Instant KineticJS Starter:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Pub.
2013
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Schlagworte: | |
Online-Zugang: | FAW01 FAW02 |
Beschreibung: | Instant KineticJS Starter; Instant KineticJS Starter; Credits; Foreword; About the Author; About the Reviewers; www.packtpub.com; Support files, eBooks, discount offers, and more; Instant Updates on New Packt Books; www.packtlib.packtpub.com; Why Subscribe?; Free Access for Packt Publishing account holders; 1. Instant KineticJS Starter; So, what is KineticJS?; Installation; Step 1 -- downloading KineticJS; Step 2 -- configuration; And that's it!!; Quick start -- creating your first image editor; Step 1 -- organizing your stage, layers, groups, and shapes Step 2 -- adding custom and ready-to-use shapes, images, and text to a layerStep 3 -- dragging-and-dropping items with configurable constraints and bounds; Step 4 -- resizing, scaling, and rotating items; Step 5 -- cloning and removing items; Step 6 -- applying a filter to a selected image; Step 7 -- animating selected shapes; Step 8 -- cache nodes to improve performance; Step 9 -- optimizing for use on mobile devices (iOS, Android); Step 10 -- saving a stage as an image; Top features you need to know about; Layering support; Standard and custom shapes; Wedge; Polygon; Line; Image; Sprite; Text SVG pathSpline; Blob; Custom shape; Styling; Fill; Stroke; Opacity; Shadow; Line join; Hide and show; Selector support; Event-driven architecture, drag-and-drop; Bind events, multi-events, remove events; Events listening; Image hit region; Simulate events; Drag events; Drag a shape and stage; Drag bounds; Event delegation; Filtering; Animation; Serialization/deserialization, saving a stage as an image; People and places you should get to know; Official sites; Articles and tutorials; Community; Twitter Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. This is a Starter guide that will quickly get you started building HTML5 Canvas applications with KineticJS. Are you a developer looking to get a quick start without going deep into HTML5 Canvas standard? Then this book is for you. It's assumed that you will have some experience in HTML and JavaScript already |
Beschreibung: | 109 pages |
ISBN: | 9781849699440 1849699445 1849699437 9781849699433 |
Internformat
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500 | |a Instant KineticJS Starter; Instant KineticJS Starter; Credits; Foreword; About the Author; About the Reviewers; www.packtpub.com; Support files, eBooks, discount offers, and more; Instant Updates on New Packt Books; www.packtlib.packtpub.com; Why Subscribe?; Free Access for Packt Publishing account holders; 1. Instant KineticJS Starter; So, what is KineticJS?; Installation; Step 1 -- downloading KineticJS; Step 2 -- configuration; And that's it!!; Quick start -- creating your first image editor; Step 1 -- organizing your stage, layers, groups, and shapes | ||
500 | |a Step 2 -- adding custom and ready-to-use shapes, images, and text to a layerStep 3 -- dragging-and-dropping items with configurable constraints and bounds; Step 4 -- resizing, scaling, and rotating items; Step 5 -- cloning and removing items; Step 6 -- applying a filter to a selected image; Step 7 -- animating selected shapes; Step 8 -- cache nodes to improve performance; Step 9 -- optimizing for use on mobile devices (iOS, Android); Step 10 -- saving a stage as an image; Top features you need to know about; Layering support; Standard and custom shapes; Wedge; Polygon; Line; Image; Sprite; Text | ||
500 | |a SVG pathSpline; Blob; Custom shape; Styling; Fill; Stroke; Opacity; Shadow; Line join; Hide and show; Selector support; Event-driven architecture, drag-and-drop; Bind events, multi-events, remove events; Events listening; Image hit region; Simulate events; Drag events; Drag a shape and stage; Drag bounds; Event delegation; Filtering; Animation; Serialization/deserialization, saving a stage as an image; People and places you should get to know; Official sites; Articles and tutorials; Community; Twitter | ||
