Developing Mobile Games with Moai SDK:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Pub.
2013
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Schlagworte: | |
Online-Zugang: | FAW01 FAW02 |
Beschreibung: | Table of Contents; Developing Mobile Games with Moai SDK; Developing Mobile Games with Moai SDK; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Why Moai SDK?; Multi-platform development; Why Moai SDK?; Summary; 2. Installing Moai SDK; Getting the latest stable build Setting up the environmentWindows; Mac OS X; GNU/Linux; Running samples; Summary; 3. Basic Moai SDK Concepts; The Moai SDK Runtime; Input Queue; Action Tree; Node Graph; Rendering; Moai Hosts; Lua and C++; Summary; 4. Our First Game with Moai; Concentration; Project setup; Opening a window; Resolution independence; Summary; 5. Showing Images on the Screen; Introduction to Decks and Props; Our first image; Coordinate systems; Window/Screen coordinates; World coordinates; Model coordinates; Blend modes; Summary; 6. Resource Manager; Resource definitions; Resource manager; Getter; Loader; Images Tiled imagesFonts; Sounds; Exercises; Summary; 7. Concentration Gameplay; Grid; Tilemaps; The implementation; Input; Gameplay; Initialization; Input processing; Choosing a cell; Tile swapping; Resetting tiles; Removing tiles; Other auxiliary methods; Summary; 8. Let's Build a Platformer!; Background; Camera and scrolling; Parallax; Setting up the layers; Adding images to the different distances; Main character; Animations; Summary; 9. Real-world Physics with Box2D; Creating the world; Box2D body types; Character versus the world; Movement; Keyboard input; Creating the scene; Exercises 10. Creating a HUD; The basics; Left or right, that's the question; Updating information; Summary; 11. Let the Right Music In!; Audio manager; Background music; Sound effects; Summary; 12. iOS Deployment; Xcode project; The host; Running an example; Setting up our own project; Pointing to the correct source code; Fixing source paths; Fixing include paths; Fixing linked libraries; Going multi-platform; Running on the device; Summary; 13. Deployment to Other Platforms; Windows; Mac OS X; Android; Google Chrome (native client); Linux; Summary; Index A normal step-by-step tutorial with two sample games built in, to teach Moai SDK from scratch. This book is for anyone who wants to build games, especially if they want to quickly iterate using a scripting language like Lua, and they're targeting more than one platform. All of this without having to spend your salary on licenses. Moai SDK is aimed to professionals, but it has a great community that will help you learn and be a part of it |
Beschreibung: | 274 pages |
ISBN: | 9781782165071 178216507X 1782165061 9781782165064 |
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500 | |a Table of Contents; Developing Mobile Games with Moai SDK; Developing Mobile Games with Moai SDK; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Why Moai SDK?; Multi-platform development; Why Moai SDK?; Summary; 2. Installing Moai SDK; Getting the latest stable build | ||
500 | |a Setting up the environmentWindows; Mac OS X; GNU/Linux; Running samples; Summary; 3. Basic Moai SDK Concepts; The Moai SDK Runtime; Input Queue; Action Tree; Node Graph; Rendering; Moai Hosts; Lua and C++; Summary; 4. Our First Game with Moai; Concentration; Project setup; Opening a window; Resolution independence; Summary; 5. Showing Images on the Screen; Introduction to Decks and Props; Our first image; Coordinate systems; Window/Screen coordinates; World coordinates; Model coordinates; Blend modes; Summary; 6. Resource Manager; Resource definitions; Resource manager; Getter; Loader; Images | ||
500 | |a Tiled imagesFonts; Sounds; Exercises; Summary; 7. Concentration Gameplay; Grid; Tilemaps; The implementation; Input; Gameplay; Initialization; Input processing; Choosing a cell; Tile swapping; Resetting tiles; Removing tiles; Other auxiliary methods; Summary; 8. Let's Build a Platformer!; Background; Camera and scrolling; Parallax; Setting up the layers; Adding images to the different distances; Main character; Animations; Summary; 9. Real-world Physics with Box2D; Creating the world; Box2D body types; Character versus the world; Movement; Keyboard input; Creating the scene; Exercises | ||
500 | |a 10. Creating a HUD; The basics; Left or right, that's the question; Updating information; Summary; 11. Let the Right Music In!; Audio manager; Background music; Sound effects; Summary; 12. iOS Deployment; Xcode project; The host; Running an example; Setting up our own project; Pointing to the correct source code; Fixing source paths; Fixing include paths; Fixing linked libraries; Going multi-platform; Running on the device; Summary; 13. Deployment to Other Platforms; Windows; Mac OS X; Android; Google Chrome (native client); Linux; Summary; Index | ||
500 | |a A normal step-by-step tutorial with two sample games built in, to teach Moai SDK from scratch. This book is for anyone who wants to build games, especially if they want to quickly iterate using a scripting language like Lua, and they're targeting more than one platform. All of this without having to spend your salary on licenses. Moai SDK is aimed to professionals, but it has a great community that will help you learn and be a part of it | ||
