Grome Terrain Modeling with Ogre3D, UDK, and Unity3D:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Pub.
2013
|
Schriftenreihe: | Community experience distilled
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 |
Beschreibung: | Includes index |
Beschreibung: | iv, 149 pages |
ISBN: | 9781849699402 1849699402 9781849699396 |
Internformat
MARC
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020 | |a 9781849699402 |9 978-1-84969-940-2 | ||
020 | |a 1849699402 |9 1-84969-940-2 | ||
020 | |a 9781849699396 |9 978-1-84969-939-6 | ||
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041 | 0 | |a eng | |
049 | |a DE-1046 |a DE-1047 | ||
082 | 0 | |a 794.81526 |2 23 | |
100 | 1 | |a Hawley, Richard A. |e Verfasser |4 aut | |
245 | 1 | 0 | |a Grome Terrain Modeling with Ogre3D, UDK, and Unity3D |
264 | 1 | |a Birmingham |b Packt Pub. |c 2013 | |
300 | |a iv, 149 pages | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Community experience distilled | |
500 | |a Includes index | ||
650 | 7 | |a GAMES / Board |2 bisacsh | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 4 | |a Computer games |x Programming | |
912 | |a ZDB-4-EBA | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-029187138 | ||
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Hawley, Richard A. |
author_facet | Hawley, Richard A. |
author_role | aut |
author_sort | Hawley, Richard A. |
author_variant | r a h ra rah |
building | Verbundindex |
bvnumber | BV043776078 |
collection | ZDB-4-EBA |
ctrlnum | (ZDB-4-EBA)ocn841170292 (OCoLC)841170292 (DE-599)BVBBV043776078 |
dewey-full | 794.81526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81526 |
dewey-search | 794.81526 |
dewey-sort | 3794.81526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV043776078 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:34:47Z |
institution | BVB |
isbn | 9781849699402 1849699402 9781849699396 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029187138 |
oclc_num | 841170292 |
open_access_boolean | |
owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | iv, 149 pages |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2013 |
publishDateSearch | 2013 |
publishDateSort | 2013 |
publisher | Packt Pub. |
record_format | marc |
series2 | Community experience distilled |
spelling | Hawley, Richard A. Verfasser aut Grome Terrain Modeling with Ogre3D, UDK, and Unity3D Birmingham Packt Pub. 2013 iv, 149 pages txt rdacontent c rdamedia cr rdacarrier Community experience distilled Includes index GAMES / Board bisacsh Computer games / Programming fast Computer games Programming |
spellingShingle | Hawley, Richard A. Grome Terrain Modeling with Ogre3D, UDK, and Unity3D GAMES / Board bisacsh Computer games / Programming fast Computer games Programming |
title | Grome Terrain Modeling with Ogre3D, UDK, and Unity3D |
title_auth | Grome Terrain Modeling with Ogre3D, UDK, and Unity3D |
title_exact_search | Grome Terrain Modeling with Ogre3D, UDK, and Unity3D |
title_full | Grome Terrain Modeling with Ogre3D, UDK, and Unity3D |
title_fullStr | Grome Terrain Modeling with Ogre3D, UDK, and Unity3D |
title_full_unstemmed | Grome Terrain Modeling with Ogre3D, UDK, and Unity3D |
title_short | Grome Terrain Modeling with Ogre3D, UDK, and Unity3D |
title_sort | grome terrain modeling with ogre3d udk and unity3d |
topic | GAMES / Board bisacsh Computer games / Programming fast Computer games Programming |
topic_facet | GAMES / Board Computer games / Programming Computer games Programming |
work_keys_str_mv | AT hawleyricharda grometerrainmodelingwithogre3dudkandunity3d |