Learning Stencyl 3.x Game Development: Beginner's Guide
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Publishing
2013
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Schlagworte: | |
Online-Zugang: | FAW01 FAW02 |
Beschreibung: | Cover; Copyright; Credits; Foreword; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction; How Stencyl works; How we'll learn to use Stencyl; Why Stencyl is a great development tool; Rapid prototyping and development; No code development; Sharing resources with other Stencyl developers; Platforms that Stencyl runs on; Stencyl target platforms; Targeting specific devices; Publishing desktop games; Publishing to iOS devices; Publishing to Android; What makes Stencyl different; Stencyl runs on almost any desktop computer Stencyl creates native codeYou don't need to be a coder; Using the free version of Stencyl; Using the free version of Stencyl with this book; Successful games created with Stencyl; The Stencyl Showcase; Installing Stencyl and testing the setup; Installing Stencyl; Microsoft Windows; Time for action -- downloading and installing Stencyl on Windows; Mac OS X; Time for action -- downloading and installing Stencyl for Mac OS X; Linux; Time for action -- downloading and installing Stencyl for Linux; Creating a Stencyl account; Time for action -- creating an account and signing in Testing the Stencyl installationTime For action -- testing Stencyl; Summary; Chapter 2: Let's Make a Game!; Using the downloaded game files; Let's get started!; Creating a new game; Time for action -- creating a new game; Creating a blank scene; Time for action -- creating a blank scene; Downloading resources from StencylForge; Time for action -- downloading an actor; Understanding the Stencyl Dashboard; Adding an actor into a scene; Time for action -- adding an actor to the jungle scene; Testing the game; Time for action -- testing the game; Downloading and using tiles for scenery Time for action -- downloading tiles from StencylForgeAdding tiles into the scene; Time for action -- adding tiles into the scene; Working with tiles; Deleting tiles from a scene; Replacing existing tiles in a scene; Moving tiles in a scene; Selecting multiple tiles; Placing multiple copies of tiles; Finalizing the initial design; Reviewing our progress; Using behaviors to interact with our game; Working with behaviors; Adding behaviors; Time for action -- attaching a behavior to an actor; Configuring behaviors with Attributes; Time for action -- configuring the behavior; Save the game! Testing the gameTime for action -- testing the game to find a problem!; Improving the scene mechanics; Time for action -- adding gravity to the Jungle scene; Keeping an actor in a scene; Time for action -- attaching another behavior to the actor; Increasing the width of the gameplay area; Time for action -- increasing the width of the scene; Making the screen scroll; Time for action -- attaching the Camera Follow behavior; Adding some interesting scenery; Fine-tuning the level design; Finding game testers; Chapter 3: Detecting Collisions; Working with collision detection in Stencyl Time for action -- enabling the Debug Drawing feature A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more. This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful |
Beschreibung: | 336 pages |
ISBN: | 9781849695978 1849695970 1849695962 9781849695961 |
Internformat
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300 | |a 336 pages | ||
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500 | |a Cover; Copyright; Credits; Foreword; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction; How Stencyl works; How we'll learn to use Stencyl; Why Stencyl is a great development tool; Rapid prototyping and development; No code development; Sharing resources with other Stencyl developers; Platforms that Stencyl runs on; Stencyl target platforms; Targeting specific devices; Publishing desktop games; Publishing to iOS devices; Publishing to Android; What makes Stencyl different; Stencyl runs on almost any desktop computer | ||
500 | |a Stencyl creates native codeYou don't need to be a coder; Using the free version of Stencyl; Using the free version of Stencyl with this book; Successful games created with Stencyl; The Stencyl Showcase; Installing Stencyl and testing the setup; Installing Stencyl; Microsoft Windows; Time for action -- downloading and installing Stencyl on Windows; Mac OS X; Time for action -- downloading and installing Stencyl for Mac OS X; Linux; Time for action -- downloading and installing Stencyl for Linux; Creating a Stencyl account; Time for action -- creating an account and signing in | ||
500 | |a Testing the Stencyl installationTime For action -- testing Stencyl; Summary; Chapter 2: Let's Make a Game!; Using the downloaded game files; Let's get started!; Creating a new game; Time for action -- creating a new game; Creating a blank scene; Time for action -- creating a blank scene; Downloading resources from StencylForge; Time for action -- downloading an actor; Understanding the Stencyl Dashboard; Adding an actor into a scene; Time for action -- adding an actor to the jungle scene; Testing the game; Time for action -- testing the game; Downloading and using tiles for scenery | ||
500 | |a Time for action -- downloading tiles from StencylForgeAdding tiles into the scene; Time for action -- adding tiles into the scene; Working with tiles; Deleting tiles from a scene; Replacing existing tiles in a scene; Moving tiles in a scene; Selecting multiple tiles; Placing multiple copies of tiles; Finalizing the initial design; Reviewing our progress; Using behaviors to interact with our game; Working with behaviors; Adding behaviors; Time for action -- attaching a behavior to an actor; Configuring behaviors with Attributes; Time for action -- configuring the behavior; Save the game! | ||
500 | |a Testing the gameTime for action -- testing the game to find a problem!; Improving the scene mechanics; Time for action -- adding gravity to the Jungle scene; Keeping an actor in a scene; Time for action -- attaching another behavior to the actor; Increasing the width of the gameplay area; Time for action -- increasing the width of the scene; Making the screen scroll; Time for action -- attaching the Camera Follow behavior; Adding some interesting scenery; Fine-tuning the level design; Finding game testers; Chapter 3: Detecting Collisions; Working with collision detection in Stencyl | ||
500 | |a Time for action -- enabling the Debug Drawing feature | ||
