow; text-shadow; border-radius; Fonts; Acceptable font formats; External font libraries; Opacity; RGB and RGBA coloring; Element transforms; Translate; Rotate; Scale; Skew; Matrix; 3D transforms; Transitions; Browser compatibility; Frame rate; Developing for mobile; Responsive layouts; CSS Media Queries; Audio and video playback control; Preloading; Autoplay; Looping; Sound effects; Media playback manipulation Reading local files with the File APIWeb Workers; WebSockets; Canvas element; Stage3D versus WebGL; Summary; Chapter 4: Building Robust Applications with HTML5; Writing object-oriented JavaScript; Class syntax; Functions; Variable scope; Public and private variables and functions; Prototype; Instance types; Object literals; Constructors; Inheritance; Listing object properties; Making OOP in JavaScript easier; JavaScript events; Keyboard and mouse events; Touch events; Custom events; Event bubbling; Putting it all together; Summary; Chapter 5: Code Once, Release Everywhere Covering all your basesCreateJS; EaselJS; TweenJS; PreloadJS; SoundJS; CreateJS Toolkit; Setting up the Toolkit; Publishing your assets; Reviewing the CreateJS Toolkit output; Modernizr; Using Modernizr; Understanding Polyfills; Modernizr.load(); What Modernizr can detect; CSS media queries; Summary; Chapter 6: HTML5 Frameworks and Libraries; How frameworks and libraries can make your life easier; What can I do with JavaScript frameworks and libraries; Finding the right library or framework for your project; jQuery; Putting jQuery into action; Selecting elements with jQuery A step by step guide with detailed examples. Experienced Flash AS3 programmers who are making the switch to Javascript and HTML5 Flash (Computer file) Flash (Computer file) blmlsh Flash (Computer file) fast Computer animation HTML (Document markup language) COMPUTERS / General bisacsh HTML (Document markup language) fast |
spellingShingle | Fisher, Matt HTML5 for Flash Developers Flash (Computer file) Flash (Computer file) blmlsh Flash (Computer file) fast Computer animation HTML (Document markup language) COMPUTERS / General bisacsh HTML (Document markup language) fast |
title | HTML5 for Flash Developers |
title_auth | HTML5 for Flash Developers |
title_exact_search | HTML5 for Flash Developers |
title_full | HTML5 for Flash Developers |
title_fullStr | HTML5 for Flash Developers |
title_full_unstemmed | HTML5 for Flash Developers |
title_short | HTML5 for Flash Developers |
title_sort | html5 for flash developers |
topic | Flash (Computer file) Flash (Computer file) blmlsh Flash (Computer file) fast Computer animation HTML (Document markup language) COMPUTERS / General bisacsh HTML (Document markup language) fast |
topic_facet | Flash (Computer file) Computer animation HTML (Document markup language) COMPUTERS / General |
work_keys_str_mv | AT fishermatt html5forflashdevelopers |