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Datensatz im Suchindex
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any_adam_object | |
author | Tufró, Francisco |
author_facet | Tufró, Francisco |
author_role | aut |
author_sort | Tufró, Francisco |
author_variant | f t ft |
building | Verbundindex |
bvnumber | BV043775709 |
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dewey-full | 004.165 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 004 - Computer science |
dewey-raw | 004.165 |
dewey-search | 004.165 |
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dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
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spelling | Tufró, Francisco Verfasser aut Developing Mobile Games with Moai SDK Birmingham Packt Pub. 2013 274 pages txt rdacontent c rdamedia cr rdacarrier Table of Contents; Developing Mobile Games with Moai SDK; Developing Mobile Games with Moai SDK; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Why Moai SDK?; Multi-platform development; Why Moai SDK?; Summary; 2. Installing Moai SDK; Getting the latest stable build Setting up the environmentWindows; Mac OS X; GNU/Linux; Running samples; Summary; 3. Basic Moai SDK Concepts; The Moai SDK Runtime; Input Queue; Action Tree; Node Graph; Rendering; Moai Hosts; Lua and C++; Summary; 4. Our First Game with Moai; Concentration; Project setup; Opening a window; Resolution independence; Summary; 5. Showing Images on the Screen; Introduction to Decks and Props; Our first image; Coordinate systems; Window/Screen coordinates; World coordinates; Model coordinates; Blend modes; Summary; 6. Resource Manager; Resource definitions; Resource manager; Getter; Loader; Images Tiled imagesFonts; Sounds; Exercises; Summary; 7. Concentration Gameplay; Grid; Tilemaps; The implementation; Input; Gameplay; Initialization; Input processing; Choosing a cell; Tile swapping; Resetting tiles; Removing tiles; Other auxiliary methods; Summary; 8. Let's Build a Platformer!; Background; Camera and scrolling; Parallax; Setting up the layers; Adding images to the different distances; Main character; Animations; Summary; 9. Real-world Physics with Box2D; Creating the world; Box2D body types; Character versus the world; Movement; Keyboard input; Creating the scene; Exercises 10. Creating a HUD; The basics; Left or right, that's the question; Updating information; Summary; 11. Let the Right Music In!; Audio manager; Background music; Sound effects; Summary; 12. iOS Deployment; Xcode project; The host; Running an example; Setting up our own project; Pointing to the correct source code; Fixing source paths; Fixing include paths; Fixing linked libraries; Going multi-platform; Running on the device; Summary; 13. Deployment to Other Platforms; Windows; Mac OS X; Android; Google Chrome (native client); Linux; Summary; Index A normal step-by-step tutorial with two sample games built in, to teach Moai SDK from scratch. This book is for anyone who wants to build games, especially if they want to quickly iterate using a scripting language like Lua, and they're targeting more than one platform. All of this without having to spend your salary on licenses. Moai SDK is aimed to professionals, but it has a great community that will help you learn and be a part of it Windows phone (Computer file) Application software / Development Mobile computing Mobile games COMPUTERS / Hardware / Personal Computers / Macintosh bisacsh COMPUTERS / Hardware / Personal Computers / PCs bisacsh Application software / Development fast Mobile computing fast Mobile games fast Application software Development |
spellingShingle | Tufró, Francisco Developing Mobile Games with Moai SDK Windows phone (Computer file) Application software / Development Mobile computing Mobile games COMPUTERS / Hardware / Personal Computers / Macintosh bisacsh COMPUTERS / Hardware / Personal Computers / PCs bisacsh Application software / Development fast Mobile computing fast Mobile games fast Application software Development |
title | Developing Mobile Games with Moai SDK |
title_auth | Developing Mobile Games with Moai SDK |
title_exact_search | Developing Mobile Games with Moai SDK |
title_full | Developing Mobile Games with Moai SDK |
title_fullStr | Developing Mobile Games with Moai SDK |
title_full_unstemmed | Developing Mobile Games with Moai SDK |
title_short | Developing Mobile Games with Moai SDK |
title_sort | developing mobile games with moai sdk |
topic | Windows phone (Computer file) Application software / Development Mobile computing Mobile games COMPUTERS / Hardware / Personal Computers / Macintosh bisacsh COMPUTERS / Hardware / Personal Computers / PCs bisacsh Application software / Development fast Mobile computing fast Mobile games fast Application software Development |
topic_facet | Windows phone (Computer file) Application software / Development Mobile computing Mobile games COMPUTERS / Hardware / Personal Computers / Macintosh COMPUTERS / Hardware / Personal Computers / PCs Application software Development |
work_keys_str_mv | AT tufrofrancisco developingmobilegameswithmoaisdk |