500 | |a Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. This is a Starter guide that will quickly get you started building HTML5 Canvas applications with KineticJS. Are you a developer looking to get a quick start without going deep into HTML5 Canvas standard? Then this book is for you. It's assumed that you will have some experience in HTML and JavaScript already | ||
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Datensatz im Suchindex
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any_adam_object | |
author | Kovalenko, Andrey |
author_facet | Kovalenko, Andrey |
author_role | aut |
author_sort | Kovalenko, Andrey |
author_variant | a k ak |
building | Verbundindex |
bvnumber | BV043775708 |
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dewey-full | 006.74 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.74 |
dewey-search | 006.74 |
dewey-sort | 16.74 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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spelling | Kovalenko, Andrey Verfasser aut Instant KineticJS Starter Birmingham Packt Pub. 2013 109 pages txt rdacontent c rdamedia cr rdacarrier Instant KineticJS Starter; Instant KineticJS Starter; Credits; Foreword; About the Author; About the Reviewers; www.packtpub.com; Support files, eBooks, discount offers, and more; Instant Updates on New Packt Books; www.packtlib.packtpub.com; Why Subscribe?; Free Access for Packt Publishing account holders; 1. Instant KineticJS Starter; So, what is KineticJS?; Installation; Step 1 -- downloading KineticJS; Step 2 -- configuration; And that's it!!; Quick start -- creating your first image editor; Step 1 -- organizing your stage, layers, groups, and shapes Step 2 -- adding custom and ready-to-use shapes, images, and text to a layerStep 3 -- dragging-and-dropping items with configurable constraints and bounds; Step 4 -- resizing, scaling, and rotating items; Step 5 -- cloning and removing items; Step 6 -- applying a filter to a selected image; Step 7 -- animating selected shapes; Step 8 -- cache nodes to improve performance; Step 9 -- optimizing for use on mobile devices (iOS, Android); Step 10 -- saving a stage as an image; Top features you need to know about; Layering support; Standard and custom shapes; Wedge; Polygon; Line; Image; Sprite; Text SVG pathSpline; Blob; Custom shape; Styling; Fill; Stroke; Opacity; Shadow; Line join; Hide and show; Selector support; Event-driven architecture, drag-and-drop; Bind events, multi-events, remove events; Events listening; Image hit region; Simulate events; Drag events; Drag a shape and stage; Drag bounds; Event delegation; Filtering; Animation; Serialization/deserialization, saving a stage as an image; People and places you should get to know; Official sites; Articles and tutorials; Community; Twitter Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. This is a Starter guide that will quickly get you started building HTML5 Canvas applications with KineticJS. Are you a developer looking to get a quick start without going deep into HTML5 Canvas standard? Then this book is for you. It's assumed that you will have some experience in HTML and JavaScript already Cascading style sheets HTML (Document markup language) Web site development Mobile computing Document markup languages COMPUTERS / General bisacsh Document markup languages fast Mobile computing fast |
spellingShingle | Kovalenko, Andrey Instant KineticJS Starter Cascading style sheets HTML (Document markup language) Web site development Mobile computing Document markup languages COMPUTERS / General bisacsh Document markup languages fast Mobile computing fast |
title | Instant KineticJS Starter |
title_auth | Instant KineticJS Starter |
title_exact_search | Instant KineticJS Starter |
title_full | Instant KineticJS Starter |
title_fullStr | Instant KineticJS Starter |
title_full_unstemmed | Instant KineticJS Starter |
title_short | Instant KineticJS Starter |
title_sort | instant kineticjs starter |
topic | Cascading style sheets HTML (Document markup language) Web site development Mobile computing Document markup languages COMPUTERS / General bisacsh Document markup languages fast Mobile computing fast |
topic_facet | Cascading style sheets HTML (Document markup language) Web site development Mobile computing Document markup languages COMPUTERS / General |
work_keys_str_mv | AT kovalenkoandrey instantkineticjsstarter |