500 | |a A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more. This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful | ||
650 | 4 | |a Computer games / Design | |
650 | 4 | |a Computer games / Programming | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Microsoft XNA (Computer file) | |
650 | 4 | |a Computer games / Development | |
650 | 4 | |a Video games / Development | |
650 | 7 | |a GAMES / Board |2 bisacsh | |
650 | 4 | |a Computer games |x Development | |
650 | 4 | |a Video games |x Development | |
912 | |a ZDB-4-EBA |a ZDB-4-ITC | ||
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Borkwood, Innes |
author_facet | Borkwood, Innes |
author_role | aut |
author_sort | Borkwood, Innes |
author_variant | i b ib |
building | Verbundindex |
bvnumber | BV043776507 |
collection | ZDB-4-EBA ZDB-4-ITC |
ctrlnum | (ZDB-4-EBA)ocn850162221 (ZDB-4-ITC)ocn850162221 (OCoLC)850162221 (DE-599)BVBBV043776507 |
dewey-full | 794.815133 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.815133 |
dewey-search | 794.815133 |
dewey-sort | 3794.815133 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV043776507 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:34:48Z |
institution | BVB |
isbn | 9781849695978 1849695970 1849695962 9781849695961 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029187567 |
oclc_num | 850162221 |
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owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | 336 pages |
psigel | ZDB-4-EBA ZDB-4-ITC ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2013 |
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publisher | Packt Publishing |
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spelling | Borkwood, Innes Verfasser aut Learning Stencyl 3.x Game Development Beginner's Guide Birmingham Packt Publishing 2013 336 pages txt rdacontent c rdamedia cr rdacarrier Cover; Copyright; Credits; Foreword; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction; How Stencyl works; How we'll learn to use Stencyl; Why Stencyl is a great development tool; Rapid prototyping and development; No code development; Sharing resources with other Stencyl developers; Platforms that Stencyl runs on; Stencyl target platforms; Targeting specific devices; Publishing desktop games; Publishing to iOS devices; Publishing to Android; What makes Stencyl different; Stencyl runs on almost any desktop computer Stencyl creates native codeYou don't need to be a coder; Using the free version of Stencyl; Using the free version of Stencyl with this book; Successful games created with Stencyl; The Stencyl Showcase; Installing Stencyl and testing the setup; Installing Stencyl; Microsoft Windows; Time for action -- downloading and installing Stencyl on Windows; Mac OS X; Time for action -- downloading and installing Stencyl for Mac OS X; Linux; Time for action -- downloading and installing Stencyl for Linux; Creating a Stencyl account; Time for action -- creating an account and signing in Testing the Stencyl installationTime For action -- testing Stencyl; Summary; Chapter 2: Let's Make a Game!; Using the downloaded game files; Let's get started!; Creating a new game; Time for action -- creating a new game; Creating a blank scene; Time for action -- creating a blank scene; Downloading resources from StencylForge; Time for action -- downloading an actor; Understanding the Stencyl Dashboard; Adding an actor into a scene; Time for action -- adding an actor to the jungle scene; Testing the game; Time for action -- testing the game; Downloading and using tiles for scenery Time for action -- downloading tiles from StencylForgeAdding tiles into the scene; Time for action -- adding tiles into the scene; Working with tiles; Deleting tiles from a scene; Replacing existing tiles in a scene; Moving tiles in a scene; Selecting multiple tiles; Placing multiple copies of tiles; Finalizing the initial design; Reviewing our progress; Using behaviors to interact with our game; Working with behaviors; Adding behaviors; Time for action -- attaching a behavior to an actor; Configuring behaviors with Attributes; Time for action -- configuring the behavior; Save the game! Testing the gameTime for action -- testing the game to find a problem!; Improving the scene mechanics; Time for action -- adding gravity to the Jungle scene; Keeping an actor in a scene; Time for action -- attaching another behavior to the actor; Increasing the width of the gameplay area; Time for action -- increasing the width of the scene; Making the screen scroll; Time for action -- attaching the Camera Follow behavior; Adding some interesting scenery; Fine-tuning the level design; Finding game testers; Chapter 3: Detecting Collisions; Working with collision detection in Stencyl Time for action -- enabling the Debug Drawing feature A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more. This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful Computer games / Design Computer games / Programming Computer graphics Microsoft XNA (Computer file) Computer games / Development Video games / Development GAMES / Board bisacsh Computer games Development Video games Development |
spellingShingle | Borkwood, Innes Learning Stencyl 3.x Game Development Beginner's Guide Computer games / Design Computer games / Programming Computer graphics Microsoft XNA (Computer file) Computer games / Development Video games / Development GAMES / Board bisacsh Computer games Development Video games Development |
title | Learning Stencyl 3.x Game Development Beginner's Guide |
title_auth | Learning Stencyl 3.x Game Development Beginner's Guide |
title_exact_search | Learning Stencyl 3.x Game Development Beginner's Guide |
title_full | Learning Stencyl 3.x Game Development Beginner's Guide |
title_fullStr | Learning Stencyl 3.x Game Development Beginner's Guide |
title_full_unstemmed | Learning Stencyl 3.x Game Development Beginner's Guide |
title_short | Learning Stencyl 3.x Game Development |
title_sort | learning stencyl 3 x game development beginner s guide |
title_sub | Beginner's Guide |
topic | Computer games / Design Computer games / Programming Computer graphics Microsoft XNA (Computer file) Computer games / Development Video games / Development GAMES / Board bisacsh Computer games Development Video games Development |
topic_facet | Computer games / Design Computer games / Programming Computer graphics Microsoft XNA (Computer file) Computer games / Development Video games / Development GAMES / Board Computer games Development Video games Development |
work_keys_str_mv | AT borkwoodinnes learningstencyl3xgamedevelopmentbeginnersguide |